The Charm Person or Mammal spell affects any single humanoid or animal it is cast upon.
|“|| This spell affects any single humanoid or animal. If the target fails its Saving Throw (with a +3 modifier), it regards the caster as a trusted friend and ally to be heeded and protected. The caster may give the subject orders, and the charmed individual will carry them out as quickly as possible.|
If the caster harms, or attempts to harm, the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the charm spell is broken. If two or more charms simultaneously affect a creature, the most recent charm takes precedence.
Note that the subject has full memory of the events that took place while it was charmed. Also note that you cannot command a charmed creature to leave the current area map.
- A few characters have hidden dialogues while charmed, you may manually initiate talks with them during the charm state, Tranzig and Rieltar are examples of such characters
- Commencing aggressive actions towards the charmed creatures ends the state