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Animate Dead brings forth skeleton warrior(s) who follows the caster's every command.

EffectsEdit

BG & TotSC:

This spell creates the lowest of the undead monsters, skeletons or zombies, usually from the bones or bodies of dead humans, demihumans, or humanoids. The spell causes these remains to become animated and obey the simple verbal commands of the caster, regardless of how they communicated in life. The skeletons or zombies can follow the caster, remain in an area and attack any creature (or just a specific type of creature) entering the place, etc. The undead remain animated until they are destroyed in combat, 8 hours pass, or are turned; the magic cannot be dispelled. The priest can animate one skeleton for each experience level he has attained.

BG2 & after:

This spell causes a skeleton warrior to rise and serve the caster under any conditions. The type of skeleton warrior that appears depends upon the level of the priest casting the spell.
1st – 6th: a 3 HD skeleton warrior wielding a long sword.
7th – 10th: a 5 HD skeleton warrior wielding a long sword +1.
11th – 14th: a 7 HD skeleton warrior wielding a bastard sword +1.
15th and up: a 9 HD skeleton warrior wielding a two-handed sword +1.
The skeleton warrior can follow the caster, remain in an area and attack any creature entering the place, etc. It remains animated until it is destroyed in combat, 8 hours pass, or it is turned. This spell cannot be dispelled.

Gameplay Edit

BG & TotSC:

  • There's no five summon limit in classic BG & TotSC, and this spell functions differently in those versions, summoning only 1HD Skeletons (8HP) but with overwhelming numbers, from 1 at lv1, increasing 1 by each level, up to 13 at lv13

BG2 & after:

  • For the summon skeleton status from BG2 & after, please refer to Gameplay section of Animate Dead (divine) page

Where to obtain its scrollEdit

The Black PitsEdit

Sold byEdit

Baldur's GateEdit

Shadows of AmnEdit

Throne of BhaalEdit