Baldur's Gate Wiki
Register
Advertisement

AR0300BG1worldmap Northeast Baldur's Gate is one of the areas from the World Map.

Northeast Baldur's Gate is one of nine districts of Baldur's Gate city. This area is split by the inner wall that runs through the center of the city, and each side of the area can only be visited by traveling from the adjacent zone. E.g. , the east side of this area can only be visited by transitioning from the areas south of the city wall except southeast Baldur's Gate (east, south and southwest Baldur's Gate). By the same token, the western part of this area can only be visited from the southeastern part and the areas north of the wall.

West side[]

On the Streets

Brielbara is standing between the Blushing Mermaid and the Splurging Sturgeon. Her daughter has been cursed by Yago. Coran is the father of the child, and will leave the party if you refuse to aid Brielbara. Go to south Baldur's Gate and retrieve Yago's book of curses from the floating tavern. Meet her inside the Splurging Sturgeon with the book for 1000 XP, Reputation +1, 200 gp. Trying to get out of the quest makes her attack.

Narlen Darkwalk will be standing near the Splurging Sturgeon for the first of his tests once you've begun the Narlen's Heist quest. The Thief of the party must give warning as a Flaming Fist guard approaches. Once the warning is given the party should run and return to the Thieves' Guild. Killing the guard will result in a lesser reward. Failing to give warning or setting the guard on the thieves will make Narlen hostile next time he's encountered at the Thieves' Guild.

Blushing Mermaid

  • Ground floor
    • Larze's is an Ogre who makes an assassination attempt as soon as you walk inside. Kill him for 2000 XP or talk him out of attacking for 900 XP.
    • The bedroom behind the bar has a door that leads to the Undercellar. Here you can find Quenash who'll help solve Degrodel's quest.
  • Second floor
    • Marek's hiding place while he waits for Gorion's Ward to die from being poisoned. 10,000 XP for completing the quest
    • Gambling tables

Splurging Sturgeon

  • Brielbara is here to meet Gorion's Ward for the conclusion of her quest.
  • Lusselyn; go through three dialogue choices; accept his wager of 100 gp. Kill the Mustard Jelly on the second floor. Return to Lusselyn, who was so sure of winning he spent some of the money and only has 160 gp.
  • Mr. Shade will steal the Golden Pantaloons if they're in your inventory, but can be killed for no Reputation loss. The nearby Commoner will turn hostile but doesn't attack.
  • Sling of Unerring Accuracy +1 in a locked chest on the second floor in the Enhanced Edition.

Generic House

East side[]

On the Streets

Lothander and Marek will be waiting for Gorion's Ward and this will start the Marek and Lothander quest.

Note: Lots of loot in the Store and Counting House, some of it fairly good, none in the House at the top.

Merchants' League Counting House

  • Ground floor
    • If the quest The Sea Charts is not started yet: a guard named Jacil will summon seven Blink Dogs and attack you for breaking in.
    • After the quest is started: a guard named Ulf will question you, and if you give a wrong response, he will attack you together with seven guards roaming around.
  • Second floor
    • If the quest The Sea Charts has been started: Captain Tollar Kieres can be found up here preparing to sail and could use "A jug o' this town's hardest liquor" before he sets sail. There are also seven crewmates milling about.

Store

Generic House

Reputation Trap[]

If your Reputation is lower than 3 you will be attacked by groups of three Flaming Fist Enforcers, a Flaming Fist Scout and a Flaming Fist Battle Wizard. The Flaming Fist will attack suddenly both on the streets and in the Blushing Mermaid and the Splurging Sturgeon.

In Baldur's Gate LOGOBG00001 Icon SoDBaldur's Gate:
Enhanced Edition
(2012)
This icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
, this happens at Reputation 5.

Transitions[]

Once the party has gone to transition between an area and any other area adjacent to it, even if they do not actually visit it, they can thenceforth travel to that area once on the transition map; it takes 0 hours. As with other World Map transitions, the direction the party was traveling from affects which side of the map they enter a map

City map overview[]

City grid you are at the X:
o|o|X     NW|N|NE 
o|o|o      W|C|E  
o|o|o     SW|S|SE
Advertisement