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Bard

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This page is specifically made for bards in Baldur's Gate II: Shadows of Amn, Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition. See Bard (Baldur's Gate) for the version specific to Baldur's Gate.

Bards are jacks-of-all-trades, a result of a lifetime spent traveling extensively to get inspiration for their songs and learning about local legends and tales. Through these varied experiences, they learn many different abilities. They are able to cast wizard spells while wearing body armor, are able to pick pockets and have a wider selection of armor and weapons than thieves. Their broad range of skills comes at the price of not being specialised in any of them, except for interaction with people, as mages are better at casting spells, thieves are able to hide in shadows, backstab, disarm/find traps and can pick locks and warriors can specialise in weapons and have the widest selection of weapons and armor.

Bards are generally neutral characters, tending toward the chaotic—they come and go when they want, and are usually not bound by obligations, countries or organisations. There aren't many bards who are either good- or evil-aligned.

Character abilitiesEdit

Character ability Min. requirement. Max. requirement
Strength 3 18
Dexterity 12 18
Constitution 3 18
Wisdom 3 18
Intelligence 13 18
Charisma 15 18

Note: For the information on this table, the human race was used, because they have no character bonuses/penalties related to race and therefore act like a 'neutral'. For half-elves, this is slightly different. See Character Abilities and Thieving Abilities for more information on the effect of character abilities.

Abilities of the bardEdit

Battle songEdit

The signature ability of the bard is their battle song. While active, the party will be fortified against fear, both natural and magical. Specifically, the party will be rendered immune to magical fear, will have any such existing effects removed from them and their morale will be gradually restored to its baseline while they hear the song. In Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition (Patch 2.0 and later) allies who hear this song also receive a +1 Luck Bonus at Bard level 1, +2 Luck Bonus at Bard level 15, and +3 Luck Bonus level at Bard level 20.

Pick pocketsEdit

A bard can attempt to steal items from other characters. The chance to steal an item depends on the percentage, which automatically increases with the Bard's level.

Wizard spellbookEdit

Bards are able to cast wizard spells when they reach class level 2. In Baldur's Gate, this is limited to 3rd and 4th level spells (with the Tales of the Sword Coast expansion). For the complete list of spells, see Spells (Baldur's Gate). If you want a list of only wizard spells, see Wizard Spellbook (Baldur's Gate).

LoreEdit

Bards have the highest Lore rating of any class, allowing them to identify many of the magical items he or his party discover.

Class kitsEdit

There are three class kits available for bards. They all affect the ability Bard Song and most affect the Bard's secondary abilities like pickpocketing and lore.

BladeEdit

Blades are the expert fighters and adventurers whose bardic acting abilities make them appear more intimidating and fearsome. This Bard's fighting style is flashy and entertaining, but is also lethally dangerous. This kit is similar to Swashbuckler, which is for thieves.

Advantages:

  • May place 3 slots in Two-Weapon Style
  • May use the Offensive Spin and Defensive Spin (can not be used simultaneously) abilities once per day. Gains one use each at level 1 and an additional use each every 4 levels thereafter.

Disadvantages:

  • They gain only half of the lore points a bard would normally get.
  • They gain only half of the percentage for pick-pocketing a bard would normally get.
  • Bard Song does not improve when a blade gains levels (irrelevant once Enhanced Bard Song is chosen).

JesterEdit

Jesters are specialised in ridicule and hilarity and use this to their advantage in combat. The only difference between a bard and a jester is in the Bard Song. Instead of aiding allies, it affects opponents in area of 30 feet each round.

At 1st level enemies must make a save vs. Spells at +2 or they get confused.

At 15th level enemies must make a save vs. Spells at +2 or be confused, and must save vs. Spell or be slowed.

At 20th level enemies must make a save vs. Spells at +2 or get confused, must save vs. Spell +2 or be knocked unconscious, and must save vs. Spell or be slowed.

SkaldEdit

Skalds are Nordic bards who are also warriors of great strength, skill, and virtue; their songs are inspiring sagas of battle and valor, and the Skalds devote their lives to those pursuits.

Advantages:

  • -1 to THAC0 and  +1 to damage with all weapons.
  • The Skald's song is different from the typical Bard's and varies with level:

1st level: Grants allies a +2 bonus to hit and damage rolls, and a +2 bonus to AC.

15th level: Grants allies a +4 bonus to hit and damage rolls, a +4 bonus to AC, and immunity to fear.

20th level: Grants allies a +4 bonus to hit and damage rolls, a +4 bonus to AC, and immunity to fear, stun, and confusion.

Disadvantage:

  • Skalds have only one-quarter the percentage for pickpocketing as a normal bard.

StrongholdEdit

Bards gain the Five Flagons Inn stage as their stronghold.

Bard specific itemsEdit

Some instruments, such as The Captive Audience and Methild's Harp, and some other items are only usable by bards. Among them the Bard's Gloves, that have no ability by themselves but can be upgraded to the Wondrous Gloves.

High-level class abilitiesEdit

Bards have almost the same high-level class abilities as thieves, but instead of Assassination, they have the abilities of enhanced bards song and magic flute. Despite no points into Set Traps the HLAs available to the Bard that set traps will never fail or accidentally trigger on the Bard.

Spell progressionEdit

Bard / spell level

1 2 3 4 5 6 7 Total # of spellslots
1 - - - - - - - 0
2 1 - - - - - - 1
3 2 - - - - - - 2
4 2 1 - - - - - 3
5 3 1 - - - - - 4
6 3 2 - - - - - 5
7 3 2 1 - - - - 6
8 3 3 1 - - - - 7
9 3 3 2 - - - - 8
10 3 3 2 1 - - - 9
11 3 3 3 1 - - - 10
12 3 3 3 2 - - - 11
13 3 3 3 2 1 - - 12
14 3 3 3 3 1 - - 13
15 3 3 3 3 2 - - 14
16 4 3 3 3 2 1 - 16
17 4 4 3 3 3 1 - 18
18 4 4 4 3 3 2 - 20
19 4 4 4 4 3 2 - 21
20 4 4 4 4 4 3 - 23
21 5 4 4 4 4 3 - 24
22 5 5 4 4 4 3 - 25
23 5 5 5 4 4 3 - 26
24-27 5 5 5 5 4 3 27
28-29 5 5 5 5 5 3 - 28
30-37 5 5 5 5 5 4 - 29
38-40 5 5 5 5 5 5 - 30

Table for experience, hit dice and weapon proficiencyEdit

Level Experience needed Hit Dice (d6) Weapon proficiency
1 0 1 2
2 1,250 2
3 2,500 3
4 5,000 4 1
5 10,000 5
6 20,000 6
7 40,000 7
8 70,000 8 1
9 110,000 9
10 160,000 10
11 220,000 10 + 2
12 440,000 10 + 4 1
13 666,000 10 + 6
14 880,000 10 + 8
15 1,100,000 10 + 10
16 1,320,000 10 + 12 1
17 1,540,000 10 + 14
18 1,760,000 10 + 16
19 1,980,000 10 + 18
20 2,200,000 10 + 20 1
21 2,420,000 10 + 22
22 2,640,000 10 + 24
23 2,860,000 10 + 26
24 3,080,000 10 + 28 1
25 3,300,000 10 + 30
26 3,520,000 10 + 32
27 3,740,000 10 + 34
28 3,960,000 10 + 36 1
29 4,180,000 10 + 38
30 4,400,000 10 + 40
31 4,620,000 10 + 42
32 4,840,000 10 + 44 1
33 5,060,000 10 + 46
34 5,280,000 10 + 48
35 5,500,000 10 + 50
36 5,720,000 10 + 52 1
37 5,940,000 10 + 54
38 6,160,000 10 + 56
39 6,380,000 10 + 58
40 8,000,000 10 + 60 1
Total 12 points.

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