The Charm Person or Mammal spell affects any single humanoid or animal it is cast upon.


This spell affects any single humanoid or animal. If the target fails its Saving Throw (with a +3 modifier), it regards the caster as a trusted friend and ally to be heeded and protected. The caster may give the subject orders, and the charmed individual will carry them out as quickly as possible.

If the caster harms, or attempts to harm, the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the charm spell is broken. If two or more charms simultaneously affect a creature, the most recent charm takes precedence.

Note that the subject has full memory of the events that took place while it was charmed. Also note that you cannot command a charmed creature to leave the current area map.

Gameplay Edit

  • A few characters have hidden dialogues while charmed, you may manually initiate talks with them during the charm state, Tranzig and Rieltar are examples of such characters
  • Commencing aggressive actions towards the charmed creatures ends the state