The Chant spell affects attack, damage, and healing rolls plus saving throws of all creatures within its area of effect.


By means of the Chant spell, the priest brings special favor upon himself and his party, and causes harm to his enemies. When the Chant spell is completed, all the priest's allies within the area of effect gain a +1 bonus to attack rolls, minimum damage/healing rolls, and Saving Throws. Furthermore, damage dice for all effects outside a weapon’s base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and an arrow of fire that deals 1d6+2 piercing plus 1d6 fire damage will deal 1d6+2 piercing plus 1d5 fire damage instead. The priest's enemies suffer the opposite effects.
Multiple chants are not cumulative

Gameplay Edit

  • Chant spell grants the surrounding party members within 16 ft radius -1 bonus to all ST as well as Chant (non-cumulative) (131) (no save, bypass MR), whose effect is the same as luck; at the same time, the spell also tries to penalize ST of the enemies around 16 ft radius at the time of its activation by +1, plus the Bad chant (non-cumulative) (137) (no save, not bypass MR), whose effect is just as negative number of luck