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The Black Pits II, officially called the Black Pits II: Gladiators of Thay, is a follow-up to Baeloth's Black Pits I. The Black Pits II shows up in Baldur's Gate II: Enhanced Edition. It is run by a powerful mage named Dennaton, enforced by a planetar called The Winged, and staffed by many volunteers and servants of Dennaton.

Overview Edit

There are several differences between the two installments. The area in Black Pits II is much larger than in Black Pits I, the arena entrance is a non-weave zone which prevents magical energy from channeling so you can't pre-buff your party like in BP1 but there's a place for you to prepare sequence spells and you may ask others to help you in battles. Much more powerful monsters are in fight and you start at levels 9-11, depending on your class. If you’re importing high level characters, they will retain the status and all unlocked abilities, but their XP will be set to 2,950,000 total. As usual, you may not use Bhaalspawn abilities in BP2. New Reward system is introduced.

Reward system Edit

The 5 dialogue options with Dennaton before each fight have their own purposes, 1st option is to address the crowd heroically, 2nd is to insult Dennaton, 3rd is to ask for rewards, 4th does nothing, 5th is to address villainously. The reward items come in two categories, good or great, you’ll only get one of the reward type after each fight, and only one copy of each item. You will never get any reward if you don't ask for it. The base chance to get a good item is 55%, great item starts at 30%. The chances are further modified by the first three addresses of each battle, either heroic or villainous, by 1% each time. The two routes are counterproductive, increasing one will decrease another by the same amount. For example, a party who start at 55% chance to get good items address heroically at tier 1 - 2 battle for the first time will increase the chance to 56%, do it again the chance becomes 57%, then on their third try they address villainously, the chance will drop to 56% and no further change can be made on tier 1 - 2 on the fourth try thereafter. For this very reason, it’s recommended to replay each battle three times while sticking to either 1st or 5th option to maximize your total reward chance, then keep using the 3rd option to hope for the best, keep trying to finally get all item rewards.

Battle tier Good item Great item Good item code Great item code
1 - 1 Orc Leather Gnasher LEAT16 BLUN24
1 - 2 Duskblade Golden Calf Idol HALB08 OHBREW06
1 - 3 Cloak of the Sewers Spear of the Unicorn CLCK27 SPER07
1 - 4 Aeger's Hide Lilarcor LEAT20 SW2H14
1 - 5 Bladesinger Chain Cloak of Balduran CHAN16 CLCK05
2 - 1 Adjatha the Drinker Amulet of Power SW1H35 AMUL21
2 - 2 The Equalizer Silver Sword SW1H54 SW2H15
2 - 3 Impaler Firetooth (default) SPER08 XBOW15
2 - 4 Wave Flail of Ages +4 (fire, cold, acid, electrical heads) HALB09 BLUN30D
2 - 5 Blackrazor Celestial Fury MISCBC SW1H51
3 - 1 Gauntlets of Crushing Wong Fei's Ioun Stone BRAC19 HELM34
3 - 2 Shuruppak's Plate Crom Faeyr PLAT22 HAMM09
3 - 3 Shadow Dragon Scale Staff of the Magi LEAT19 STAF11
3 - 4 Hindo's Doom (upgraded) Gauntlets of Extraordinary Specialization SW1H71 BRAC21
3 - 5 Circlet of Netheril (upgraded) Psion's Blade HELM28 SW2H21
4 - 1 The Answerer Carsomyr (default) SW1H77 SW2H10
4 - 2 Ring of Gaxx Cloak of Mirroring RING39 CLCK26
4 - 3 Angurvadal (upgraded) Foebane (upgraded) SW1H61 SW1H63
4 - 4 Short Sword of Mask (upgraded) Ravager (upgraded) SW1H59 HALB11

List below shows the experience and gold gain after each battle, however unlike BP1, repeating previously completed battles will not net you XP, only additional gold, battleground is listed because traps carry over to the next fights.

Battle tier XP gain Accumulated XP gain Gold gain Battleground
1 - 1 500,000 500,000 11,000 Open
1 - 2 500,000 1,000,000 12,000 Graveyard
1 - 3 500,000 1,500,000 13,000 Trench
1 - 4 500,000 2,000,000 14,000 Open
1 - 5 500,000 2,500,000 15,000 Trench
2 - 1 250,000 2,750,000 16,000 Graveyard
2 - 2 250,000 3,000,000 17,000 Open
2 - 3 250,000 3,250,000 18,000 Graveyard
2 - 4 250,000 3,500,000 19,000 Open
2 - 5 250,000 3,750,000 20,000 Trench
3 - 1 250,000 4,000,000 21,000 Trench
3 - 2 250,000 4,250,000 22,000 Graveyard
3 - 3 250,000 4,500,000 23,000 Open
3 - 4 250,000 4,750,000 24,000 Graveyard
3 - 5 250,000 5,000,000 25,000 Trench
4 - 1 250,000 5,250,000 26,000 Graveyard
4 - 2 250,000 5,500,000 27,000 Open
4 - 3 250,000 5,750,000 28,000 Open
4 - 4 250,000 6,000,000 29,000 Open

Store item lists Edit

As you fight to advance in tiers, more items become available for you to purchase, the items unlocked will stay in store lists, all wands except the Wand of Spell Striking can be bought immediately, most Potions are also in stores from the beginning. The lists below show which items are added each tier, genetic non-magical, +1, +2 or +3 items are not listed.

Weapons Edit

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 1 code Tier 2 code Tier 3 code Tier 4 code Tier 5 code
The Root of the Problem Pixie Prick Kundane Life-Stealer Axe of the Unyielding (upgraded) BLUN10 DAGG13 SW1H25 DAGG20 AX1H15
Bone Club Fire Tooth Belm Purifier (default) Runehammer (upgraded) BLUN23 DAGG12 SW1H30 SW1H64 HAMM11
Ashideena The Burning Earth Dak'kon's Zerth Blade Usuno's Blade Gram the Sword of Grief (upgraded) HAMM03 SW1H24 WA2DAK SW1H67 SW2H18
Ardulia's Fall Daystar Scarlet Ninja-To Spectral Brand (default) Ixil's Spike (upgraded) BLUN20 SW1H31 WANINJA SW1H68 SPER12
Mauler's Arm Namarra Yamato K'logarath Arrow of Detonation BLUN19 SW1H36 SW1H66 AX1H16 AROW06
The Sleeper Dragonslayer Cutthroat Soul Reaver Arrow of Dispelling BLUN16 SW1H32 SW1H28 SW2H08 AROW07
Wyvern's Tail Jhor the Bleeder Boneblade Dragon's Breath BLUN17 SW1H38 DAGG14 HALB05
Halcyon Blade of Searing Warblade Mace of Disruption (upgraded) SPER09 SW1H39 SW2H09 BLUN25
Staff of Curing Blade of Roses Blackmist Ice Star STAF10 SW1H40 HALB06 BLUN35
Staff Mace Malakar Spear of Withering Club of Detonation (upgraded) STAF06 SW1H45 SPER10 BLUN27
Staff Spear Stonefire Dwarven Thrower Staff of the Woodlands STAF07 AX1H12 HAMM06 STAF14
Staff of Striking Frostreaver Defender of Easthaven Staff of the Ram (default) STAF05 AX1H13 WAFLAIL STAF21
Grave Binder Azuredge Staff of Power Gesen Bow DAGG04 AX1H10 STAF12 BOW19
Dagger of Venom Dragon's Bane Rod of Smiting Taralash (default) MISC75 HALB04 RODS04 BOW22
Stiletto of Demarchess Harmonium Halberd Staff of Rhyn Darkfire Bow (upgraded) DAGG17 WA2HALB STAF20 BOW21
Boomerang Dagger Joril's Dagger Heartseeker Erinne Sling (default) DAGG11 WAS2H BOW10 SLNG08
Ilbratha Spear of Kuldahar Mana Bow Sling of Everard SW1H26 WASPEAR BOW13 WASLING
Arbane's Sword of Agility Staff of Arundel Arrow of Detonation Arrow +4 SW1H27 WASTAFF AROW06 OHAROW50
Sword of Flame Staff of Thunder and Lightning Arrow of Dispelling Bolt +4 SW1H53 STAF13 AROW07 OHBOLT50
Varscona Serpent Shaft Arrow of Detonation SW1H06 STAF23 AROW06
Sword of Balduran Staff of Air Arrow of Dispelling WA2S1H STAF15 AROW07
Albruin Staff of Earth SW1H34 STAF16
Spider's Bane Staff of Fire SW2H06 STAF17
Flame of the North Skullcrusher SW2H12 BLUN18
Wizard Slayer Blackblood AX1H07 BLUN22
Hangard's Axe Strong Arm AX1H08 BOW11
Tuigan Bow Elven Court Bow BOW14 BOW12
Ripper Tansheron's Bow BOW09 BOW15
Light Crossbow of Speed Crimson Dart XBOW06 DART08
Heavy Crossbow of Searing Quiver of Plenty (default) XBOW14 QUIVER01
Sling of Seeking Case of Plenty (default) SLNG07 QUIVER02
Bag of Plenty (default) QUIVER05
Arrow of Detonation AROW06
Arrow of Dispelling AROW07

Armor Edit

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 1 code Tier 2 code Tier 3 code Tier 4 code Tier 5 code
Shadow Armor Helm of Balduran Helm of the Rock (upgraded) Thieves' Hood (upgraded) Shield of the Order LEAT08 HELM07 HELM32 HELM30 SHLD32
Skin of the Ghoul Helm of Brilliance Sentinel Vhailor's Helm Grandmaster's Armor LEAT13 HELM16 SHLD22 WA2HELM LEAT24
Darkmail Skull of Death Red Dragon Scale Darksteel Shield Aslyferund Elven Chain CHAN09 HELM17 PLAT18 SHLD31 CHAN19
Ashen Scales Dragon Helm Crimson Chain Studded Leather of Thorns Enkidu's Full Plate CHAN17 HELM21 CHAN11 LEAT23 PLAT21
Elven Chain Mail Fortress Shield Armor of the Hart White Dragon Scale CHAN12 SHLD23 PLAT16 CHAN20
Ankheg Plate Mail Shield of Harmony Blue Dragon Plate PLAT06 SHLD25 PLAT20
Kiel's Buckler Saving Grace SHLD20 SHLD27
Shield of the Lost The Night's Gift SHLD26 LEAT14
Dragon Scale Shield Armor of Deep Night SHLD21 LEAT17
Shield of the Falling Stars Armor of the Viper SHLD07 LEAT18
Helm of Glory Jester's Chain HELM03 CHAN10
Helmet of Defense Sylvan Chain HELM04 CHAN14
Helmet of Infravision Melodic Chain HELM05 CHAN15
Helm of Charm Protection Armor of Faith HELM06 CHAN18
Gorgon Plate PLAT13
Pride of the Legion PLAT15
Plate of Balduran WA2PLAT

Robes & Accessories Edit

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 1 code Tier 2 code Tier 3 code Tier 4 code Tier 5 code
Amulet of Spell Warding Golden Ioun Stone Lavender Ioun Stone Cloak of Reflection Robe of Vecna AMUL25 HELM23 HELM26 CLCK24 WA2ROBE
Ring of Fire Resistance Silver Ioun Stone Cloak of Non-Detection Montolio's Cloak (upgraded) Boots of Speed RING02 HELM25 CLCK06 CLCK32 BOOT01
Druid's Ring Obsidian Ioun Stone Boots of Speed Boots of Speed Gargoyle Boots RING03 HELM24 BOOT01 BOOT01 BOOT12
Sandthief's Ring Robe of the Good Archmagi Blessed Bracers Tzu-Zan's Bracers Girdle of Fire Giant Strength RING05 CLCK15 BRAC23 BRAC26 BELT11
Ring of Protection +1 Robe of the Neutral Archmagi Wondrous Gloves Girdle of Frost Giant Strength RING06 CLCK16 BRAC25 BELT08
Ring of Energy Robe of the Evil Archmagi Girdle of Stone Giant Strength Greenstone Amulet RING20 CLCK17 BELT07 AMUL17
Topsider's Crutch The Spirit's Shield Kaligun's Amulet of Magic Resistance Amulet of the Master Harper RING21 CLCK02 AMUL20 AMUL28
Ring of Regeneration Cloak of Elvenkind Amulet of Cheetah Speed The Warder's Signet RING31 CLCK23 AMUL26 RING41
Ring of Lock Picks Boots of Speed Ring of the Ram Heartwood Ring RING35 BOOT01 RING33 RING44
Ring of Danger Sense Boots of Elvenkind Ring of Fire Control Reaching Ring RING36 BOOT07 RING27 RING08
Harp of Discord Boots of the West Edventar's Gift MISC3M MISC8J RING09
Azlaer's Harp Boots of Etherealness The Specter's Ring MISC3N BOOT11 RING42
Methild's Harp Bracers of Defense A.C. 5 Ring of Anti-Venom MISC3O BRAC13 RING46
The Captive Audience Bracers of Defense A.C. 4 MISC2P BRAC14
Glasses of Identification Bracers of Defense A.C. 3 MISC3P BRAC15
Bracers of Blinding Strike BRAC16
Gauntlets of Weapon Expertise BRAC10
Girdle of Hill Giant Strength BELT06
Belt of Inertial Barrier BELT10
Periapt of Proof Against Poison AMUL22
Sensate Amulet WA2AMU
Ring of Protection +2 RING07
Mercykiller Ring WA2RING
Ring of Spell Turning RING34
Ring of Air Control RING28
Ring of Earth Control RING29
Ring of Regeneration RING31
Ring of Acuity RING40
Honorary Ring of Sune RING22
Rod of Resurrection RODS03
Rod of Reversal RODS06

Potions Edit

Most Potions are available from Tier 1

Tier 2 Tier 3, 4, 5 Tier 2 code Tier 3, 4, 5 code
Potion of Superior Healing Potion of Hill Giant Strength POTN55 POTN03
Potion of Stone Giant Strength POTN12
Potion of Frost Giant Strength POTN04
Potion of Fire Giant Strength POTN05
Potion of Cloud Giant Strength POTN06
Potion of Storm Giant Strength POTN07
Potion of Heroism POTN09
Oil of Speed POTN23
Potion of Power PTION41
Potion of Magic Protection POTN34
Potion of Magic Shielding POTN35
Potion of Invulnerability POTN40
Potion of Invisibility POTN10
Potion of Clarity POTN21
Potion of Freedom POTN45

Loot and containers Edit

There're several creatures you can kill, the Winged will spawn once to warn you. Following time, she'll slay your party.

Names Dropable items (can't be pickpocketed)
Arzol Obsidian Ioun StoneThe Guard's Ring, Katana +3, Wakizashi +3, various Potions
Beryl Golden Ioun StoneTraveler's Robe, Quaterstaff +3, various Potions
Marduuk Marduuk's Mallet

There're containers in the game, some are locked or need a key, some require you be at a certain story point.

Containers Items inside
Branson Chest Dagger +3, Potion of Clarity, 2317 Gold
Dennaton Chest 9000 Gold
Bannor Shelf Shadow Door scroll, Mental Domination scroll, Symbol, Stun scroll
Pol Chests Conjure Lesser Fire Elemental scroll, Delayed Blast Fireball scroll, The Burning Earth
Vault Kazhra's ShieldEnforcers' BracersCloak of the LichTime Stop scroll, Wish scroll, Rod of ResurrectionWand of Spell Striking, various Potions

Walkthrough Edit

Dennaton considers you his guests, though you were taken by force. When you start out, you are in a tavern and a bard is telling the story of your escape from the Black Pits I. She will engage in dialogue, and, no matter what you say to her line, she and the other patrons in the tavern will turn into hostile people, complete with The Winged, an Iron or Adamantite Golem, and an Efreeti. Before this happens, Najim will arrive and warn you that you are in danger. He will be trapped by a magical sphere. Once your whole party is defeated, you will be transported to the Pits. In the unlikely and nearly impossible event (Unless you play with an already trained and well-equipped party) that you win this fight, a dialogue will initiate with Najim, and several options are possible. He will speak about a divination spell to give you a preview of what would have happened had you lost the fight. Agreeing to this will allow you to play the Black Pits II just as if you lost or let them take you by force, while refusing will simply get you back to title screen.

Gameplay Edit

Links Edit

Gameplay (community)Edit

Gejadus' Walkthrough (Strategy)

You've been captured by evil powerful hunters led by The Winged!
You find yourself in a huge prison with other prisoners and you have to be a gladiator in an arena. You are determined to survive and want to escape your prison. You want to be a free man/ a free woman again!

Party members:
Your goal is your freedom! In order to escape the prison you finally have to defeat an extremely powerful opponent: The Winged! Even worse she’s supported by other powerful creatures!
From this perspective you have to choose and create your party members carefully! There are many options. You can have up to 6 party members or just choose one! High level Mages or Witches (Sorcerers) are very powerful so you want to have at least two in your party. You don’t really need a Thief in your party! In the Hunters' zone upstairs magic doesn't work. Doesn't matter! You have access to all rooms of the Hunters by force! Joker's room could only be opened by using Crom Faeyr! You can steal from The Winged her powerful gloves and the wine from Joker. When I was playing Black Pits 2 again I chose the given characters Alarion, Mireille, Lers and Rurik besides a Fighter / Mage (Multi-Class) and a Berserker and I realised that Rurik (non-human, Multi-Class) is inferior to my own creation, a Berserker (8) – Cleric (human, Dual-Class). This has effects on playing the difficult challenge with the Drows (see Battle 5).
You can see my party at the end of the article: How to defeat The Winged.

Money:
This should never be an issue for you! You should be able to buy all the items that you like to get. If you buy the Helm of Glory (Charisma +1) and the Cloak of the Nymph (Charisma +2) early and give it e.g. to the knight Alarion his charisma will increase to +21. You will get reduced prices and on the long run you can save lots of money. In addition to you can play all the battles as often as you want! If you should ever run out of money just fight against The Three Dragons (Battle 18) again! Each time you fight again you will get 10000 gold as a reward if you’re victorious.
Rewards/Gifts from the spectators, your fans: Fighting against the same enemies again makes lots of sense if you want to get all the rewards! There are two types of rewards in each battle (see: REWARD SYSTEM on top of this page: The Black Pits II: Gladiators of Thay). You have to ask your fans for giving them to you (at the end of the dialogue with Dennaton always number 3.).

Playing The Black Pits II is great fun!

Duration of game play: 5-10 hours if you follow my instructions carefully! So if you happen to have two free evenings just go for it! One of the reasons I wrote this ‘ Black Pits 2 Gladiators of Thay Walkthrough ‘ is because I didn’t find any written one online. I personally just hate to get stuck somewhere for hours and not being able to go on. I like written guidelines that I can just read and follow if I get stuck and need a hint.

The big gain of playing Black Pits II Gladiators of Thay: Besides that Black Pits II is lots of fun to play it's really useful to figure out lots about spells from Mages and Sorcerers, e.g. how does really Time Stop work? How many spells can I use while I'm using the Time Stop spell? On which enemies does Imprisonment have an effect? In addition to I can test new protagonist players like the Dwarven Defender (article Fighter) or the Sorcerer etc. within a really short amount of time!! Do I ever want to play a Totemic Druid Fighter (article Druid) with the spell Insect Plague (Dual-Class, Human) in Baldur's Gate II, EE and Throne of Bhaal? Will I even play a Solo Walkthrough with this protagonist starting from Baldur's Gate I, Siege of Dragonspear, Baldur's Gate II up to Throne of Bhaal or do I prefer a Fighter / Mage (Multi-Class) for playing this? If I want to have the Fighter Whirlwind Attack ability and Time Stop at the same time would it make sense to create a Human, Dual-Class Fighter Mage? Or will I risk a Solo Walkthrough with a Berserker Cleric (Human, Dual-Class) who will be finally equipped with Crom Faeyr and Flail of Ages and great spells?

It's time for entering the arena! Dennaton is already nervous. What took you so long? The spectators can’t wait any longer to see the Hero of Baeloth’s Black Pits I!
You will face 19 Battles before the Rebellion starts. After each 5 Battles there will be a supply of new items that you can buy by using the money that you earned in the arena. Even after the last series of only 4 Battles there will be new items available! Don’t forget to buy Robe of Vecna and Gram the Sword of Grief at the end after Battle 19 (Tier 5)!

Gladiators who can fight alongside you in the arena: You’re not alone in this huge prison. There are other prisoners as well. They share your destiny. According to Dennaton, the owner of the Arena, your fellow prisoners are all Legends! You can ask them to support you in your Battles. There are Mages, Clerics, Assassins who are willing to help you and Fighters as well. Here are some strong Fighters:
Symm Haximus: He’s willing to help you from the first battle on
Timmot Gutbaum: He won’t help you in the beginning, but later. He's a Cleric, and I was totally surprised to see him supporting me in the battle in a wonderful way. As a Cleric he used Sanctuary and resurrected one one my party members who already had been killed in battle! Wow!
Hort Il-D’rth (Orc): He won’t help you in the beginning, but later. He’s extremely useful in Battle 17 against the two powerful Demilich Twins because as a Berserker he's resistant to imprisonment!
Voghiln: He’s a Bard whom you can encounter in Baldur's Gate Siege of Dragonspear (SoD) as well! He might be strong but in the arena he's so drunken that he's not really of use. That's at least my experience.

BATTLES

There are 4 difficulty levels: easy; medium; difficult; extremely difficult. This is according to my game playing experience against these opponents in the arena when I played with the general setting ‘core rules’. So all these difficulty levels are totally subjective.

Tier 1

At your starting position you have 15000 gold at your disposal. I suggest that buy the Helm of Glory (Charisma +1) first, then armors for your warriors and some good double handed swords+1 or Flame of the North. If money is left it’s always good to equip all your party members with one healing potion and poison antidote. If you have a Bard in your company the Harp of Discord for confusing your enemies is a ‘must’!

Tier 1 - Battle 1 (1-1): Orcs
difficulty level: easy
Strategy/solution: Just let your mages use the Web (spider net) spell, Magic Missiles, Flame Arrows, Melf’s Acid Arrows and let finally your warriors fight.
Hints: I just cheer up the spectators! I want them to be excited about the battle. I don’t ask for any item yet.

With your gold gain of 11000 gold for defeating the Orcs buy Wyvern's Tail for your Cleric.

Tier 1 - Battle 2 (1-2): Two Minotaurs and some gladiators
difficulty level: easy
Strategy/solution: Web – Stinking Cloud – Fireball – Magic Missiles; later Spider Spawn Hints: I just cheer up the spectators! I want them to be excited about the battle. I don’t ask for any item yet.

Buy Spider's Bane for one of your Warriors!

Tier 1 - Battle 3 (1-3): Lizard Men
difficulty level: easy
Strategy/solution: Web – Stinking Cloud – Fireball – Magic Missiles; summon up Skeletons
Hints: I just cheer up the spectators again!

Tier 1 - Battle 4 (1-4): Umber Hulk Elders
difficulty level: easy
Strategy/solution: Web and Stinking Cloud is crucial! Usually Spell Disintegrate destroys these beasts at once! Let your Cleric put a spell on your Warriors that they don’t get stuck in the spider web but can move and fight: Free Action! Hints: I want to get the reward items: Lilarcor and Aeger’s Hide. Go for nr.3 in the dialogue with Dennaton!

Tier 1 - Battle 5 (1-5): Drows

difficulty level: difficult! Strategy/solution: In my eyes the best solution is 1.) to ask another gladiator in prison like Symm Haximus to join you in this battle. He does it gladly for free. 2.) to let your Cleric protect your party members from evil (Protection from Evil) and summon a demon (Gate -  cleric/priest level 7). In addition to use Web, Speed and True Seeing/Sight.
Hints/Warning: Be careful! If your cleric summons up an air element (Aerial Servant (Spell) the Drows might convert it and suddenly you’ll face the element as an opponent. Have poison antidotes with you! When a Drow dies three poisonous spiders show up.
I want to get the reward items: Cloak of Balduran and Bladesinger Chain (great item for the Fighter / Mage / Thief). Go for nr.3 in the dialogue with Dennaton!
I just realised when playing the BP II again that Rurik, the given Dwarf Fighter-Cleric can’t summon Gate at his level yet because of his Multi-Class. My usual choice, my own Berserker-Cleric (human, Dual-Class (see Classes); Berserker 8, 125000 experience points, was class changed to Cleric just before the 1st battle against the Orcs), is much better! He can summon Gate at this level already! Rurik’s weapon proficiency is worse as well. As a Fighter / Cleric he’s limited to weapon proficiency two points (++) while my Berserker Cleric can get Grand Master Skill (5 points (+++++)) concerning each weapon! You can still win this battle together with Rurik at once! Use the spell Free Action for your warriors and Symm Haximus and summon up lots of Skeletons to support you!

Summary/achievements after 5 battles:
After winning 5 battles the party members could gain experience 5 times. These upgrades move Alarion to level 18, what means that he can already summon a Diva (Summon Deva - chosen special ability)! My two Witches are on level 18 as well. Spells: Project Image,Time Stop and Summon Dark Planetar. GREAT!
This is how it works: Let your Witch (Sorcerer) use Time Stop first and then Project Image. This allows to summon up Planetars and not only one even if Alarion has already summoned up his Deva, a type of Angelic Being  of this kind!
So for the next battle against the Vampires you should rest for 8 hours and your new spells of the 18th level will be activated.  In the following battle you would be able to summon up 2 Planetars after using Time Stop; without using Time Stop even 3!
 If you have 2 Witches 6 Planetars. If you let Alarion summon his Deva first you could have an army of 7 Angelic Beings against the Vampires.
Already now after 5 battles and having reached level 18 you have really powerful abilities!

This principal is crucial for all following battles. Even if I don’t mention it in my solution explicitly in each battle you can let your Witches use Time Stop – Project Image – Planetar!

When a Witch finally has reached her maximum level of 27 after Battle 19 she’s able to summon 6 Planetars.
If you have 2 Witches already 12 and if you let Alarion summon his Deva first, you will have an army of 13 Angels! Impressive!

conclusion: With these upgrades, new abilities  and new items you can be very confident concerning the next 5 battles! Just the Vampires (Battle 6 (2-1)) and Mardii (Battle 9 (2-4)) will be a little bit challenging.

Tier 2

After 5 Battles the next tier starts: new items are available to buy! Go for the Boots of Speed , the Shield of Harmony, Gauntlets of Weapon Expertise, Helm of Charm Protection and Jhor the Bleeder, a mean bastard sword! Daystar is available to buy as well!

Tier 2 - Battle 1 (2-1)/Battle 6: Vampires
difficulty level: difficult Strategy/solution: web – confusion spell – Aerial Servant (Spell) (the air element is strong against the Vampires) - Diva. Powerful against the Vampires (Undead) is Sunray! If you have the long sword Daystar you can use Sunray or a Cleric with high spell ability (level 7 spell). Get protection for your party members against entchantment by using Shield of Harmony, Lilarcor, Helm of Charm Protection and the Cleric (Priest) spell Chaotic Commands!
Hints: gifts from your fans: Amulet of Power!

If you have a Bard in your party and he has reached level 24 go for the Improved Bard Song! It's a huge help for the Bard and the party!

Tier 2 - Battle 2 (2-2)/Battle 7: Githyanki
difficulty level: easy (my favourite enemies)
Strategy/solution: web! –  Abi-Dalzim's Horrid Wilting - Wyvern Call (Wyverns fly over the web) – Diva.  Spell Free Action on your warriors!
Hints: Silver Sword!! Extremely good for killing! 25% deadly (vorpal; decapitation likely)! Get it from your fans!

Tier 2 - Battle 3 (2-3)/Battle 8: Water Elements
difficulty level: easy
Strategy/solution:Abi-Dalzim's Horrid Wilting !! Hints: Firetooth +4 (e.g. for your Bard)

Tier 2 - Battle 4 (2-4)/Battle 9: Mardii and his Elements
difficulty level: difficult! Strategy/solution: Time Stop and remove Mardii’s magic protection! Spell Speed on your Warriors and hunt Mardii down and kill him! Especially Jhor the Bleeder is very useful for poisoning Mardii! Mardii likes to protect himself regarding magical weapons and often uses invisibility spells. Have spells ready for making him visible again! You can also try to fire a Comet on him at once. Don’t destroy the elements in the beginning! After being killed they will come back! But two of them instead of one! Kill Mardii first! I like to do it with the Silver Sword! A Mage or Witch (Sorcerer) can cast the Imprisonment spell and a huge Element disappears! It gets imprisoned deep under the earth! That's really mean!
Hints: Flail of Ages

Tier 2 - Battle 5 (2-5)/Battle10: Demons and Devils
difficulty level: easy
Strategy/solution: Just let the demons kill each other! Stay out of battle. If the succubus attacks your warriors too much with charm spells  – kill him! I usually spell Web next/on to her at the beginning of the battle and kill her with the Warrior who has Spider’s Bane or Free Action on him. Hints: Longsword Blackrazor and Celestial Fury!

Recommendations after battle 10:
It would be good to make sure that you have all the reward items from the battle 1-10 that you like before you go on! You can play all Battles again and try to get these gifts from your fans!
I make sure that I really have Bladesinger chain, the Amulet of Power, the Silver Sword, the Flail of Ages and Blackrazor before I start with Battle 11 (Tier 3-1).

At this time I also start going around and talking with lots people in the prison. I trust that you will talk with Brodle and follow his hints for going upstairs. When you finally talk with Dulf Finsterbart he will tell you that he knows the Drow Mage Bannor. He will be willing to produce a script roll for you in order to take over Bannor’s role in the strong Adamantite Golem (soul transfer/spirit transfer: the soul of one of your Mages and Bannor's soul will exchange their places!).  Instead of Dulf letting this produce for you you address to the Wild Mage Gerrold Dunkelbold who does it for less money. Gerrold needs a property from Bannor. For this reason you will go upstairs to the rooms of the hunters  for getting a piece from Bannor’s mirror that lies on the floor and bring it to Gerrold. For 4000 gold Gerrold will give you this special script roll just before the Final Battle with The Winged. His script roll works fine!

Kill DORMATUS!
When you go upstairs in the area of the hunters it’s easy to get access to Dormatus’ room. There are different options. I trust that you manage to enter his room. If you release Najim from his bottle now Dormatus will realise it at once and show up in order to capture Najim again. You can try to kill Dormatus now. It works but he’s a strong opponent. Therefore I recommend to wait with releasing Najim and come here again after Battle 15 when your party members have already gained more experience points. Wear your normal armor again and not the uniformes when you're fighting Dormatus. Annihilate Dormatus – you don’t want to face 6 enemies in your last Battle, the Final Battle!

You can also try to poison Joker. Although I had Joker’s wine from her room and four different gifts (rat poison, poison from the Brewer (Belfer’s mushroom friend), Gezzthemin and even Ellraish) none of these could kill Joker when she came down and joined Voghiln for drinking! It just didn’t work. So I don’t know if there’s even another 5th poison that would work...

Tier 3

After 5 battles the next tier starts: new items are available to buy from the merchants! Buy Boots of Speed again, Girdle of Stone Giant Strength, Red Dragon Scale and Ring of the Ram!

Tier 3 - Battle 1 (3-1)/Battle 11: Monks
difficulty level: medium-difficult
Strategy/solution: These monks come very fast towards you and kick you really hard!
1.) ask another gladiator in prison like Symm Haximus to join you in this battle.
2.) Web - Summon creatures – witches: Time Stop/Project Image/Planetars as fast as possible! – True Seeing – attack a monk always with several warriors. I like my warrior-cleric using Globe of Blades Hints: Wong Fei’s Ioun Stone

Tier 3 - Battle 2 (3-2)/Battle 12: Golem
difficulty level: easy
Strategy/solution: Witches: Time Stop/Project Image/Planetars. Best and really mean strategy is to use Celestial Fury against the huge Golem first and knock it unconscious and spell Imprisonment on it! Or Time Stop first and at once afterwards Imprisonment! The Golem disappears! The Battle is over within seconds!
Hints: CROM FAEYR!! Go for it and give it to your Cleric or Dwarven Defender!! Shuruppak's Plate!

Tier 3 - Battle 3 (3-3)/Battle 13: Lich!
Difficulty level: medium - difficult
Strategy/solution:  Destroy these huge Skeleton Beasts (Higher Skeleton Golems) first! My Cleric will use Globe of Blades against them. Time Stop and remove the Lich’s magic protection! Summon a Diva and some Planetars as additional help. Imprisonment works against the Lich as well! Hints: Staff of the Magi !!! A ‘must’!

Tier 3 - Battle 4 (3-4)/Battle 14: Rakshas
difficulty level: medium - difficult
Strategy/solution: I let of one my Witches attack the Rakshas at once with a Comet while they are still getting ready for battle. Some get unconscious and are easy to kill then. Witches: Time Stop/Project Image/Planetars and Abi-Dalzim's Horrid Wilting. My Cleric will use Globe of Blades. A Mage or Witch (Sorcerer) can cast the Imprisonment spell and even the Maharadscha disappears! It works!
Hints: Nice rewards again: Hindo's Doom and Gauntlets of Extraordinary Specialization!

Tier 3 - Battle 4 (3-5)/Battle 15: Illithids
difficulty level: easy
Strategy/solution: Web on/next to the slaves! – Be fast and kill the Illthids as fast as possible!
Hints:  Psion's Blade

Tier 4

New items are available to buy from the merchants! Buy Boots of Speed  again, Vhailor's Helm,  Staff of the Woodlands (for a Druid, Thief (level 24) or Bard (level 24)), Girdle of Frost Giant Strength, Amulet of the Master Harper and other nice items!

Tier 4 - Battle 1 (4-1)/Battle 16: The 6 fallen Devas
difficulty level: difficult!
Strategy/solution: Ask Symm Haximus to join you in this battle! He’s an excellent fighter! These fallen Devas are fast and go for your Mages and Witches first and want to eliminate them! Let your Knight e.g. Alarion summon a Diva at once and your Cleric an elemental. Witches (Sorcerers): Time Stop + Project Image + Planetars as fast as possible! Use True Sight/True Seeing! The Mage or Witch (Sorcerer) casts the Imprisonment spell in vain! The Devas are immune to Imprisonment! The same applies to The Winged in the Final Battle!
Hint:Carsomyr! and The Answerer!

Tier 4 - Battle 2 (4-2)/Battle 17: The Demilich Twins
difficulty level: easy!Strategy/solution: Ask Hort Il D’rth to help you! As a Berserker he’s immune to this mean Imprisonment spell that these two Demi Liches usually use! Let your own Berserker Warriors use their special rage ability (Enrage)! Best weapon to attack these evil twins: DaystarIt’s a long sword.
A Mage can use the Ring of the Ram to cause additional harm! Summon up lots of creatures that the Demi Liches get distracted and don’t attack your warriors.
Best strategy:  Let the Fighter / Mage / Thief use Time Stop (this script roll/scroll is 6x available to buy: cost: 11200 gold for each (Charisma: +20)), and then during the Time Stop let him use a Greater Whirlwind Attack on these guys by using Daystar and another weapon +4 or +5! => So the battle becomes easy! 

Hints/Warning: These two Demiliches (Lich) are totally immune to magic and can only be damaged by using weapons +4 or +5. Of course you want to get the 'Ring of Gaxx' as a reward!! You fight as often until you get it as a gift from your fans! Gives you each time 9000 gold for defeating them again! Just buy Time Stop (spell level 9) and let your Fighter / Mage transfer this sript roll into his spell book and use it when you're fighting these two Liches. If your Mage still should get imprisoned let your Sorcerer (Witch) use the spell Freedom (spell level 9)! The Mage will come back at once and can continue to fight! These Demilich Twins who seem to be so difficult to fight in the beginning become an easy prey for you by using the right strategy!

Tier 4 - Battle 3 (4-3)/Battle 18: The Three Dragons: YLLAXIA; Nyxxla and Orluss
difficulty level: easy!
Strategy/solution: I don’t see any problems if you have strong Warriors. Start with your Knight e.g. Alarion. Let him summon a Deva, your Cleric an Element (Elemental Summoning). Put the spells Haste and Remove Fear on your Warriors and if they should struggle let your Mages or Witches use spells for removing the magic protection from YLLAXIA
Hints: Gives you each time 10000 gold for defeating them again! Foebane + Angurvadal !

Tier 4 - Battle 4 (4-4)/Battle19: The Bhaalspawn

difficulty level: extremely difficult! / easy

Strategy/solution: You will face Enegar and Kastulor, children of the dead God Bhaal, as opponents! Best is to kill Enegar at once before he can use the most evil of his Bhaalspawn abilities the CHANGE into a strong unique Monster: The Slayer (Slayer Form)! As the Slayer Enegar's strength and dexterity are increased to 25, his constitution is increased by +5. Enegar can change into the Big Slayer; Kastulor into a Small Slayer! Not nice! You might be fast with your warriors and manage to kill him e.g. with the Silver Sword! This would save you from lots of trouble and then the fight would have been easy! Best strategy in my eyes is to summon a Deva and some elements first. Engar will come to the middle of the arena. Attack him with your warriors and let your Fighter Mage (e.g. Angurvadal and The Answerer) use Time Stop and Whirlwind Attack on him! Enegar dies before he can change into his powerful big Slayer Form!

So what to do when Enegar and Kastulor already have changed into their Slayer Forms?

When a Planetar is summoned up it can kill Kastulor but not Enegar in his big Slayer Form. Enegar can only be harmed with weapons +4 and higher - so the Silver Sword has no effect on him. Abi-Dalzim's Horrid Wilting and the Ring of the Ram can harm him. My fights often end up like this that I killed Kastulor and the four Bhaal cult members but not Enegar yet. Enegar kills all my party members except until a Sorcerer (Witch) and one Fighter are left. My Sorcerer summons up lots of Mordenkainen's Swords in order to distract Enegar. I also summon up a Planetar and lower Enegar's magic protection. Then he gets vulnerable to hits by these Mordenkainen's Swords that he can't annihilate. My Warrior uses a weapon+4 or +5 and uses his Whirlwind Attack ability and kills Enegar. Tough Fight!

Hints/Warning: Time Stop doesn’t work! The Bhaalspawn is immune to Time Stop! These two most evil creatures will just attack your Warriors like crazy while one of your Mages uses Time Stop! Forget about Time Stop!  

 

Tier 5

The Rebellion

After the last battle an interesting conversation takes place between Tartle and Brodle. It becomes clear that the hunters haven’t come back from their hunt for a long time. They are after something really big – a Tarraske. This is your and the other prisoners’ chance to try to escape!
Before you meet with the others make sure that you buy all necessary items from the merchants! E.g. the Axe of the Unyielding is now available, Robe of VecnaGram the Sword of Grief, Runehammer, Aslyferund Elven Chain and another pair of Boots of Speed as well! After the Rebellion has started you won’t be able to buy from them any more.
I trust that you find the place for starting the Rebellion and are able to defeat all the guards. You finally end up at this merchant place again and discover that there was an explosion. Now you have access to a Treasure Room (Vault). Take the Cloak of the Lich! (I remember playing and winning against The Winged in another way than described below when I only had a Witch and Warrior left. The Cloak of  the Lich was a wonderful protection for my Berserker Warrior. The Winged just couldn’t tear the soul out of the Warrior’s body and kill him), the Rod of Resurrection and the Time Stop scroll! One of the treasure chests in the Vault is locked. Magic works after the Rebellion in the merchant place again so you can use the spell Knock in order to open the chest. No Thief in the whole game needed!

Talk with the other gladiators in prison who are left and you will be surprised!

You go on in order to find Dennaton and kill him and escape from prison!

In the arena you will see Voghiln, Gerrold and Lea Gosh' Aar fighting against Umber Hulks. You will support your fellow prisoners of course. After defeating them Gerrold will give you the special script roll (scroll) to change roles with Bannor!

You go on! You want to find Dennaton and kill him and be free at last!

Gejadus' How to defeat The Winged?

>>>>> You are facing here the biggest challenge in the whole Baldur’s Gate I+II, EE realm !!! <<<
Defeating 
Kangaxx the Demilich might not seem to be an easy task but this challenge here is another league!
The Winged is extremely tough and can recover quickly after being injured and at first it's seems nearly impossible to defeat her and her evil companions.
Here are two solutions for defeating her:
First solution: The easy way to defeat her!
Create a Fighter / Mage (Fighter / Mage / Thief)! In the Final Battle let the Fighter/Mage use Time Stop in order to approach The Winged, then use the Greater Whirlwind AttackWhirlwind Attack immediately and hit her e.g. with Angurvadal and the Answerer (Axe of the Unyielding) at the same time. After the time stop's over she's already badly wounded (or even dead!). Attack her now with all your Fighters. Especially a Berserker Warrior with Gram the Sword of Grief (double handed sword that is available to buy after destroying the Bhaalspawn – Tier 5), Ring of Gaxx and Cloak of the Lich (Vault) is extremely effective! If you still don't manage to kill her use your mages in addition and lower the resistance of The Winged several times (spell: Lower Resistance).

By the way I couldn't kill The Winged with Imprisonment! Two times my Fighter / Mage used Time Stop and afterwards Imprisonment on The Winged - it just didn't work! I also didn't succeed in it by just using Imprisonment. Like the 6 fallen Devas in Battle 16 (Tier 4-1) The Winged is immune to Imprisonment!

Second solution: Defeating The Winged without using the Fighter / Mage / Thief abilities (see above)
Usually you kill Dormatus, one of the evil party members, before the Final Battle with The Winged. You go upstairs to his room, release Najim out of his prison and Dormatus will show up...
So at the end you will face only five enemies.
After the dialogue with Dennaton the five remaining hunters show up.
The strategy is as follows:
1.) You want to get rid of the strong Adamantite Golem Bannor.
2.) You want to kill one weak party member: Joker.
3.) You attack with all your forces The Winged.
4.) You kill the mage Thassk Kun.
5.) You finally kill the powerful mage Pol Pyrrus (spells: resistant against magic weapons + Black Blade of Disaster, I guess)

So after the battle has started you want to 1.) use Gerrold’s script  roll (only 4000 Gold) to exchange the role with Bannor. You need a Mage for this - but you can also use your Bard or Thief (level 24, 3000000 experience points, High-level class ability) if they have chosen the function Use Any Item!  In my case (see party below) I used my Fighter/Mage/Thief. You use this script roll straight away on Bannor. Bannor will attack you immediately so make sure that your party helps that the script roll works! For assistance let a party member e.g. Alarion conjure/summon up a Diva next to Bannor and a Thief uses the Staff of the Woodlands to summon up a beast (Shambling Mound)  In addition to a Ceric summons up two fire, wind or earth elements (Elemental Summoning).
2.)  Have two Witches (Sorcerers)  in your party! Each of the two Witches will fire a Comet next to Joker so that he gets already pretty badly harmed. Najim who took Dormatus' role in disguise will do the rest finally.
3.)  The Winged and Pol get attracted by the Mage who uses Gerrold’s script roll on Bannor. They try to attack him and come close. So in possession of the Adamantite Golem use it at once in order to attack The Winged. All your party members will attack The Winged. A Berserker Warrior who uses Gram the Sword of Grief will duplicate himself by using Vhailor's Helm! The two Witches play a special role: They will use Time Stop and use the spell for accelerating their spells (Improved Alacrity) and afterwards use the spell Lower Resistance several times on The Winged. It’s good to keep the two Witches at separate places. One of the Witches should be equipped with two items that help to cast spells faster:  Robe of Vecna (Tier 5) and Amulet of Power (Great item after defeating the Vampires).
Be fast in attacking and killig The Winged. She can recover quickly! 4.) + 5.) After extinguishing The Winged it shouldn’t be too difficult to overcome the last two enemies, the two Mages. Let the two Witches use Time Stop again and create a Project Image. This allows to summon up lots of Planetars and not only one! By the way after the Rebellion you'll get a unique script roll (green circle on it and within the circle three stars) from one of your fellow prisoners. This roll creates a sphere around a person so that neither magic can go inside the sphere nor come out of it. I used this roll on Thassk Kun and he lost all his magic protection at once! My warriors could slaughter him within seconds.

The author of these two solutions used the following party:
Alarion (given Knight); a Berserker Warrior; a Warrior Cleric (Berserker 8 – Cleric 34; Dual-Class); Mireille (given Witch/Sorcerer); another Witch/Sorcerer; a Fighter / Mage / Thief.
Both solutions were played on difficulty level middle (Core Rules).

I'm already familiar with the Black Pits II so I decided to go for a bigger challenge. Is it possible to defeat The Winged and her five evil companions (Dormatus still alive) on difficulty level HARD (not core rules)?Yes, it is! I managed with my great new party! My new party looks like this: Alarion (Knight); two Dwarven Defenders Grimbor and Boromir (my own creations) - they are extremely strong and a great team! Boromir had finally Crom Faeyr and the Axe of the Unyielding (10% vorpal) and Grimbor K'logarath; a Warrior Cleric (Dual-Class; Berserker 8 - Cleric 34); a Sorcerer/Witch like Mireille and a Mage Fighter (non-human; Multi-Class) of course! The only Battle that I lost was fighting the Drows. I didn't ask for Symm Haximus' help. In the 2nd attempt I managed without him. I didn't talk with any fellow prisoners and didn't go upstairs in order to kill Dormatus. That's what I pretty much did for defeating The Winged and her five powerful friends in the Final Battle: My Fighter / Mage used Time Stop, he drank a Potion of Storm Giant Strength, and he attacked the Winged with Whirlwind Attack by using The Answerer and Blackrazor. When the Time Stop was over she was nearly dead and the strong Dwarven Defenders helped eliminating her. Mireille fired a Comet on Joker first and went afterwards to a remote place and used Time Stop/Project Image and summoned lots of Planetars. Boromir killed Dormatus; my Cleric used Flail of Ages against Bannor and slowed him down, Mireille cast the Imprisonment spell on Bannor and he disappeared! During the whole battle it was important to have the Rod of Resurrection. Mireille used Time Stop and during this time she resurrected three party members who already had been killed. It was important to remove Pol Pyruss magic protection before my party could kill him. Joker is weak anyway, he was no match for me. Finally only Thassk Kun was left. My Cleric used the unique script roll (green circle on it and within the circle three stars) on him and my warriors killed him. Afterwards an ugly bug appeared. The usual nice ending didn't show up, just my party members were there on their own and they couldn't go back to the merchant place. I was wondering. Beamdog you created a great game! Thank you so much! But please check the game thoroughly and carefully! Unfortunately that's not the only bug in the game.

I also won with the same new party with the two Dwarven Defenders on the hardest level INSANE. This time I went upstairs first and killed Dormatus. In the arena pretty much the same strategy as for level HARD. Important is to kill The Winged first. This time my mage Fighter / Mage used the weapons Foebane and The Answerer. Bannor got imprisoned under the earth again...and Thassk Kun got finally killed by a sharp weapon of a Planetar that my Sorcerer summoned up. That's it!

Great challenge!!! I enjoyed it a lot!

Good luck for defeating The Winged and her powerful companions! 

>>> If you still should get stuck or are not able to defeat a certain enemy after you read carefully this walkthrough you can write a comment at the bottom of the page. I'm happy to help you if I find time to answer. 

Final words: I don’t know anybody of Bioware or Beamdog. I just enjoy playing Baldur's Gate Enhanced Edition I+II a lot in my spare time. I really hope that there will be a Baldur’s Gate III in the near future. Beamdog (Overhaul Games), you have the huge potential to create a game that will also become a Legend! Work hard on the story line (depth of the game, e.g chasing the mad Jon Irenicus - even through the Underdark), quests (e.g. Lavok's Sphere in Athkatla; owner of a Stronghold as a protagonist fighter; fighting along Drizzt Do'Urden against Jon's sister Bodhi; Shangalar - his hideout, the Twisted Rune building, can only be entered by using a special stone, a Rogue Stone), great items (e.g. Staff of the Magi, Axe of the Unyielding, Blackrazor), dialogues of the characters (e.g. Viconia or Jaheira can be romanced by male player character) (by getting ideas from the fans on the Beamdog Forum) and create a wonderful Baldur's Gate III!

Gejadus' Solo Walkthrough (Strategy) Edit

>>> These walkthroughs are just drafts yet and will get improved step by step. I add them because I just went to Baldur’s Gate Wiki. Insights. Special Page. Page views, last 4 weeks and I realized that there’s big interest in Black Pits II stuff! When I looked at this page about 3-4 weeks ago its page view number had been the same like ‘Lighthouse’...Don’t get annoyed by my mistakes I’ll improve the stuff...I'm playing a Berserker/Fighter-Cleric Solo and a Sorcerer Solo right now just for fun.


Black Pits 2 Gladiators of Thay Solo Walkthrough (s):

A)  Fighter Mage Solo Walkthrough

B)  Dwarven Defender Solo Walkthrough

C) Fighter Cleric Solo Walkthrough

When you play a Solo Walkthrough it’s a much bigger challenge than playing a whole party with six members. You need a different strategy for your Battles. That’s why there’s a whole new Walkthrough. Of course the solutions that I’m presenting are not the only ones for being victorious.

For more details for the Solo Walkthrough read the general Gejadus’ Walkthrough (Strategy) above.

Because the protagonists are built from scratch the game play was set on difficulty level easy, not core rules. I’m aware of the fact that the enemies act more clever and stronger if the difficulty level is higher. For me personally the real Black Pits II Champion is the one who creates a protagonist here in the Black Pits Pits II from scratch and plays it solo on level Insane and finally defeats The Winged and her evil companions.

A)   Fighter Mage Solo Walkthrough

So when you create your protagonist you should choose carefully the class. Who will finally be able to defeat The Winged? In my opinion best solution is to go for a Fighter / Mage (Multi-Class, non-human) who can use Time Stop and Whirlwind Attack for killing her.

Import a Fighter Mage? Of course you could import a Fighter Mage that is at Mage level 19 and use him for the Walkthrough. Feel free to do so if you like! But in my eyes that’s boring!  >>> Let’s use a Fighter Mage from scratch! A Protagonist who is just created before game play! Starting experience points at game play start will be only 500 000 points! <<<


Concerning my weapon proficiency points I’ll give two to Two Handed Sword and two to Two Handed Fighting Style as well because I want to make some progress in the first six battles that will be very challenging in the beginning and I don’t want to get stuck. I will use Spider’s Bane and especially LILARCOR! Finally all my weapon proficiency points will get distributed during all these Battles like this and the Mage Fighter will have these before the Final Battle against The Winged: A point for Bastard (Jhor) and Long sword (Blackrazor and Daystar) makes sense; one for Warhammer (Crom Faeyr), one for axe (Axe of the Unyielding) and three for two weapon style. Two handed Sword: ++ , Two handed weapon style: ++,  Long Sword: +,  Bastard Sword: + , War Hammer: +,  Axe: +,  Fighting Style with two weapons: +++

Before the Final Battle the Mage will have reached level 19. This means that he has only one level 9 spell that he can use. I used Time Stop of course. (With Mage level 20 he would have 2 level 9 spells that he could use. But we don’t want to cheat. Hm. Perhaps he can upgrade himself by fighting all these animals (bear, snake etc) in the arena). Check it out! It's worth it!

Money:
The Solo player needs lots of money for excellent equipment! Of course you could fight the Umber Hulk Elders (Battle 4) over and over again for gaining 1250 gold each time. Or later you can often fight the Demilich Twins  (Battle 17); it gives you each time 9000 gold for defeating them. >>> But there’s an easier way for getting money! Money shouldn’t be a problem by using the trick with buying the salbe for Dulf Finsterbart and reselling it to the Brewer (Belfer). By doing so you always make 200 gold gain! <<<

Equipment/Armor: It’s great for a Fighter Mage to wear Bladesinger Chain (reward item from Battle 5)! Wear also two rings of regeneration; later one of them should be the Ring of Gaxx!


BATTLES
There are 4 difficulty levels: easy; medium; difficult; extremely difficult. This is according to my game playing experience against these opponents in the arena. So all these difficulty levels are totally subjective.

Tier 1

Tier 1 - Battle 1: Orcs; difficulty level: easy (1st attempt); fellow gladiator in arena: Symm Haximus; weapon recommendations: Two handed Sword +1; Strategy/solution: Web, Mirror Image, Spiderspawn, Iron skin, Skull Trap, Fireball, Haste and fight! Hints: I just cheer up the spectators! I want them to be excited about the battle. I don’t ask for any item yet.

After the first Battle buy Spider's Bane !

Tier 1 - Battle 2: Two Minotaurs and some gladiators; difficulty level: medium; Strategy/solution: Web – Stinking Cloud  – Fireball – Magic Missiles, later Spider Spawn; Hints: Of course you want to get Golden Calf Idol. You want to be able to summon a great help – a strong Minotaur! He will become a good friend of yours and accompany you many times in your Battles!

Tier 1 - Battle 3: Lizard Men; difficulty level: difficult!; Strategy/solution: Web. The Lizard Shaman likes to hide. With spells like True Seeing and Detect Invisibility you can reveal where he hides. Hints: As a single player I want to get all rewards.

Tier 1 - Battle 4: Umber Hulk Elders; difficulty level: difficult in the beginning! (later:very easy); Strategy/solution: Web and Stinking Cloud is crucial! Usually Spell Disintegrate destroys these beasts at once!

Tier 1 - Battle 5: Drows; difficulty level: extremely difficult!; Strategy/solution: In my eyes the best solution is to buy the spell: Protection from Magical Weapons  (level 6) for 2240 Gold! No gladiator with me. He/She just gets killed.
1.) Haste/Speed spell or potion (you don’t have Boots of Speed yet!)
2.) Protection from Magical Weapons
3.) Mirror Image > afterwards you can cast spells without getting interrupted
4.) GATE (for 11200 Gold but can be destroyed by Mordenkainen’s Sword)
5.) Fireshield (red)
6.) Iron Skins
7.) Wand of Monster Summoning: 14000 Gold – 50 charges
8.) Web + Spider’s Bane

Hints: The Drows are resistant to nearly any magic like Magic Missiles, Disintegrate etc. It’s good to kill the two Drow Archers first! Then they won’t bother you if you want to cast more spells. I want to get the reward items: Cloak of Balduran and Bladesinger Chain (great item for the Fighter Mage).

After 5 battles the next tier starts: new items are available to buy! Go for the Boots of Speed , the Shield of Harmony, Gauntlets of Weapon Expertise  and Jhor the Bleeder, a mean bastard sword and the Necklace that protects you from poison (Periapt of Proof against Poison)!

Tier 2

Tier 2 - Battle 1 /Battle 6: Vampires difficulty level: extremely difficult! Strategy/solution: Only real solution that I found and worked at once was the following one: Buy Time Stop for 11200 gold (Charisma: +20) and ask Hort Il D’rth to help you in this battle! I used Time Stop at once and used sunray two times (Daystar and Helm of Brilliance) very close to Graul and I killed him! I used the Minotaur Statue and some Fire Elements (Wand of Firexxxx). Potions of Invisibility were useful a well and Whirlwind Attack! Skull Trap is a good weapon against the Vampires! Comet works as well!
Hints: gifts from your fans: Amulet of Power!
Perhaps you didn’t get this great Amulet at once but you don’t want the Vampires again. You can come back here at a later time again.
Later at Tier 4 when there’s the Mace of Destruction available you will buy it and come back to the Vampires and just smash them! If you’re lucky Graul can be killed by single hit!
Strategy without using Time Stop: weapon recommendations: Mace of Destruction and Blackrazor (no fear and no enchantment possible! Hits with level drain are cumulative up to strength of +25!). You can fight on your own. 1.) make yourself invisible! (potion) and use all kinds of protection: Iron Skins; Fireshield; Mirror Image 2.) Abi Dalzim’s Horrid Wilting 3.) Sunray! 4.) Whirwind Attacks! Don’t stand in one corner where you can get surrounded by the Vampires and finally you can’t get out of the corner anymore! You should always have space to run and make yourself invisible again!

Tier 2 - Battle 2/Battle 7: Githyanki difficulty level: easy (my favorite enemies) Strategy/solution: web! - Abi Dalzim’s Horrid Wilting.  Hints: Silver Sword!! Extremely good for killing! Get it from your fans!

Tier 2 - Battle 3/Battle 8: Water Elements difficulty level: easy Strategy/solution: First make yourself invisible (potion) and get all kinds of protection (Iron skins; Mirror Image etc). Kill The Sanguahin Prince first. There are many ways of dealing with the Water Elements: Summon up lots of Fire Elements (Wand of Fire 2800 Gold). They can harm the Water Elements. Skull trap is great besides Abi!! Magic Missiles help as well! If you should come back later again to fight them one more time use Crom Faeyr! This weapon is extremely strong against the Water Elements. Hints: Firetooth +4

Tier 2 - Battle 4/Battle 9: Mardii and his Elements difficulty level:  a little bit difficult! Strategy/solution: Time Stop and remove Mardii’s magic protection! Spell Speed/Hast and hunt Mardii down and kill him! Don’t destroy the elements in the beginning! After being killed they will come back! But two of them instead of one! Kill Mardii first! I like to do it with the Silver Sword! Hints: Flail of Ages

Tier 2 - Battle 5/Battle10: Demons and Devils difficulty level: easy Strategy/solution: Just let the demons kill each other! Stay out of battle. If the succubus attacks your warriors too much with charm spells  – kill him! I usually cast the spell web next to her and kill her with Spider’s Bane. Hints: Longsword Blackrazor!

After 5 battles the next tier starts: new items are available to buy from the merchants! Buy the Girdle of Stone Giant Strength and the Ring of the Ram!

Tier 3

Tier 3 - Battle 1/Battle 11: Monks; difficulty level: surprisingly easy! I managed in my 1st attempt Strategy/solution: These monks come very fast towards you and kick you really hard! 1.) ask another gladiator in prison like Hort Il D’rth to join you in this battle. 2.) Time Stop. During Time Stop cast Abi Dalzim’s Horrid Wilting and use Greater Whirlwind Attacks! Great! 3.) Summon Minotaur 4.) Whirlwind Attacks again. Hints: Wong Fei’s Ioun Stone

Tier 3 - Battle 2/Battle 12: Golem difficulty level: easy! (1st attempt) Strategy/solution: Just summon up the Minotaur first and an Air Element (Wand of xxx) and let them attack the Golem. You cast the spell Imprisonment and the Golem disappears! Won in some seconds without even using Time Stop! Hints: CROM FAEYR!! Go for it and give it to your cleric! Shuruppak’s Plate!

Tier 3 - Battle 3 /Battle 13: Lich and five huge Skeleton Golems; difficulty level: medium (1st attempt) fellow gladiator in arena: Hort Il D’rth. He died. Weapon recommendations: Crom Faeyr and Blackrazor; Strategy/solution: Time Stop and Whirlwind Attacks! Remove the Lich’s magic protection! Useful spells against the Lich: Imprisonment; Abi Dalzim’s Horrid Wilting; Comet. Hints: Staff of the Magi!!! A ‘must’!

Tier 3 - Battle 4 /Battle 14: Rakshas difficulty level: medium (1st attempt) fellow gladiator in arena: --- (none). Weapon recommendations: Crom Faeyr and Blackrazor + Protection from Fire (ring or Helm of Brilliance etc); Strategy/solution: Abi Dalzim’s Horrid Wilting; Whirlwind Attack. WAIT until the magic protection disappears! When finally only the Maharadscha is left and hides somewhere invisibly summon a Mordokainen’s Sword. He’ll try to kill it and becomes visible again. Hints: web neither worked nor Mordenkainen’s sword – it will get destroyed by Magic Missiles. Blackrazor hit the Mahardscha and stole him 4 levels!


Tier 3 - Battle 4 /Battle 15: Illthids difficulty level: difficult! fellow gladiator in arena: Gezzthemin! Weapon recommendations: Crom Faeyr and Jhor! Strategy/solution: The problem is that the Illthids can kill your protagonist at once and the Slave Magician can make you unconscious! I suggest: 1.) Haste on yourself even if you are already wearing the Boots of Speed. 2.) Make yourself invisible (potion). 3.) Kill the Illthids as fast as possible by using Whirlwind Attacks! It might be good to become invisible after each time you have killed an Ilthid. Hints: Psion's Blade

Tier 4

New items are available to buy from the merchants! Buy Vhailor's Helm, the Girdle of Frost Giant Strength and the Mace of Destruction (excellent against Vampires)!

Kill DORMATUS!
Put your uniform aside and wear your armor (Bladesinger Chain) again! Annihilate Dormatus – you don’t want to face 6 enemies in your last battle!

Tier 4 - Battle 1 /Battle 16: The 6 fallen Devas difficulty level: medium (1st attempt). I expected an extremely difficult fight! The Devas have sharp weapons (vorpal) and they can see you although you are invisible! Fellow gladiator in arena: Timmo Gutbaum. He died. Best choice is: Symm Haximus! He’s an excellent fighter! Weapon recommendations: Crom Faeyr and Blackrazor! Strategy/solution: Time Stop + Whirlwind Attacks! 3 Devas got killed. True Seeing/True Sight. Lots of huge Healing potions and Wand of Monster Summoning for distraction! Hint: Carsomyr! and The Answerer!

Tier 4 - Battle 2 /Battle 17: The Demilich Twins difficulty level: easy (1st attempt) ; Fellow gladiator in arena: Voghlin. He casts a spell that he’s immune to Imprisonment (for my German friends: Voghlin spricht den Zauber Immunität gegen Bannzauber!). He can harm the Twins as well! He must have a weapon +4 or even +5! His weapon is an Axe. Weapon recommendations: DAYSTAR and Mace of Destruction! Best strategy:  Let the Fighter Mage use Time Stop and then during the Time Stop let him use two Greater Whirlwind  Attacks on these bad guys! Hints: By the way the Minotaur hat you can always summon (Golden Calf Idol) is immune to Imprisonment because of his enrage (Kampfrausch). Of course you want the Ring of Gaxx as a reward form your fans!

Now you’re Fighter Mage has finally reached 3 000 000 experience points and he can use a level 9 spell from his spell book. Buy Time Stop and transfer it into your spell book.  This Time Stop role is 6x available to buy: cost: 11200 Gold (Charisma: +20/21)

Tier 4 - Battle 3 /Battle 18: The Three Dragons: YLLAXIA; Nyxxla and Orluss difficulty level: medium (1st attempt) ; Fellow gladiator in arena: Voghlin. He supported me in an excellent way! As a Bard he really played a Bard song! Unfortunately he died in the Battle. Weapon recommendations: Crom Faeyr and Blackrazor! Blackrazor can even destroy Mordokainen’s Swords! Strategy/solution: I started Time Stop at once but YLLAXIA was too fast and interrupted my spell. I took revenge and killed both of her children with Whirlwind Attacks. I used spells to remove the magic protection from YLLAXIA, summoned creatures for distracting her and finally killed her. Vhailor’s Helm is very useful!!! Hints: Gives you each time 10000 gold for defeating them again! Foebane + Angurvadal !

Don’t forget to go upstairs in order to kill Dormatus!


Tier 4 - Battle 4/Battle19: The Bhaalspawn/Enegar and Kastulor, children of the dead God Bhaal difficulty level: medium (2nd attempt) fellow gladiator in arena: Dulf Finsterbart! He summoned a Planetar while fighting! weapon recommendations: Crom Faeyr and Daystar first against Enegar; later C.F. + Blackrazor Strategy/solution: 1.) I summoned the Minotaur 2.) Time Stop + Whirwind Attacks: I killed Enegar before he could transform into the Slayer! 3.) Kastulor changed into the small Slayer Form. I killed him with Whirlwind attacks...the rest was easy. Hints: Kastulor is a mean assassin who killed me the first time. He used his mean Short Sword de Mask and stabbed me from behind (damage 7 times) and I got stuck for 2 rounds. All enemies surrounded and killed me.

Equip yourself well before it goes on! Crucial equipment for the Final Battle is: Boots of Speed, Robe of Vecna (Tier 5) and Amulet of Power, Ring of Gaax.......lots of strong Healing potions

If Symm Haximus got killed while fighting along you in the arena he won’t show up just before the Final Battle. You can convince Brodle and his warriors not to fight you. He just leaves.

The Finale Battle against The Winged
difficulty level: medium (1st attempt). I expected an extremely difficult fight but it wasn’t! Fellow gladiator in arena: no one but Najim! Weapon recommendations: Crom Faeyr and the Axe of the Unyielding! Strategy/solution: 1.) Time Stop + Greater Whirlwind Attack two times on The Winged! I managed to kill her. Bannor and Pol Pyrrus approached me very fast in order to interrupt my spell casting but I still managed to cast Time Stop! ;-) 2.) Make yourself invisible (potion). When you are invisible you can put all kinds of protection on you: Iron skins, Mirror Image, Fireshield, absolute Immunity (level 9) In the meantime Najim killed Joker. 3.) I cast the spell Imprisonment and Bannor disappeared successfully! 4.) I made myself invisible again. 5.) I cast the green circle script roll on Thassk Kun and he lost all his magic protection. It was easy to kill him afterwards. 6.) Only the powerful Pol Pyruss was left! WAIT! I thought that the best plan is to hide somewhere invisibly and wait. Finally Pol lost his Haste and he was back to normal again. I attacked him with Abi Dalzim’s Horrid Wilting first. This hit him badly and he lost his spell. I summoned up a Mordekainen’s Sword and he tried to attack it. He got well distracted and I removed his magic protection with spells. I used Whirlwind Attacks and he died.

Solo Walkthrough - Conclusions:

To be honest if you create a new Fighter Mage and he/she starts his first Battle with only having 500 000 experience points it's not easy! The six first Battles were the hardest ones! I don’t know how many attempts I needed to defeat the powerful Drows. Fighting the Drows was my toughest Battle in the whole Walkthrough! Just having one protagonist and fighting the Drows. I didn’t have any fellow gladiator with me because I thought he/she just would get killed anyway. Perhaps it would have been a good choice to have Dulf Finsterbart with me who summoned up a Planetar when I was fighting Enegar! Or Voghiln who impressed me with his fighting skills against the three Dragons. Fighting the Vampires also seemed to be impossible first in the Solo Walkthrough. When I finally started to use Time Stop at the beginning of the Battle it was quite easy! It's exciting to play a solo protagonist!

B)   Dwarven Fighter Solo Walkthrough
Let’s see how far this physical very strong Dwarven Fighter will get on his own! I’m not very optimistic when he has to face strong Mages.

BATTLES
There are 4 difficulty levels: easy; medium; difficult; extremely difficult. This is according to my game playing experience against these opponents in the arena. So all these difficulty levels are totally subjective.

Tier 1

Tier 1 - Battle 1 : Orcs difficulty level: medium (1st attempt) fellow gladiator in arena: Symm Haximus ( a Dwarven Defender as well!) weapon recommendations: Two axes +3 Strategy/solution: Strange not being able to use web. Ok. I ran to the middle and used the Dwarf’s special defense ability. Together with Symm we attacked one Orc – one after another. Hints: I cheer up the crowd.

After the first Battle buy the ring of regeneration. I also felt the need for better protection. I bought a decent armor.

Money shouldn’t be a problem by using the trick with buying the salbe for Dulf Finsterbart and reselling it to Brewer. By doing so you always make 200 gold gain!

Tier 1 - Battle 2 : Two Minotaurs and some gladiators difficulty level: easy (1st attempt) fellow gladiator in arena: Symm Haximus Strategy/solution: as above. Kill always an enemy together with Symm. Hints: Of course you want to get Golden Calf Idol. You want to be able to summon a great help – a strong Minotaur! He will become a good friend of yours and accompany you many times in your Battles!

Buy Stiefel der Vermeidung (RK-5 against arrows), fire protection ring and Amulet (5% magic resistance).

Tier 1 - Battle 3 (1-3): Lizard Men difficulty level: easy/difficult (mantyattempts)
fellow gladiator in arena: Symm Haximus Strategy/solution: It’s not difficult to slaughter all the Lizard men together with Symm, but the Lizard Shaman likes to hide and after some of his companions got killed it just stays unseen. As a Dwarf Defender you can’t use any spells to make him visible. So you have to try to kill the Shaman early in the Battle. Totally in the beginning it’s still invulnerable.
Hints: As a single player I want to get all rewards.

Conclusion: Here’s already a huge disadvantage of the Dwarven Defender. He can’t make enemies like the Lizard Shaman or later the Drow Priest visible.

Buy Belt (RK-2 against arrows),

Tier 1 - Battle 4 (1-4): Umber Hulk Elders difficulty level: easy (1st attempt) fellow gladiator in arena: Symm Haximus. He got killed. weapon recommendations: Two axes +3 (two hammer +3) Strategy/solution: Use potion der Klarheit and slaughter them. Hints: LILARCOR


Tier 1 - Battle 5 (1-5): Drows difficulty level: surprisingly easy (1st attempt) fellow gladiator in arena: Fredrak Fredrak’l. He died. weapon recommendations: two hammer+3 and Geschosshalskette for killing the small spiders Strategy/solution: Haste potion! (you don’t have Boots of Speed yet!). Try to kill the Drow-Priest early! Hints: The drows are resistant to nearly any magic like Magic Missiles. I want to get the reward items: Cloak of Balduran and Bladesinger Chain.

After 5 battles the next tier starts: new items are available to buy! Go for the Boots of Speed , the Shield of Harmony, Gauntlets of Weapon Expertise  and Jhor the Bleeder, a mean bastard sword and the Amulet that protects you from poison!

Tier 2

Tier 2 - Battle 1 /Battle 6: Vampires difficulty level: extremely difficult! I managed after about 10 attempts. fellow gladiator in arena: Dulf Finsterbart weapon recommendations: Lilarcor! Strategy/solution: 1.) Haste potion 2.) summon Minotaur 3.) run away and make yourself invisible 4.) attack two times with sunray (Daystar and Helm of Brillinace) 5.) make yourself invisible again and use Fireshield (Wand of Fire) 6.) attack with Lilarcor over and over again (Whirlwind attack) and use often Invisibility potions Hints: The Axe against Undead wasn’t really of use.

Give a weapon proficiency point to bastard sword and buy Jhor the Bleeder


Tier 2 - Battle 2 (2-2)/Battle 7: Githyanki difficulty level: easy (1st attempt) Strategy/solution: web!- Abi Dalzim’s Horrid Wilting – Wyvern call (Wyverns  fly over the web) – Diva.  Spell Free Action on your warriors! Hints: Silver Sword!! Extremely good for killing! Get it from your fans!

Tier 2 - Battle 3 (2-3)/Battle 8: Water Elements difficulty level: easy (1st attempt) Strategy/solution: First make yourself invisible (potion) and get all kinds of protection (stoneskin; mirror image etc). Kill The Sanguahin Prince e.g. by using a Armbrust...There are many ways of dealing with the Water Elements: Summon up lots of fire elements (wand... 2800 Gold). They can harm the elements. Skull Trap is great besides Abi!! Magic Missilies help as well!
If you should come back later again to fight them one more time use Crom Faeyr! This weapon is extremely strong against the Water Elements. Hints: Firetooth +4

Tier 2 - Battle 4/Battle 9: Mardii and his Elements difficulty level:  easy (1st attempt) fellow gladiator in arena: --- weapon recommendations: Jhor and Warhammer+3 Strategy/solution: Don’t destroy the elements in the beginning! After being killed they will come back! But two of them instead of one! Kill Mardii first! Make yourself invisible and WAIT! When Mardii gets slow and his Elments as well and Mardii starts running out of spells attack him with Jhor! After Mardii has died attack the Elements with Whirlwind Attacks or Firetooth +4. Hints: Flail of Ages

Tier 2 - Battle 5 (2-5)/Battle10: Demons and Devils difficulty level: easy (1st attempt) fellow gladiator in arena: --- weapon recommendations: Jhor and Stone Axe+3 Strategy/solution: Just let the demons kill each other! Stay out of battle. If the succubus attacks your warriors too much with charm spells  – kill him! Whirlwind Attacks! Hints: Longsword Blackrazor!

After 5 battles the next tier starts: new items are available to buy from the merchants! Buy the Girdle of Stone Giant Strength (20) and Ring of the Ram!

Tier 3

Tier 3 - Battle 1/Battle 11: Monks difficulty level: easy! (1st attempt) fellow gladiator in arena: Voghiln. He was great! He didn’t even get injured!
weapon recommendations: Jhor and Stone Axe+3 Strategy/solution: Whirlwind Attacks! Summon Minotaur Hints: Wong Fei’s Ioun Stone

Tier 3 - Battle 2/Battle 12: Golem difficulty level: easy! (1st attempt) fellow gladiator in arena: Hulda! Ellraish couldn’t harm the Golem. weapon recommendations: Two Warhammer +3 Strategy/solution: Whirlwind Attacks! Use the special defense ability! Hints: CROM FAEYR!! Shuruppak’s Plate! Go for both!!!

The Dwarven Defender was already successful in 12 Battles and is excellent equipped now! equipment: Shuruppak’s Plate, Balduran’s Helm and Cloak; Boots of Speed; Crom Faeyr

Tier 3 - Battle 4 /Battle 14: Rakshas difficulty level: easy (1st attempt) fellow gladiator in arena: Voghlin died. weapon recommendations: Crom Faeyr and Blackrazor Strategy/solution: Fire protection! I drank a Haste potion and attacked them at once with Whirlwind Attacks! Three Rakshas died.Wait until the magic protection disappears!


Tier 3 - Battle 4 /Battle 15: Illithids difficulty level: easy (1st attempt)
fellow gladiator in arena: Gezzthemin was a great help! weapon recommendations: Crom Faeyr and Jhor! Strategy/solution: Use a Speed potion first! Kill the Illthids as fast as possible!

Tier 4

New items are available to buy from the merchants! Buy Vhailor’s Helm!

Tier 4 - Battle 1 /Battle 16: The 6 fallen Devas; difficulty level: medium (1st attempt). I expected an extremely difficult fight! The Devas have sharp weapons (vorpal) and they can see you although you are invisible! Fellow gladiator in arena: Timmo Gutbaum. He died. Best choice is: Symm Haximus! He’s an excellent fighter! Weapon recommendations: Crom Faeyr and Blackrazor! Strategy/solution: Whirlwind Attacks! Hint: The Answerer!

Tier 4 - Battle 2 /Battle 17: The Demilich Twins

difficulty level: extremely difficult! I managed in my fourth attempt. To be honest I didn’t expect to win against these Twins by playing a Dwarfen Defender Protagonist. Fellow gladiator in arena: Hort Il-D’rth of course! He uses his Berserker Enrage ability and he’s immune to Imprisonment for some time.

Strategy/solution:

1.) Summon the Minotaur (Golden Calf Idol)! The Minotaur is immune to Imprisonment because of his enrage and he distracts the Twins.

2.) Use an Invisibility potion

3.) Run away and hide and use a Speed potion

4.)  Give your Dwarven Defender the Ring of the Ram and K'logarath and let him use Vhailor's Helm! He duplicates!

5.) Let your Duplicate use Ring of the Ram! It’s a strong weapon! About 15 HP!

6.) Let your Duplicate use K’logarath and support Hort this way! VICTORY!

=> Your Protagonist stayed invisible and was just a spectator of this brilliant victory!

Of course you want the Ring of Gaxx as a reward from your fans!

Tier 4 - Battle 3 /Battle 18: The Three Dragons: YLLAXIA; Nyxxla and Orluss; difficulty level: very easy! (1st attempt); Fellow gladiator in arena: Hort; Weapon recommendations: Crom Faeyr and Blackrazor (immune to fear)! Blackrazor can even destroy Mordokainen’s Swords! Strategy/solution: 1.) Speed potion 2.) I summoned the Minotaur 3.) Vhailor’s Helm! 4.) I killed YLLAXIA’s two children. 5.) I attacked YLLAXIA together with the Duplicate 6.) Dwarfen Defender Defensive Stance (special defence ability) + Whirlwind Attacks!


Don’t forget to go upstairs in order to kill Dormatus (Dormamus)!



Tier 4 - Battle 4/Battle19: The Bhaalspawn/Enegar and Kastulor, children of the dead God Bhaal; difficulty level: difficult! (4th attempt); Fellow Gladiator in the arena: Hort (1st attempt)! Dulf Finsterbart was horrible. He always used Time Stop when Enegar had already changed into the Big Slayer Form and I got slaughtered. Weapon recommendations: Crom Faeyr and Blackrazor first against Kastulor; later Crom Faeyr and Daystar against the Big Slayer (probably the Answerer would be even better than Daystar) Wear the Belt of Inertial Barrior!
Strategy/solution: 1.) Speed potion 2.) Without being able to use Time Stop Enegar always transformed into the big Slayer Form. After killing all others I faced the Big Slayer. I was amazed that the Dwarven Defender with his special defense ability. The Defensive Stance, and his Whirlwind attacks was (is) superior to the Big Slayer!


The Finale Battle against The Winged
difficulty level: difficult! (2nd attempt).
Fellow Gladiator in arena: no one but Najim! Weapon recommendations: Crom Faeyr and the Axe of the Unyielding! Perfect weapons for the Dwarven Defender! The Axe of Unyielding is 10% vorpal (deadly; 10% chance to decapitate)! If you’re lucky you can kill the enemy at once or at least very fast!
Equipment of the Dwarven Defender in the Final Battle: Enkidu's Full Plate, Helm of Balduran and Cloak of Balduran; Boots of Speed; Ring of Gaxx, Crom Faeyr; Axe of the Unyielding and most important the Cloak of the Lich (Vault)!
Strategy/solution:
1.) Speed potion!!
2.) Wear the Cloak of the Lich (Vault)! Decisive! Kill the Winged with Whirlwind Attacks! One time I saw a hit with 56 damage points against her! The Dwarven Defender is extremely strong!
3.) Make yourself invisible! The others can’t see you any more!
4.) Magic script role (green circle) on Thassk Kusk! Afterwards he’s easy to kill!
5.) Kill Joker!
6.) Kill Pol Pyrrus!
7.) Kill Bannor!


Result:
I’m still totally surprised that the Dwarven Defender managed to defeat the Demilich Twins (Battle 17) and The Winged and her evil companions (Final Battle). Wow! I didn’t expect that at all! It's nearly unbelievable how strong a high level Dwarven Defender is by using his Defensive Stance! He seemed to be stronger than Enegar in his Big Slayer Form and The Winged in the Final Battle! But without having the Cloak of the Lich (Immunity from all forms of Death Spells) The Winged would have killed him!

C) Fighter Cleric Solo Walkthrough

I just want to give some general advice how to play this Fighter Cleric and explain the most challenging Battles: Battle 6 against the Vampires and the Final Battle.

General advice: Your created Fighter Cleric should be a Berserker of course. By using his enrage ability he can’t get imprisoned (by the Demilich Twins – Battle 17).

As a Cleric you want to use Crom Faeyr (Battle 12: Golem) and Flail of Ages (Battle 9: Mardii) and also sometimes the Shield of Harmony (Tier 2). Get the Golden Calf Idol (Battle 2)! You can summon a strong Minotaur who will fight alongside you! The level 7 spell Gate is a huge help against lots of enemies, especially in the beginning! Sanctuary – great spell! You can get a break and equip yourself with Speed potion; Armor of Faith, Healing etc. But some enemies are clever enough to destroy your Sanctuary. I like Globe of Blades and the Aura of Flaming Death (level 7 spells)


Battle 6: Vampires: I summoned two times a huge Beast (Gate level 7 spell) in the beginning and the Vampires got distracted. I didn’t care that the two Beasts were fighting each other. I used sunray (level 7 spell and Helm of Brilliance) one or two times next to Graul and he died! One Beast survived and killed all other Vampires. In the meantime I had summoned 2 air elements and 3 skeletons as well but they didn’t have to intervene any more. I didn’t have any fellow Gladiator with me and I didn’t use the level 4 spell that protects you from level drain.


The Finale Battle against The Winged
difficulty level: extremely difficult! (6 or 7 attempts). Fellow Gladiator in arena: no one but Najim! The Fighter-Cleric is inferior to the Fighter-Mage and the Dwarven Defender. He can’t use Time Stop and Whirlwind Attacks and he’s not such a great Defender like the Dwarf with his Defensive Stance. What to do in the Final Battle? What are the strong abilities or spells of the Fighter-Cleric? He can’t summon lots of Devas (Planetars) like the Fighter Mage. He can’t lower the resistance of The Winged. So what? Sanctuary and afterwards getting ready for Battle doesn’t work because The Winged and Thass Kun cast True Sight/True Seeing.  Weapon recommendations: Crom Faeyr and Flail of Ages! Best weapons for the Fighter Cleric! Crom Faeyr gives you enormous strength (25) and Flail of Ages can slow down your enemies. The Fighter Cleric has one big Plus! His Armor! My Fighter Cleric had an Armor class -9 (wearing the Cloak of the Lich; Crom Faeyr and Flail of Ages). He can even lower his Armor class to -13 by using the level 7 spell Aura of Flaming Death (AC Bonus of -4)!! Or even to -18 by wearing an excellent shield instead of Flail of Ages; -19 by wearing the Cloak of Balduran. Strategy/solution: 1.) Speed potion!! 2.) The strategy of killing The Winged at once didn’t work. The Fighter Cleric is not strong enough. I had to eliminate other allies of The Winged first. I cast the green circle script roll on Thassk Kun that you get after the Rebellion from Gerrold or somebody else fighting in the Arena. He lost all his magic protection at once. I attacked him and wounded him but he could escape by making himself invisible. Unfortunately often some of my spells got interrupted when I wanted to cast. The Cleric is just slow to cast spells. He wears neither the Robe of Vecna nor the Amulet of Power. 3.) It’s good to wait! After some time the Mages lose some of their magic protection. I attacked Pol Pyrus and killed him. 4.) I killed Joker. 5.) Now the time had come to attack The Winged. I cast the (big) Regeneration spell on me (spell level 7) and attacked her with Crom Faeyr and Flail of Ages. One time I saw a hit with 58 damage points against her! Impressive! (But can you do it again?). I could slow her down with Flail of Ages. I didn’t care about Bannor standing next to her and hitting me. She finally died. Without wearing the Cloak of the Lich (Immunity from all forms of Death Spells) The Winged would have killed me several times! 6.) I killed Bannor! 7.) I summoned some creatures and made Thassk Kun who was hiding visible. I killed him.

Result:
It wasn’t easy at all defeating The Winged and her companions but it’s possible.

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