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Charisma is one of the six ability scores, a minimum natural score of 15 or 17 is required for druid and shadowdancer dual-class combinations.

Charisma, alongside with reputation, adjusts reaction – which influences interactions with NPCs, as well as modifying the purchase prices in stores. This score will also be checked (not shown in-game) during certain dialogues for various effects.

Scores table Edit

The effect on prices merchants are demanding for their wares is handled differently in the classic and enhanced editions of the games.

  • In the original games the charisma of the party member who initiates dialogue with the merchant is taken into account, just as in other dialogues.
  • In Baldur's Gate's and Baldur's Gate II's enhanced editions the charisma of the party member at the highest portrait position, the current "party leader" in the area of the merchant does count, no matter who initiated the dialogue.
Charisma Reaction adjustment for the talking character Buying prices' adjustment
1 -10 0
2 -9
3 -8
4 -7
5 -6
6 -5
7 -4
8 -2
9 -1
10 0
11
12
13 +1
14 +2
15 +3
16 +4 -5%
17 +4 -10%
18 +5 -15%
19 +8 -20%
20 +9 -25%
21 +10 -25%
22 +11 -25%
23 +12 -25%
24 +13 -25%
25 +14 -25%

Charisma score altering Edit

Permanent boosts Edit

Temporary boosts Edit

Potions Edit

Equipment Edit

Spells Edit

  • Friends - temporally raises charisma by 2d4

External linksEdit