Baldur's Gate II: Shadows of Amn features twelve seperate 3D animated cinematic cutscenes. There are an opening (which is a mix of 3D animation and handdrawn animatic) and an ending cinematic, four area introduction cinematics and six additional cinematics for various purposes. They were all created with Interplay's own MVE program.
The first cinematic opens up on a passage from Alaundo's Prophecy:
|“||The Lord of Murder shall perish, but in his death he shall spawn a score of mortal protegy. Chaos shall be sown in their footsteps.||”|
It is followed by the depiction of a candlelit table with a heavy leather-bound tome on it, Bhaal's symbol in gold on the cover. The tome opens and a recap of the events from the first Baldur's Gate is told, in the form of a series of ink drawings with narration. It then seamlessly transitions into a discription of the events between the two games (not accounting for the events in Baldur's Gate: Siege of Dragonspear). The last page shown bears the a drawing of Jon Irenicus and then the tome clothes and the image fades to black.
It then suddenly cuts to different flashing images of Irenicus' Dungeon, filled with surgical instruments, skulls, cages and chains & hooks hanging from the ceiling. Irenicus can be seen, too, staring motionless into the camera. The flashing and the music stops, followed by the chains swingingly lightly back and forth while the rest of the room is quiet.
The game came originally with four different cinematics that are played when the player first enters in the designated area. They tell little to no narrative and feature no dialogues. The areas in question are Spellhold, the Underdark, Suldanessellar and Hell.
Baldur's Gate II: Enhanced Edition introduced five additional area introductions, featuring some of the new areas, including Dragomir's Tomb, the Resurrection Gorge, the Summoning Circle, the Red Wizard Enclave and the Heretic Temple.
There were originally six different cinematics for different purposes.
These cutscenes play when the player is in an outside area of any of the cities at either 6am or 6pm in-game time. The cinematic itself depicts Trademeet.
These cutscenes play when the player rests. Resting outdoors shows the same animation as the original Baldur's Gate, a tent and a campfire in a forest clearing, resting in a dungeon will show the second level of the Windspear Hills dungeon.
Black Pits IIEdit
This cinematic was added in Baldur's Gate II: Enhanced Edition. It is the opening to the Black Pits II: Gladiators of Thay and shows the arena with a narrated introduction to the campaign by Dennaton, ending with the logo.
|“||Come on, come all! To the greatest show this side of the Astral Plane! A champion of a rival arena making their debut here in our own! The scourge of Baeloth's Pits!||”|
The game ends after the Ellesime's speech during the celebrations in Suldanessellar. The cinematic shows Irenicus waking up in a nightmarish landscape filled with rocks and lava. Irritated he exclaims:
|“||To end ... like this?!||”|
He is then attacked by mansized, horned monsters, which he tries to fend off with his magic. His spell fails and in terror he backs away to the ledge of the rock he is standing on. Then the monsters jump him and they all fall down into the lava. The image fades to black.
|“||Gorion's Ward has become too powerful. We should have acted long before now.||”|
|“||There is no reason to be concerned. The fate of this fool has been sealed.||”|
|“||But can we be so sure?||”|
|“||The spawn of Bhaal is doomed. There is no escape.||”|
One of the figures' face fades into a skull, transitioning the image to a bird's eye view of the table and the Bhaal symbol in it's center.