Baldur's Gate II: Shadows of Amn features twelve seperate 3D animated cinematic cutscenes. There are an opening (which is a mix of 3D animation and handdrawn animatic) and an ending cinematic, four area introduction cinematics and six additional cinematics for various purposes. They were all created with Interplay's own MVE program.[1]

Baldur's Gate II: Enhanced Edition added six extra cinematics, five area introductions and the opening for the Black Pits. These where created with WEBM.[2]


The first cinematic opens up on a passage from Alaundo's Prophecy

The Lord of Murder shall perish, but in his death he shall spawn a score of mortal protegy. Chaos shall be sown in their footsteps.

It is followed by the depiction of a candlelit table with a heavy leather-bound tome on it, Bhaal's symbol in gold on the cover. The tome opens and a recap of the events from the first Baldur's Gate is told, in the form of a series of ink drawings with narration. It then seamlessly transitions into a discription of the events between the two games (not accounting for the events in Baldur's Gate: Siege of Dragonspear). The last page shown bears the a drawing of Jon Irenicus and then the tome clothes and the image fades to black.

It then suddenly cuts to different flashing images of Irenicus' Dungeon, filled with surgical instruments, skulls, cages and chains & hooks hanging from the ceiling. Irenicus can be seen, too, staring motionless into the camera. The flashing and the music stops, followed by the chains swingingly lightly back and forth while the rest of the room is quiet.

Baldur's Gate 2 - Opening02:53

Baldur's Gate 2 - Opening

Area IntroductionsEdit

The game came originally with four different cinematics that are played when the player first enters in the designated area. They tell little to no narrative and feature no dialogues. The areas in question are Spellhold, the Underdark, Suldanessellar and Hell.

Baldur's Gate 2 - Spellhold00:24

Baldur's Gate 2 - Spellhold

Baldur's Gate 2 - Underdark00:15

Baldur's Gate 2 - Underdark

Baldur's Gate 2 - Suldanessellar00:19

Baldur's Gate 2 - Suldanessellar

Baldur's Gate 2 - Hell00:18

Baldur's Gate 2 - Hell

Enhanced EditionEdit

Baldur's Gate II: Enhanced Edition introduced five additional area introductions, featuring some of the new areas, including Dragomir's Tomb, the Resurrection Gorge, the Summoning Circle, the Red Wizard Enclave and the Heretic Temple.

Baldur's Gate 2 Enhanced Edition - Dragomir's Tomb00:18

Baldur's Gate 2 Enhanced Edition - Dragomir's Tomb

Baldur's Gate 2 Enhanced Edition - Resurrection Gorge00:16

Baldur's Gate 2 Enhanced Edition - Resurrection Gorge

Baldur's Gate 2 Enhanced Edition - Summoning Circle00:19

Baldur's Gate 2 Enhanced Edition - Summoning Circle

Baldur's Gate 2 Enhanced Edition - Red Wizard Enclave00:17

Baldur's Gate 2 Enhanced Edition - Red Wizard Enclave

Baldur's Gate 2 Enhanced Edition - Heretic Temple00:20

Baldur's Gate 2 Enhanced Edition - Heretic Temple

Additional CinematicsEdit

There were originally six different cinematics for different purposes.

Sunrise/ SunsetEdit

These cutscenes play when the player is in an outside area of any of the cities at either 6am or 6pm in-game time. The cinematic itself depicts Trademeet.

Baldur's gate 2 - Sunrise00:12

Baldur's gate 2 - Sunrise

Baldur's Gate 2 - Sunset00:12

Baldur's Gate 2 - Sunset


These cutscenes play when the player rests. Resting outdoors shows the same animation as the original Baldur's Gate, a tent and a campfire in a forest clearing, resting in a dungeon will show the second level of the Windspear Hills dungeon.

Baldur's Gate - Resting00:13

Baldur's Gate - Resting

Baldur's Gate 2 - Dungeon Resting00:09

Baldur's Gate 2 - Dungeon Resting

Baldur's Gate 2 - Inn Resting00:09

Baldur's Gate 2 - Inn Resting

Game OverEdit

The cutscene plays if the protagonist dies. It shows that they turn to dust immediatly upon dying. The same cinematic can be found in the original Baldur's Gate.

Baldur's Gate - Game Over00:25

Baldur's Gate - Game Over

Black Pits IIEdit

This cinematic was added in Baldur's Gate II: Enhanced Edition. It is the opening to the Black Pits II: Gladiators of Thay and shows the arena with a narrated introduction to the campaign by Dennaton, ending with the logo.

Come on, come all! To the greatest show this side of the Astral Plane! A champion of a rival arena making their debut here in our own! The scourge of Baeloth's Pits!
Baldur's Gate 2 Enhanced Edition - Black Pits 200:25

Baldur's Gate 2 Enhanced Edition - Black Pits 2


The game ends after the Ellesime's speech during the celebrations in Suldanessellar. The cinematic shows Irenicus waking up in a nightmarish landscape filled with rocks and lava. Irritated he exclaims:

To end ... like this?!

He is then attacked by mansized, horned monsters, which he tries to fend off with his magic. His spell fails and in terror he backs away to the ledge of the rock he is standing on. Then the monsters jump him and they all fall down into the lava. The image fades to black.

What follows is large, wooden round table with a metal symbol of Bhaal in it's center. Seven hooded figures are sitting around it, speaking about the protagonist:

Gorion's Ward has become too powerful. We should have acted long before now.
There is no reason to be concerned. The fate of this fool has been sealed.
But can we be so sure?
The spawn of Bhaal is doomed. There is no escape.

One of the figures' face fades into a skull, transitioning the image to a bird's eye view of the table and the Bhaal symbol in it's center.

Baldur's Gate 2 - Ending02:03

Baldur's Gate 2 - Ending

External linksEdit

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