FANDOM


This page is specifically for the cleric class in BG:EESoDBGIIToBBGII:EE.

For the version in BGTotSC, refer to Cleric (Baldur's Gate).

Introduction Edit

Clerics are healers, they are the divine priesthood who cast priest spells. Unlike mages and bards, who scribe scrolls to learn new spells, clerics and druids automatically learn all spells of a spell level once its slot(s) is unlocked, they need to select the spells to be put into the slots, rest before they can cast them.

Clerics can wear most types of armor, with the exception of mage robes, just like warriors. Their ethos prohibits them from using weapons and missiles with sharp points and edges. In some ways, clerics are similar to paladins. While paladins may use—and become more skilled with—a wider variety of weapons, they have only one alignment and one race to choose from.

Cleric may be used as a multi-class or dual-class option with fighter, ranger, mage, or thief.

Character abilities tableEdit

Character Ability Score Minimum Score
Strength 3
Dexterity 3
Constitution 3
Intelligence 3
Wisdom* 9
Charisma 3

During character creation, rolls below the minimum value for the class will be increased to that value. This table uses the values for Humans, other Races have modified ability scores.

*Prime Requisites for Dual-classing.

Special abilities Edit

Turn Undead Edit

Clerics and paladins have the ability turn undead creatures. When this mode is activated and undead creatures are in range of the character, there is a possibility they will stop attacking their targets and run away from the character until the effect is worn off. Whenever the cleric or paladin gains a level, this mode will become more powerful. Good-aligned clerics and paladins may use this mode to destroy the undead instantly while evil-aligned can use it to control the undead for a limited amount of time. After the duration of the effect ends, the undead will become hostile to the party.

Gameplay

  • Vampires spawned by Limited Wish (wisdom 9 or lower) “I wish to be protected from undead right now.” may also be controlled by evil cleric

Holy Symbol Edit

When clerics reaches level 25, they obtain a Holy Symbol ring accessory based on various factors. All Holy Symbols give the wearer +1 Strength, +5% Magic Resistance and 1 extra 6th & 7th spell slots (only if already unlocked), their effects are cumulative.

If your clerics have gained enough XP for level 25, check their inventory first before level them up to make sure there aren’t a Holy Symbol of the same type they’re going to get, else you won’t get the new symbol.

Symbol Obtained by kitted clerics Obtained by unkitted clerics of Not usable by unkitted clerics of
Holy Symbol of Talos ​Priest of Talos Chaotic Neutral, Neutral Evil, Chaotic Evil Good alignment & any Lawful
Holy Symbol of Helm Priest of Helm Lawful Neutral, True Neutral, Lawful Evil Any Chaotic
Holy Symbol of Lathander Priest of Lathander Good alignment Evil alignment
Holy Symbol of Tyr Priest of Tyr Evil alignment & any Chaotic

Gameplay

  • There’s a trick to obtain a different type of the Holy Symbol: Fully fill the cleric’s inventory with other items, level the cleric to 25, appears on the ground an unnamed “red” item which will turn into a specific type of the symbol depending on who picks it up. If the picker is non-cleric or an unkitted cleric, the alignment will affect the symbol type just like the unkitted clerics; if the picker is a kitted cleric, the symbol will associate with their gods

Cleric spellsEdit

Paladins access to cleric spells up to spell level 4, cells in forty-four shades of grey are cleric specific spells, which are not usable by druids, rangers, or shamans.

Spell level 1 2 3 4 5 6 7
Armor of Faith Aid Animate Dead Animal Summoning I Animal Summoning II Aerial Servant Confusion
Bless Barkskin Cure Disease Cause Serious Wounds Cause Critical Wounds Animal Summoning III Earthquake
Comman​​​d Chant Cure Medium Wounds Cloak of Fear Champion's Strength Blade Barrier Finger of Death
Cure Light Wounds Draw Upon Holy Might Dispel Magic Cure Serious Wounds Chaotic Commands Bolt of Glory Fire Storm
Detect Evil Find Traps Glyph of Warding Death Ward Cure Critical Wounds Conjure Animals Gate
Doom Flame Blade Holy Smite
(go​od or neutral alignment)
Defensive Harmony Flame Strike False Dawn Greater Restoration
Magical Stone Hold Person Invisibility Purge Farsight Greater Command Harm Holy Word
(good or neutral alignment)
Protection from Evil Know Alignment Miscast Magic Free Action Magic Resistance Heal Regeneration
Remove Fear Resist Fire and Cold Protection from Fire Holy Power Mass Cure Physical Mirror Resurrection
Sanctuary Silence, 15' Radius Remove Curse Lesser Restoration Raise Dead Sol's Searing Orb Shield of the Archons
Shillelagh Slow Poison Remove Paralysis Mental Domination Repulse Undead Wondrous Recall Sunray
Spiritual Hammer Rigid Thinking Negative Plane Protection Righteous Magic Symbol, Death
Strength of One Neutralize Poison Slay Living Symbol, Fear
Unholy Bli​g​ht
(evil or neutral alignment)
Poison True Seeing Symbol, Stun
Zone of Sweet Air Protection from Evil, 10' Radius Unholy Word
(evil or neutral alignment)
Protection from Lightning

Class kits Edit

Cleric Edit

The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. Though Clerics are both protectors and healers, they are not purely defensive - when evil threatens, the Clerics are well suited to seek ti out an its own ground and destroy it. The opposite is true of evil Clerics as well, and there re also many variations in between.

Class features:

  • May wear helmets
  • May wear any armor
  • May only use non-bladed, non-piercing weapons (war hammer, club, flail, mace, quarterstaff, sling)
  • May only become Proficient (one slot) in any weapon class
  • May only become Proficient (one slot) in any fighting style
  • May Turn Undead
  • May cast priest spells
  • Hit Die: d8
  • Prime Requisites For Dual-Classing: Wisdom

Gameplay

​Priest of Talos Edit

Talos is the evil god of storms, destruction, and rebellion. Clerics of the Stormlord warn that Talos must be appeased or he will rain destruction upon the land.

Advantages:

  • May cast Lightning Bolt once per day. Gains one use at level 1 and an additional use every 5 levels thereafter
  • May cast Storm Shield once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell lasts 1 round per level of the caster. It protects the caster from lightning, fire, cold, and normal missiles

Disadvantages:

  • Alignment restricted to neutral evil, chaotic evil, and chaotic neutral

Gameplay

Priest of Helm Edit

Followers of Helm, the neutral god of watchers and protectors are warriors in their own right and are often seen as defenders of the innocent.

Advantages:

  • May cast True Sight once per day. Gains one use at level 1 and an additional use every 5 levels thereafter
  • May cast Seeking Sword once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell creates a sword in the Cleric's hand that cannot be dropped or unequipped. The sword is enchanted as a +4 weapon and provides a -4 THAC0 bonus, but no damage bonus. It deals 2d4 damage to any target it hits. The weapon sets the Cleric's number of attacks per round to 3 and lasts for 1 round per level. While it is equipped, the wielder cannot cast further spells

Disadvantages:

  • Alignment restricted to lawful good, lawful neutral, lawful evil, and true neutral

Gameplay

Priest of Lathander Edit

Lathander is the good god of renewal, creativity, and youth, and is celebrated nearly everywhere. His followers are very popular throughout the realms, and there are numerous wealthy temples devoted to him.

Advantages:

  • May cast Hold Undead once per day. Gains one use at level 1 and an additional use every 5 levels thereafter
  • May cast Boon of Lathander once per day. Gains one use at level 1 and an additional use every 10 levels thereafter. This spell lasts 1 round per level of the caster. It gives the caster a -1 bonus to THAC0 and +1 bonus to damage roll, a -1 bonus to all Saving Throws, and 1 extra attacks per round. It also protects the recipient from level drain. The effects are cumulative.

Disadvantage:

  • Alignment restricted to lawful good, neutral good, chaotic good, and true neutral

Gameplay

Priest of Tyr (EE only)Edit

Tyr is the deity of law and justice and is primarily concerned with the punishment of wrongdoers and the general furthering of law and good in the world. The belief in justice through (benevolent) force, or at least armed vigilance, is the reason for Tyr's existence. Tyr holds great prominence in the pantheon due to his position as leader of the Triad, a trio of lawful good gods that are collectively devoted to the concepts of courage, justice, perseverance, relief of suffering, duty, obedience, honor, and to some extent, righteous martyrdom.

Advantages:

  • May cast Acclamation once per day every 5 levels of the caster (starts at 1st level with one use). This spell enables a priest to aid and protect any one being other than themselves. By touch, the caster removes the effects of fear, sleep, feeblemind, unconsciousness, and intoxication, as well as berserk and confused states of mind. In addition, the recipient is protected against spells and other attacks that cause these effects for 1 turn
  • May cast Divine Favor once per day every 10 levels of the caster (starts at 1st level with one use). This spell grants the caster a -1 bonus to THAC0 and +1 bonus to damage rolls every 3 levels of the caster. The spell lasts for 2 rounds

Disadvantage:

  • Alignment restricted to lawful good, neutral good, or lawful neutral

Gameplay

High-level class abilities Edit

Single class clerics start to gain one HLA point per level starting level 22, these HLAs are quest level spells which are scribed into level 7 spellbook once picked, thus may only need to be selected once.

Spell progression Edit

Clerics gain additional spell slots based on their wisdom.

Spell lvl/

Cleric lvl

1 2 3 4 5 6^ 7^^ Total # of
spell slots
1 1 1
2 2 2
3 2 1 3
4 3 2 5
5 3 3 1 7
6 3 3 2 8
7BG 3 3 2 1 9
8TotSCBG:EE 3 3 3 2 11
9 4 4 3 2 1 14
10SoD 4 4 3 3 2 16
11 5 4 4 3 2 1 19
12 6 5 5 3 2 2 23
13 6 6 6 4 2 2 26
14 6 6 6 5 3 2 1 29
15 6 6 6 6 4 2 1 31
16 7 7 7 6 4 3 1 35
17 7 7 7 7 5 3 2 38
18 8 8 8 8 6 4 2 44
19 9 9 8 8 6 4 2 46
20 9 9 9 8 7 5 2 49
21BGII 9 9 9 9 8 6 2 52
22 9 9 9 9 8 6 3 53
23-25 9 9 9 9 9 7 3 55
26-27 9 9 9 9 9 8 3 56
28-30 9 9 9 9 9 8 4 57
31-33 9 9 9 9 9 8 5 58
34-37 9 9 9 9 9 8 6 59
38-40ToBBGII:EE 9 9 9 9 9 8 7 60

^Usable by priest whose wisdom is 17 or higher
^^Usable by priest whose wisdom is 18 or higher

The above restrictions do not apply to ToB and EE.

Table for experience, hit points and weapon proficiencyEdit

Level Experience required Hit Dice Weapon Proficiency THAC0 Saving ThrowsD/W/P/B/S Holy Symbol No. of HLA
1 0 1d8 +2 20 10/14/13/16/15
2 1,500 2d8 20 10/14/13/16/15
3 3,000 3d8 20 10/14/13/16/15
4 6,000 4d8 +1 18 9/13/12/15/14
5 13,000 5d8 18 9/13/12/15/14
6 27,500 6d8 18 9/13/12/15/14
7BG 55,000 7d8 16 7/11/10/13/12
8TotSCBG:EE 110,000 8d8 +1 16 7/11/10/13/12
9 225,000 9d8 16 7/11/10/13/12
10SoD 450,000 9d8+2 14 6/10/9/12/11
11 675,000 9d8+4 14 6/10/9/12/11
12 900,000 9d8+6 +1 14 6/10/9/12/11
13 1,125,000 9d8+8 12 5/9/8/11/10
14 1,350,000 9d8+10 12 5/9/8/11/10
15 1,575,000 9d8+12 12 5/9/8/11/10
16 1,800,000 9d8+14 +1 10 4/8/7/10/9
17 2,025,000 9d8+16 10 4/8/7/10/9
18 2,250,000 9d8+18 10 4/8/7/10/9
19 2,475,000 9d8+20 8 2/6/5/8/7
20 2,700,000 9d8+22 +1 8 2/6/5/8/7
21BGII 2,925,000 9d8+24 8 2/6/5/8/7
22 3,150,000 9d8+26 6 2/6/5/8/7 1
23 3,375,000 9d8+28 6 2/6/5/8/7 2
24 3,600,000 9d8+30 +1 6 2/6/5/8/7 3
25 3,825,000 9d8+32 6 2/6/5/8/7 Holy Symbol obtained 4
26 4,050,000 9d8+34 6 2/6/5/8/7 5
27 4,275,000 9d8+36 6 2/6/5/8/7 6
28 4,500,000 9d8+38 +1 6 2/6/5/8/7 7
29 4,725,000 9d8+40 6 2/6/5/8/7 8
30 4,950,000 9d8+42 6 2/6/5/8/7 9
31 5,175,000 9d8+44 6 2/6/5/8/7 10
32 5,400,000 9d8+46 +1 6 2/6/5/8/7 11
33 5,625,000 9d8+48 6 2/6/5/8/7 12
34 5,850,000 9d8+50 6 2/6/5/8/7 13
35 6,075,000 9d8+52 6 2/6/5/8/7 14
36 6,300,000 9d8+54 +1 6 2/6/5/8/7 15
37 6,525,000 9d8+56 6 2/6/5/8/7 16
38 6,750,000 9d8+58 6 2/6/5/8/7 17
39 6,975,000 9d8+60 6 2/6/5/8/7 18
40ToBBGII:EE 8,000,000 9d8+62 +1 6 2/6/5/8/7 19
Total 12 19

Stronghold Edit

Cleric stronghold is open to the divine protagonists once they help their church destroyed the Unseeing Cult.

Gameplay (community) Edit

~Write your insights below, different from Gameplay section above, you may use your signatures, example page~

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.