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Cleric

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This page is specifically about clerics in Baldur's Gate II: Shadows of Amn and Baldur's Gate: Enhanced Edition. See Cleric (Baldur's Gate) for this class in Baldur's Gate (game).

Clerics are one of four classes who are able to heal others and one of the four classes which can cast priest spells. They can wear most types of armor, just like warriors—with the exception mages robes. Their ethos prohibits them from using weapons and missiles with sharp points and edges and start with two weapon skill points fewer.

In some ways, clerics are similar to paladins. While paladins may use—and become more skilled with—a wider variety of weapons, they have only one alignment and one race to choose from. The cleric class may be used as a dual- or multi-class option with fighter, mage, or thief.

Character abilitiesEdit

Character ability Min. requirement. Max. requirement
Strength 3 18
Dexterity 3 18
Constitution 3 18
Wisdom 9 18
Intelligence 3 18
Charisma 3 18

Note: For the information of this table the human race was used, because they have no character bonuses/penalties related to race and therefore act like a 'neutral'. For other races this may be slightly different. See Character Abilities for more information.

Turn undeadEdit

Priest and paladins have the ability turn undead creatures. When this mode is activated and undead creatures are in range of the character, there is a possibility they will stop attacking their targets and run away from the character until the effect is worn off. Whenever the priest or paladins gains a level, this mode will become more powerful. Good-aligned priests and paladins may use this mode to destroy the undead instantly, evil-aligned can use it to control the undead of a limited amount of time. After this runs out, the undead will become hostile to the party.

Priest SpellsEdit

Clerics can use priest spells and only the following spells are available to clerics. Some spells are not available for priests, depending on the alignment the character started with, not the alignment the character currently has.

Level 1Edit

Level 2Edit

Level 3Edit

Level 4Edit

Level 5Edit

Level 6Edit

Level 7Edit

Class kitsEdit

​Priest of TalosEdit

Talos is the evil god of storms, destruction, and rebellion. Clerics of the Stormlord warn that Talos must be appeased or he will rain destruction upon the land.

Advantages:

  • May cast Lightning Bolt once per day. Gains one use at level 1 and an additional use every 5 levels thereafter.
  • May cast Storm Shield once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell lasts 1 round per level of the caster. It protects the caster from lightning, fire, cold, and normal missiles.

Disadvantage:

  • Alignment restricted to neutral evil, chaotic evil and chaotic neutral.

Priest of HelmEdit

Followers of the neutral god of watchers and protectors are warriors in their own right and are often seen as defenders of the innocent.

Advantages:

  • May cast True Sight once per day. Gains one use at level 1 and an additional use every 5 levels thereafter
  • May cast Seeking Sword once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell creates a sword in the Cleric's hand that cannot be dropped or unequipped. The sword is enchanted as a +4 weapon and provides a +4 THAC0 bonus, but no damage bonus. It deals 2d4 damage to any target it hits. The weapon sets the Cleric's number of attacks per round to 3 and lasts for 1 round per level. While it is equipped, the wielder cannot cast further spells.

Disadvantage:

  • Alignment restricted to lawful good, lawful neutral, lawful evil, and true neutral.

Priest of LathanderEdit

Lathander is the good god of renewal, creativity, and youth, and is celebrated nearly everywhere. His followers are very popular throughout the realms, and there are numerous wealthy temples devoted to him.

Advantages:

  • May cast Hold Undead once per day. Gains one use at level 1 and an additional use every 5 levels thereafter
  • May cast Boon of Lathander once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell lasts 1 round per level of the caster. It gives the caster a +1 bonus to attack and damage roll, a +1 bonus to all Saving Throws, and 1 extra attack per round. It also protects the recipient from level drain.

Disadvantage:

  • Alignment restricted to lawful good, neutral good, chaotic good, and true neutral.

Priest of TyrEdit

Tyr is the deity of law and justice and is primarily concerned with the punishment of wrongdoers and the general furthering of law and good in the world. The belief in justice through (benevolent) force, or at least armed vigilance, is the reason for Tyr's existence. Tyr holds great prominence in the pantheon due to his position as leader of the Triad, a trio of lawful good gods that are collectively devoted to the concepts of courage, justice, perseverance, relief of suffering, duty, obedience, honor, and to some extent, righteous martyrdom.

Advantages:

  • May cast Acclamation once per day every 5 levels of the caster (starts at 1st level with one use). This spell enables a priest to aid and protect any one being other than themselves. By touch, the caster removes the effects of fear, sleep, feeblemind, unconsciousness, and intoxication, as well as berserk and confused states of mind. In addition, the recipient is protected against spells and other attacks that cause these effects for 1 turn
  • May cast Divine Favor once per day every 10 levels of the caster (starts at 1st level with one use). This spell grants the caster a +1 bonus to hit and damage rolls every 3 levels of the caster. The spell lasts for 2 rounds

Disadvantage:

  • Alignment restricted to lawful good, neutral good, or lawful neutral.

Spell progressionEdit

Spell lvl/

Cleric/Druid lvl

1 2 3 4 5 6+ 7++ Total # of spellslots
1 1 - - - - - - 1
2 2 - - - - - - 2
3 2 1 - - - - - 3
4 3 2 - - - - - 5
5 3 3 1 - - - - 7
6 3 3 2 - - - - 8
7 3 3 2 1 - - - 9
8 3 3 3 2 - - - 11
9 4 4 3 2 1 - - 14
10 4 4 3 3 2 - - 16
11 5 4 4 3 2 1 - 19
12 6 5 5 3 2 2 - 23
13 6 6 6 4 2 2 - 26
14 6 6 6 5 3 2 1 29
15 6 6 6 6 4 2 1 31
16 7 7 7 6 4 3 1 35
17 7 7 7 7 5 3 2 38
18 8 8 8 8 6 4 2 44
19 9 9 8 8 6 4 2 46
20 9 9 9 8 7 5 2 49
21 9 9 9 9 8 6 2 52

Notes: Priest gain additional spell slots for their wisdom, see Character Abilities. +Usable by priest whose wisdom is 17 or higher ++Usable by priest whose wisdom is 18 or higher.

Clerics whose wisdom is lower than 18, can use level 7 spells in Baldur's Gate II: Throne of Bhaal.

Table for experience, hit points and weapon proficiencyEdit

Level Experience required THAC0 Hit dice (d8) Weapon proficiency
1 0 20 1 2
2 1,500 20 2
3 3,000 20 3
4 6,000 18 4 1
5 13,000 18 5
6 27,500 18 6
7 55,000 16 7
8 110,000 16 8 1
9 225,000 16 9
10 450,000 14 9 + 2
11 675,000 14 9 + 4
12 900,000 14 9 + 6 1
13 1,125,000 12 9 + 8
14 1,350,000 12 9 + 10
15 1,575,000 12 9 + 12
16 1,800,000 10 9 + 14 1
17 2,025,000 10 9 + 16
18 2,250,000 10 9 + 18
19 2,475,000 8 9 + 20
20 2,700,000 8 9 + 22 1
21 2,925,000 8 9 + 24
22 3,150,000 6 9 + 26
23 3,375,000 6 9 + 28
24 3,600,000 6 9 + 30 1
25 3,825,000 6 9 + 32
26 4,050,000 6 9 + 34
27 4,275,000 6 9 + 36
28 4,500,000 6 9 + 38 1
29 4,725,000 6 9 + 40
30 4,950,000 6 9 + 42
31 5,175,000 6 9 + 44
32 5,400,000 6 9 + 46 1
33 5,625,000 6 9 + 48
34 5,850,000 6 9 + 50
35 6,075,000 6 9 + 52
36 6,300,000 6 9 + 54 1
37 6,525,000 6 9 + 56
38 6,750,000 6 9 + 58
39 6,975,000 6 9 + 60
40 8,000,000 6 9 + 62 1
Total 12
Note that by level 29 a cleric will have received all the high-level class abilities available to the class.

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