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The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class.

As with all multi-class options haves some major advantages and disadvantages. The main advantage is that are being able to cast spells from both spellbooks, have a wider selection of weapons than single-class mages and are able to wear almost every piece of armor, headgear and shields. One major disadvantages are that the Cleric/Mage cannot cast mage spells while wearing body armor other than mage robes or Elven Chain Mail. In addition, Cleric/Mages can only become proficient with any weapon type. Cleric/Mages also level-up at a slower pace than single-class characters which affects their spell progression (for example, in BG 1 the mage is not able to cast lvl 5 spells, because of the experience cap). From the cleric's perspective this multi-class also gets less hit points than any single-class cleric.

As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.

Character AbilitiesEdit

Character ability Min. requirement. Max. requirement
Strength 3 18
Dexterity 3 18
Constitution 3 18
Wisdom 9 18
Intelligence 9 18
Charisma 3 18

Note: This table needs to be corrected for half-elves and gnomes. See Character Abilities for more information. Human clerics need 15 Wis and 17 Int to dual-class to a mage, while human mages need 15 Int and 17 Wis to dual-class to a cleric.

Abilities of the cleric and the mageEdit

Turn undeadEdit

Clerics have the ability turn undead creatures. When this mode is activated and the undead creatures are in range of the character, there is a possibility to stop attacking their targets and run away from the character until the effect is worn off. Whenever the priest or paladins gains a level, this mode will become more powerful.

Priest spellsEdit

Clerics can use priest spells and only the following spells are available to clerics. Priest cannot use lvl 5 spells in the game of Baldur's Gate unlike druids, who need less experience to reach the higher levels.

List of Cleric SpellsEdit

Level 1Edit

Level 2Edit

Level 3Edit

Level 4Edit

Level 5Edit

Level 6Edit

Level 7Edit


Priest spell progressionEdit

Spell lvl/ Cleric lvl

1 2 3 4 5 6+ 7++ Total # of spellslots
1 1 - - - - - - 1
2 2 - - - - - - 2
3 2 1 - - - - - 3
4 3 2 - - - - - 5
5 3 3 1 - - - - 7
6 3 3 2 - - - - 8
7 3 3 2 1 - - - 9
8 3 3 3 2 - - - 11
9 4 4 3 2 1 - - 14
10 4 4 3 3 2 - - 16


Notes: Clerics gain additional spell slots for their wisdom, see Character Abilities. +Usable by priest whose wisdom is 17 or higher ++Usable by priest whose wisdom is 18 or higher.










Mage spellsEdit

Available at Wizard Spellbook (Baldur's Gate II) and Wizard Spellbook (Baldur's Gate).

Mage spell progressionEdit

Spell lvl/

Wizard lvl

1 2 3 4 5 6 7

Total # of

spellslots

1 1 - - - - - 1
2 2 - - - - - - 2
3 2 1 - - - - - 3
4 3 2 - - - - - 5
5 4 2 1 - - - - 7
6 4 2 2 - - - - 8
7 4 3 2 1 - - 10
8 4 3 3 2 - - - 12
9 4 3 3 2 1 - - 13


Cleric / Illusionists gain one extra spellslot for each level, but this comes at the cost of not being able to cast spell from Necromancy.

Experience tableEdit

Level Experience (cleric) Experience (mage) Note
1 0 0
2 1,500 2,500
3 3,000 5,000
4 6,000 10,000
5 13,000 20,000
6 27,500 40,000 Highest level for this multi-class with Baldur's Gate.
7 55,000 60,000 Highest level for this multi-class with the Baldur's Gate expansion pack.
8 110,000 90,000 Not possible to reach.
9 225,000 135,000 Not possible to reach.
10 450,000 250,000 Not possible to reach.

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