Fandom

Baldur's Gate Wiki

Cavalier

3,047pages on
this wiki
Add New Page
Comments0 Share
Cavaliers are a Paladin sub-class available in Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Enhanced Edition and Baldur's Gate: Enhanced Edition. This class represents the most common picture of the knight: the gentleman warrior who epitomizes honor, courage, and loyalty. He is specialized in battling 'classical' evil monsters such as demons and dragons. Humans are the only race that can become cavaliers.

Like all Paladins, a Cavalier is restricted to a Lawful Good alignment. If a Cavalier's reputation drops below 6, he will become a 'Fallen Cavalier' and lose all of his Cavalier abilities, becoming in effect a mediocre Fighter.

AdvantagesEdit

  • Bonus +3 to hit and +3 damage against all demonic and draconic creatures.
  • May cast Remove Fear 1 time per day per level.
  • Immune to fear and morale failure.
  • Immune to poison.
  • 20% resistance to fire.
  • 20% resistance to acid.

DisadvantageEdit

  • May not use missile weapons, so no crossbows, bows, darts or slings. Throwing axes and the like which can also be used in melee combat are still available.

Character abilitiesEdit

Character ability Min. requirement. Max. requirement
Strength 12 18
Dexterity 3 18
Constitution 9 18
Wisdom 13 18
Intelligence 3 18
Charisma 17 18

Special abilities of the paladinEdit

Turn UndeadEdit

Clerics and Paladins have the ability to turn undead creatures. When this mode is activated and undead creatures are in range of the character, there is a possibility the undead will stop attacking their targets and run away from the character until the effect is worn off. At higher levels, this mode may destroy undead outright.

Lay on HandsEdit

Once per day, a Paladin may heal a character for twice his level in hit points. A Paladin of level one will heal only two hit points, while at level four, this ability heals eight hit points, and so on.

Detect EvilEdit

This ability is like the spell Detect Evil. All evil-aligned creatures will glow red.

Protection From EvilEdit

This ability is like the spell Protection from Evil. All evil aligned creatures will receive a -2 penalty to their attack roll when targeting creatures protected by the spell, the protected creature receive +2 bonus to all saving throws from when targeted by evil creatures and also prevents creatures summoned by spells as Cacofiend, Summon Fiend and Gate.

Saving throws bonusEdit

They gain +2 bonus to all saving throws.

Priest spellsEdit

Paladins are able to use priest spells upon achieving level 9. Regardless of their level, may only uses spells from level 1 through level 4. Their casting level begins at 1 at level 9 and reaches a maximum of 9 at level 17. Between level 9 and 20, the paladin will gain one spell slot each time he/she levels up.

Priest Spell
Paladin level Casting level 1 2 3 4
9 1 1 - - -
10 2 2 - - -
11 3 2 1 - -
12 4 2 2 - -
13 5 2 2 1 -
14 6 3 2 1 -
15 7 3 2 1 1
16 8 3 3 2 1
17 9* 3 3 3 1
18 9 3 3 3 1
19 9 3 3 3 2
20 9 3 3 3 3















StrongholdEdit

Paladins receive a stronghold when they completed Rescue Gerran's Child from Firkraag.

High-level class abilitiesEdit

High level class abilities are added the expansion Baldur's Gate II: Throne of Bhaal. For all warrior classes and Monks, the pool of abilities consist of abilities which can be accesses from the special abilities menu which can be used during battle. These abilities are available to paladins when they are close to 3,000,000 xp (exact level is not known)

  • Power Attack, this ability can be selected as many times you like.
  • Critical Strike, requires power attack. This ability can be selected as many times you like.
  • Smite, requires power attack and critical strike. This ability can be selected only one time.
  • Deathblow, this ability can be selected as many times you like.
  • Greater Deathblow, requires deathblow. This ability can be selected as many times you like.
  • Whirlwind, this ability can be selected as many times you like.
  • Greater Whirlwind, it requires whirlwind. This ability can be selected as many times you like.
  • Battle Cry, this ability can be selected as many times you like.
  • Hardiness, this ability can be selected as many times you like.
  • Resist Magic, this ability can be selected as many times you like.

TableEdit

Level Experience Weapon profiency points Hit Dice (d10)
1 0 4 1
2 2,250 2
3 4,500 1 3
4 9,000 4
5 18,000 5
6 36,000 1 6
7 75,000 7
8 150,000 8
9 300,000 1 9
10 600,000 9 + 3
11 900,000 9 + 6
12 1,200,000 1 9 + 9
13 1,500,000 9 + 12
14 1,800,000 9 + 15
15 2,100,000 1 9 + 18
16 2,400,000 9 + 21
17 2,700,000 9 + 24
18 3,000,000 1 9 + 27
19 3,300,000 9 + 30
20 3,600,000 9 + 33
21 3,900,000 1 9 + 36
22 4,200,000 9 + 39
23 4,500,000 9 + 42
24 4,800,000 1 9 + 45
25 5,100,000 9 + 48
26 5,400,000 9 + 51
27 5,700,000 1 9 + 54
28 6,000,000 9 + 57
29 6,300,000 9 + 60
30 6,600,000 1 9 + 63
31 6,900,000 9 + 66
32 7,200,000 9 + 69
33 7,500,000 1 9 + 72
34 7,800,000 9 + 75
35 Not possible to reach. Total: 15 points. 9 + 78

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.