The Black Pits II, officially called the Black Pits II: Gladiators of Thay, is a follow-up to Baeloth's Black Pits I. The Black Pits II shows up in Baldur's Gate II: Enhanced Edition. It is run by a powerful mage named Dennaton, enforced by a planetar called The Winged, and staffed by many volunteers and servants of Dennaton.
There are several differences between the two installments. The area in Black Pits II is much larger than in Black Pits I, the arena entrance is a non-weave zone which prevents magic energy from channeling so you can't pre-buff your party like in BP1 but there's a place for you to prepare sequence spells and you may ask others to help you in battles. Much more powerful monsters are in fight and you start at levels 9-11, depending on your class. New Reward system is introduced.
Reward system Edit
In addition to exp and gold gain, Dennaton will give you an option to address the crowd and request an item before you enter the arena, there're two ways to address, hero or villain, you should stick to one path as they are counterproductive, increasing one will decrease another. Each time you become more heroic or villain, the chance you receive a reward after fights increases. You can only address 3 times in the same battle, any further attempts will not increase the total reward chance. There're also 2 types of rewards in each battle, good and great, but you may only get one type per fight so you have to fight the same battle more to get another. The chance of getting a good item starts at 45%, the chance of getting a great item starts at 20%, only one copy of each kind of reward can be gained.
List below shows the experience and gold gain after each battle, however unlike BP1, repeating previously completed battles will not net you XP, only additional gold, battleground is listed because traps carry over to the next fights.
|Battle tier||XP gain||Accumulated XP gain||Gold gain||Battleground|
|1 - 1||500,000||500,000||11,000||Open|
|1 - 2||500,000||1,000,000||12,000||Graveyard|
|1 - 3||500,000||1,500,000||13,000||Trench|
|1 - 4||500,000||2,000,000||14,000||Open|
|1 - 5||500,000||2,500,000||15,000||Trench|
|2 - 1||250,000||2,750,000||16,000||Graveyard|
|2 - 2||250,000||3,000,000||17,000||Open|
|2 - 3||250,000||3,250,000||18,000||Graveyard|
|2 - 4||250,000||3,500,000||19,000||Open|
|2 - 5||250,000||3,750,000||20,000||Trench|
|3 - 1||250,000||4,000,000||21,000||Trench|
|3 - 2||250,000||4,250,000||22,000||Graveyard|
|3 - 3||250,000||4,500,000||23,000||Open|
|3 - 4||250,000||4,750,000||24,000||Graveyard|
|3 - 5||250,000||5,000,000||25,000||Trench|
|4 - 1||250,000||5,250,000||26,000||Graveyard|
|4 - 2||250,000||5,500,000||27,000||Open|
|4 - 3||250,000||5,750,000||28,000||Open|
|4 - 4||250,000||6,000,000||29,000||Open|
Store item lists Edit
As you fight to advance in tiers, more items become available for you to purchase, the items unlocked will stay in store lists, all wands except the Wand of Spell Striking can be bought immediately, most Potions are also in stores from the beginning. The lists below show which items are added each tier, genetic non-magical, +1, +2 or +3 items are not listed.
Robes & Accessories Edit
Most Potions are available from Tier 1
|Tier 2||Tier 3, 4, 5||Tier 2 code||Tier 3, 4, 5 code|
|Potion of Superior Healing||Potion of Hill Giant Strength||POTN55||POTN03|
|Potion of Stone Giant Strength||POTN12|
|Potion of Frost Giant Strength||POTN04|
|Potion of Fire Giant Strength||POTN05|
|Potion of Cloud Giant Strength||POTN06|
|Potion of Storm Giant Strength||POTN07|
|Potion of Heroism||POTN09|
|Oil of Speed||POTN23|
|Potion of Power||PTION41|
|Potion of Magic Protection||POTN34|
|Potion of Magic Shielding||POTN35|
|Potion of Invulnerability||POTN40|
|Potion of Invisibility||POTN10|
|Potion of Clarity||POTN21|
|Potion of Freedom||POTN45|
- Dennaton considers you his guests, though you were taken by force. When you start out, you are in a tavern and a bard is telling the story of your escape from the Black Pits I. She will engage in dialogue, and, no matter what you say to her line, she and the other patrons in the tavern will turn into hostile people, complete with The Winged, an Iron or Adamantite Golem, and an Efreeti. Before this happens, Najim will arrive and warn you that you are in danger. He will be trapped by a magical sphere. Once your whole party is defeated, you will be transported to the Pits. In the unlikely and nearly impossible event (Unless you play with an already trained and well-equipped party) that you win this fight, a dialogue will initiate with Najim, and several options are possible. He will speak about a divination spell to give you a preview of what would have happened had you lost the fight. Agreeing to this will allow you to play the Black Pits II just as if you lost or let them take you by force, while refusing will simply get you back to title screen.
There're containers in the game, some are locked or need a key, some require you be at a certain story point.
|Branson Chest||Dagger +3, Potion of Clarity, 2317 Gold|
|Dennaton Chest||9000 Gold|
|Bannor Shelf||Shadow Door scroll, Mental Domination scroll, Symbol, Stun scroll|
|Pol Chests||Conjure Lesser Fire Elemental scroll, Delayed Blast Fireball scroll, The Burning Earth|
|Vault||Kazhra's Shield, Enforcers' Bracers, Cloak of the Lich, Time Stop scroll, Wish scroll, Rod of Resurrection, Wand of Spell Striking, various Potions|
There're several creatures you can kill, the Winged will spawn once to warn you. Following time, she'll slay your party.
|Names||Dropable items (can't be pickpocketed)|
|Arzol||Obsidian Ioun Stone, The Guard's Ring, Katana +3, Wakizashi +3, various Potions|
|Beryl||Golden Ioun Stone, Traveler's Robe, Quaterstaff +3, various Potions|