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This page is specifically for the cleric class in BG:EESoDBGIIToBBGII:EE.

For the version in BGTotSC, refer to Cleric (Baldur's Gate).

Introduction Edit

Clerics are healer, they are the divine priesthood who cast priest spells. Clerics can wear most types of armor, with the exception of mage robes, just like warriors. Their ethos prohibits them from using weapons and missiles with sharp points and edges. In some ways, clerics are similar to paladins. While paladins may use—and become more skilled with—a wider variety of weapons, they have only one alignment and one race to choose from. The cleric class may be used as a dual-class or multi-class option with fighter, mage, or thief.

Character abilities tableEdit

Character Ability Score Minimum Score
Strength 3
Dexterity 3
Constitution 3
Intelligence 3
Wisdom* 9
Charisma 3

During character creation, rolls below the minimum value for the class will be increased to that value. This table uses the values for Humans, other Races have modified ability scores.

*Prime Requisites for Dual-classing.

Special abilities Edit

Turn undead Edit

Clerics and paladins have the ability turn undead creatures. When this mode is activated and undead creatures are in range of the character, there is a possibility they will stop attacking their targets and run away from the character until the effect is worn off. Whenever the cleric or paladin gains a level, this mode will become more powerful. Good-aligned clerics and paladins may use this mode to destroy the undead instantly while evil-aligned can use it to control the undead for a limited amount of time. After the duration of the effect ends, the undead will become hostile to the party.

Cleric spellsEdit

The spell not usable by Druids
Spell level 1 2 3 4 5 6 7
Armor of Faith
Aid
Animate Dead
Animal Summoning I Animal Summoning II
Aerial Servant
Confusion
Bless Barkskin Cure Disease Cause Serious Wounds Cause Critical Wounds Animal Summoning III Earthquake
Comman​​​d
Chant
Cure Medium Wounds Cloak of Fear
Champion's Strength
Blade Barrier
Finger of Death
Cure Light Wounds
Draw Upon Holy Might
Dispel Magic Cure Serious Wounds Chaotic Commands
Bolt of Glory
Fire Storm
Detect Evil Find Traps
Glyph of Warding
Death Ward Cure Critical Wounds Conjure Animals
Gate
Doom Flame Blade
Holy Smite

(go​od or neutral alignment)

Defensive Harmony
Flame Strike
False Dawn
Greater Restoration
Magical Stone
Hold Person
Invisibility Purge Farsight
Greater Command
Harm
Holy Word

(good or neutral alignment)

Protection from Evil
Know Alignment Miscast Magic
Free Action
Magic Resistance Heal Regeneration
Remove Fear
Resist Fire and Cold Protection from Fire
Holy Power
Mass Cure Physical Mirror
Resurrection
Sanctuary
Silence, 15' Radius
Remove Curse
Lesser Restoration
Raise Dead
Sol's Searing Orb
Shield of the Archons
Shillelagh Slow Poison
Remove Paralysis
Mental Domination
Repulse Undead
Wondrous Recall
Sunray
Spiritual Hammer
Rigid Thinking Negative Plane Protection
Righteous Magic
Symbol, Death
Strength of One Neutralize Poison
Slay Living
Symbol, Fear
Unholy Bli​g​ht

(evil or neutral alignment)

Poison True Seeing
Symbol, Stun
Zone of Sweet Air
Protection from Evil, 10' Radius
Unholy Word

(evil or neutral alignment)

Protection from Lightning

Class kits Edit

Priest of HelmEdit

Followers of the neutral god of watchers and protectors are warriors in their own right and are often seen as defenders of the innocent.

Advantages:

  • May cast True Sight once per day. Gains one use at level 1 and an additional use every 5 levels thereafter.
  • May cast Seeking Sword once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell creates a sword in the Cleric's hand that cannot be dropped or unequipped. The sword is enchanted as a +4 weapon and provides a +4 THAC0 bonus, but no damage bonus. It deals 2d4 damage to any target it hits. The weapon sets the Cleric's number of attacks per round to 3 and lasts for 1 round per level. While it is equipped, the wielder cannot cast further spells.

Disadvantage:

  • Alignment restricted to lawful good, lawful neutral, lawful evil, and true neutral.

Priest of LathanderEdit

Lathander is the good god of renewal, creativity, and youth, and is celebrated nearly everywhere. His followers are very popular throughout the realms, and there are numerous wealthy temples devoted to him.

Advantages:

  • May cast Hold Undead once per day. Gains one use at level 1 and an additional use every 5 levels thereafter.
  • May cast Boon of Lathander once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell lasts 1 round per level of the caster. It gives the caster a +1 bonus to attack and damage roll, a +1 bonus to all Saving Throws, and 1 extra attack per round. It also protects the recipient from level drain.

Disadvantage:

  • Alignment restricted to lawful good, neutral good, chaotic good, and true neutral.

​Priest of TalosEdit

Talos is the evil god of storms, destruction, and rebellion. Clerics of the Stormlord warn that Talos must be appeased or he will rain destruction upon the land.

Advantages:

  • May cast Lightning Bolt once per day. Gains one use at level 1 and an additional use every 5 levels thereafter.
  • May cast Storm Shield once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell lasts 1 round per level of the caster. It protects the caster from lightning, fire, cold, and normal missiles.

Disadvantage:

  • Alignment restricted to neutral evil, chaotic evil, and chaotic neutral.

Priest of TyrEdit

Tyr is the deity of law and justice and is primarily concerned with the punishment of wrongdoers and the general furthering of law and good in the world. The belief in justice through (benevolent) force, or at least armed vigilance, is the reason for Tyr's existence. Tyr holds great prominence in the pantheon due to his position as leader of the Triad, a trio of lawful good gods that are collectively devoted to the concepts of courage, justice, perseverance, relief of suffering, duty, obedience, honor, and to some extent, righteous martyrdom.

Advantages:

  • May cast Acclamation once per day every 5 levels of the caster (starts at 1st level with one use). This spell enables a priest to aid and protect any one being other than themselves. By touch, the caster removes the effects of fear, sleep, feeblemind, unconsciousness, and intoxication, as well as berserk and confused states of mind. In addition, the recipient is protected against spells and other attacks that cause these effects for 1 turn.
  • May cast Divine Favor once per day every 10 levels of the caster (starts at 1st level with one use). This spell grants the caster a +1 bonus to hit and damage rolls every 3 levels of the caster. The spell lasts for 2 rounds.

Disadvantage:

  • Alignment restricted to lawful good, neutral good, or lawful neutral.

High-level class abilities Edit

Clerics start to gain one HLA per level starting level 22.

Spell progression Edit

Spell lvl/

Cleric lvl

1 2 3 4 5 6+ 7++ Total # of spellslots
1 1 - - - - - - 1
2 2 - - - - - - 2
3 2 1 - - - - - 3
4 3 2 - - - - - 5
5 3 3 1 - - - - 7
6 3 3 2 - - - - 8
7 3 3 2 1 - - - 9
8 3 3 3 2 - - - 11
9 4 4 3 2 1 - - 14
10 4 4 3 3 2 - - 16
11 5 4 4 3 2 1 - 19
12 6 5 5 3 2 2 - 23
13 6 6 6 4 2 2 - 26
14 6 6 6 5 3 2 1 29
15 6 6 6 6 4 2 1 31
16 7 7 7 6 4 3 1 35
17 7 7 7 7 5 3 2 38
18 8 8 8 8 6 4 2 44
19 9 9 8 8 6 4 2 46
20 9 9 9 8 7 5 2 49
21 9 9 9 9 8 6 2 52
22 9 9 9 9 8 6 3 53
23-25 9 9 9 9 9 7 3 55
26-27 9 9 9 9 9 8 3 56
28-30 9 9 9 9 9 8 4 57
31-33 9 9 9 9 9 8 5 58
34-37 9 9 9 9 9 8 6 59
38-40 9 9 9 9 9 8 7 60

Notes:
Clerics gain additional spell slots for their wisdom, see Character Abilities.
+Usable by priest whose wisdom is 17 or higher
++Usable by priest whose wisdom is 18 or higher

Clerics with a wisdom lower than 18, can use level 7 spells in Baldur's Gate II: Throne of Bhaal.

Table for experience, hit points and weapon proficiencyEdit

Level Experience required Hit Dice Weapon Proficiency THAC0 Saving ThrowsD/W/P/B/S No. of HLA
1 0 1d8 +2 20 10/14/13/16/15
2 1,500 2d8 20 10/14/13/16/15
3 3,000 3d8 20 10/14/13/16/15
4 6,000 4d8 +1 18 9/13/12/15/14
5 13,000 5d8 18 9/13/12/15/14
6 27,500 6d8 18 9/13/12/15/14
7BG 55,000 7d8 16 7/11/10/13/12
8TotSCBG:EE 110,000 8d8 +1 16 7/11/10/13/12
9 225,000 9d8 16 7/11/10/13/12
10SoD 450,000 9d8+2 14 6/10/9/12/11
11 675,000 9d8+4 14 6/10/9/12/11
12 900,000 9d8+6 +1 14 6/10/9/12/11
13 1,125,000 9d8+8 12 5/9/8/11/10
14 1,350,000 9d8+10 12 5/9/8/11/10
15 1,575,000 9d8+12 12 5/9/8/11/10
16 1,800,000 9d8+14 +1 10 4/8/7/10/9
17 2,025,000 9d8+16 10 4/8/7/10/9
18 2,250,000 9d8+18 10 4/8/7/10/9
19 2,475,000 9d8+20 8 2/6/5/8/7
20 2,700,000 9d8+22 +1 8 2/6/5/8/7
21BGII 2,925,000 9d8+24 8 2/6/5/8/7
22 3,150,000 9d8+26 6 2/6/5/8/7 1
23 3,375,000 9d8+28 6 2/6/5/8/7 2
24 3,600,000 9d8+30 +1 6 2/6/5/8/7 3
25 3,825,000 9d8+32 6 2/6/5/8/7 4
26 4,050,000 9d8+34 6 2/6/5/8/7 5
27 4,275,000 9d8+36 6 2/6/5/8/7 6
28 4,500,000 9d8+38 +1 6 2/6/5/8/7 7
29 4,725,000 9d8+40 6 2/6/5/8/7 8
30 4,950,000 9d8+42 6 2/6/5/8/7 9
31 5,175,000 9d8+44 6 2/6/5/8/7 10
32 5,400,000 9d8+46 +1 6 2/6/5/8/7 11
33 5,625,000 9d8+48 6 2/6/5/8/7 12
34 5,850,000 9d8+50 6 2/6/5/8/7 13
35 6,075,000 9d8+52 6 2/6/5/8/7 14
36 6,300,000 9d8+54 +1 6 2/6/5/8/7 15
37 6,525,000 9d8+56 6 2/6/5/8/7 16
38 6,750,000 9d8+58 6 2/6/5/8/7 17
39 6,975,000 9d8+60 6 2/6/5/8/7 18
40ToBBG:EE 8,000,000 9d8+62 +1 6 2/6/5/8/7 19
Total 12 19

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