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This page is specifically for the bard class in BG:EESoDBGIIToBBGII:EE.

For the version in BGTotSC, refer to Bard (Baldur's Gate).

Introduction Edit

Bards are jacks-of-all-trades, a result of a lifetime spent traveling extensively to get inspiration for their songs and learning about local legends and tales. Through these varied experiences, they learn many different abilities. They are able to cast up to 6th level wizard spells, pick pockets and have a wider selection of armor and weapons than thieves. Their broad range of skills comes at the price of not being specialized in any of them, except for interaction with people, as mages are better at casting spells, thieves are able to hide in shadows, backstab, disarm/find traps and can pick locks and warriors can specialize in weapons and have the widest selection of weapons and armor.

Bards are generally neutral characters, tending toward the chaotic—they come and go when they want, and are usually not bound by obligations, countries or organisations. There aren't many bards who are either good- or evil-aligned.

In order for bards to cast a spell, first they need to successfully scribe a mage spell scroll into their spell book (scroll lost in process regardless of success or failure), in which they must prepare the spell by putting it into an empty spell slot, then they have to rest to get the spell ready.

Only humans, half-elves can become bards.

Bards may not dual class.

Character abilities tableEdit

Character Ability Score Minimum Score
Strength 3
Dexterity 12
Constitution 3
Intelligence 13
Wisdom 3
Charisma 15

During character creation, rolls below the minimum value for the class will be increased to that value. This table uses the values for Humans, other Races have modified ability scores.

Abilities of the bardEdit

Battle songEdit

The signature ability of the bard is their battle song. While active, the party will be fortified against fear, both natural and magical. Specifically, the party will be rendered immune to magical fear, will have any such existing effects removed from them and their morale will be gradually restored to its baseline while they hear the song. In Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition (Patch 2.0 and later) allies who hear this song also receive a +1 Luck Bonus at Bard level 1, +2 Luck Bonus at Bard level 15, and +3 Luck Bonus level at Bard level 20.

Pick pocketsEdit

A bard can attempt to steal items from other characters. The chance to steal an item depends on the percentage, which automatically increases with the Bard's level.

Lore Edit

Bards have the highest Lore rating of any class, allowing them to identify many of the magical items they or their party discover.

Wizard spellbookEdit

Bards begin to advance in wizard spells slots when they reach level 2, up to 6th spell levels.

Class kitsEdit

BladeEdit

Blades are the expert fighters and adventurers whose bardic acting abilities make them appear more intimidating and fearsome. This Bard's fighting style is flashy and entertaining, but is also lethally dangerous. This kit is similar to Swashbuckler, which is for thieves.

Advantages:

  • May place 3 slots in Two-Weapon Style
  • May use the Offensive Spin and Defensive Spin (can not be used simultaneously) abilities once per day. Gains one use each at level 1 and an additional use each every 4 levels thereafter.

Disadvantages:

  • They gain only half of the lore points a bard would normally get.
  • They gain only half of the percentage for pick-pocketing a bard would normally get.
  • Bard Song does not improve when a blade gains levels (irrelevant once Enhanced Bard Song is chosen).

JesterEdit

Jesters are specialised in ridicule and hilarity and use this to their advantage in combat. The only difference between a bard and a jester is in the Bard Song. Instead of aiding allies, it affects opponents in area of 30 feet each round.

At 1st level enemies must make a save vs. Spells at +2 or they get confused.

At 15th level enemies must make a save vs. Spells at +2 or be confused, and must save vs. Spell or be slowed.

At 20th level enemies must make a save vs. Spells at +2 or get confused, must save vs. Spell +2 or be knocked unconscious, and must save vs. Spell or be slowed.

SkaldEdit

Skalds are Nordic bards who are also warriors of great strength, skill, and virtue; their songs are inspiring sagas of battle and valor, and the Skalds devote their lives to those pursuits.

Advantages:

  • -1 bonus to THAC0 and  +1 to damage with all weapons.
  • The Skald's song is different from the typical Bard's and varies with level:

1st level: Grants allies a +2 bonus to hit and damage rolls, and a +2 bonus to AC.

15th level: Grants allies a +4 bonus to hit and damage rolls, a +4 bonus to AC, and immunity to fear.

20th level: Grants allies a +4 bonus to hit and damage rolls, a +4 bonus to AC, and immunity to fear, stun, and confusion.

Disadvantage:

  • Skalds have only one-quarter the percentage for pickpocketing as a normal bard.

High-level class abilitiesEdit

Bards have almost the same high-level class abilities as thieves, but instead of Assassination, they have the abilities of enhanced bards song and magic flute. Despite no points into Set Traps the HLAs available to the Bard that set traps will never fail or accidentally trigger on the Bard.

Spell slots progression Edit

Spell lvl /

Bard lvl

1 2 3 4 5 6 Total # of
spell slots
1 0
2 1 1
3 2 2
4 2 1 3
5 3 1 4
6 3 2 5
7 3 2 1 6
8BG 3 3 1 7
9 3 3 2 8
10TotSCBG:EE 3 3 2 1 9
11 3 3 3 1 10
12SoD 3 3 3 2 11
13 3 3 3 2 1 12
14 3 3 3 3 1 13
15 3 3 3 3 2 14
16 4 3 3 3 2 1 16
17 4 4 3 3 3 1 18
18 4 4 4 3 3 2 20
19 4 4 4 4 3 2 21
20 4 4 4 4 4 3 23
21 5 4 4 4 4 3 24
22 5 5 4 4 4 3 25
23BGII 5 5 5 4 4 3 26
24-27 5 5 5 5 4 3 27
28-29 5 5 5 5 5 3 28
30-37 5 5 5 5 5 4 29
38-40ToBBGII:EE 5 5 5 5 5 5 30

Table for experience, hit dice and weapon proficiencyEdit

Level Experience required Hit Dice Weapon Proficiency THAC0 Saving ThrowsD/W/P/B/S Pick Pockets No. of HLA
1 0 1d6 +2 20 13/14/12/16/15 40
2 1,250 2d6 20 13/14/12/16/15 45
3 2,500 3d6 19 13/14/12/16/15 50
4 5,000 4d6 +1 19 13/14/12/16/15 55
5 10,000 5d6 18 12/12/11/15/13 60
6 20,000 6d6 18 12/12/11/15/13 65
7 40,000 7d6 17 12/12/11/15/13 70
8BG 70,000 8d6 +1 17 12/12/11/15/13 75
9 110,000 9d6 16 11/10/10/14/11 80
10TotSCBG:EE 160,000 10d6 16 11/10/10/14/11 85
11 220,000 10d6+2 15 11/10/10/14/11 90
12SoD 440,000 10d6+4 +1 15 11/10/10/14/11 95
13 666,000 10d6+6 14 10/8/9/13/9 100
14 880,000 10d6+8 14 10/8/9/13/9 105
15 1,100,000 10d6+10 13 10/8/9/13/9 110
16 1,320,000 10d6+12 +1 13 10/8/9/13/9 115
17 1,540,000 10d6+14 12 9/6/8/12/7 115
18 1,760,000 10d6+16 12 9/6/8/12/7 115
19 1,980,000 10d6+18 11 9/6/8/12/7 115
20 2,200,000 10d6+20 +1 11 9/6/8/12/7 115
21 2,420,000 10d6+22 10 8/4/7/11/5 115
22 2,640,000 10d6+24 10 8/4/7/11/5 115
23BGII 2,860,000 10d6+26 10 8/4/7/11/5 115
24 3,080,000 10d6+28 +1 10 8/4/7/11/5 115 1
25 3,300,000 10d6+30 10 8/4/7/11/5 115 2
26 3,520,000 10d6+32 10 8/4/7/11/5 115 3
27 3,740,000 10d6+34 10 8/4/7/11/5 115 4
28 3,960,000 10d6+36 +1 10 8/4/7/11/5 115 5
29 4,180,000 10d6+38 10 8/4/7/11/5 115 6
30 4,400,000 10d6+40 10 8/4/7/11/5 115 7
31 4,620,000 10d6+42 10 8/4/7/11/5 115 8
32 4,840,000 10d6+44 +1 10 8/4/7/11/5 115 9
33 5,060,000 10d6+46 10 8/4/7/11/5 115 10
34 5,280,000 10d6+48 10 8/4/7/11/5 115 11
35 5,500,000 10d6+50 10 8/4/7/11/5 115 12
36 5,720,000 10d6+52 +1 10 8/4/7/11/5 115 13
37 5,940,000 10d6+54 10 8/4/7/11/5 115 14
38 6,160,000 10d6+56 10 8/4/7/11/5 115 15
39 6,380,000 10d6+58 10 8/4/7/11/5 115 16
40ToBBGII:EE 8,000,000 10d6+60 +1 10 8/4/7/11/5 115 17
Total 12 17

Stronghold Edit

Bards gain the Five Flagons Inn stage as their stronghold.

Bard specific itemsEdit

Some instruments, such as The Captive Audience and Methild's Harp, and some other items are only usable by bards. Among them the Bard's Gloves, that have no ability by themselves but can be upgraded to the Wondrous Gloves.

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