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Cleric / Ranger

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Cleric / Ranger is a multi-class for half-elves and a dual class combination with many helpful abilities of both classes combined. In the perceptive of the cleric, he gains a better weapon proficiency system, many new abilities, a higher minimal character ability points which increases the total number of the character, and more hitpoints due to the higher roll of the ranger and constitution modifier for warriors. Because rangers can access the Priest spellbook from druids at level 8, the cleric can also use all spells which druids can use from level 1 up to 7. In Baldur's Gate 2 Enhanced Edition however this requires you to modify the games baldur.ini file. The weapons that may be used by this class are still limited to the cleric's ethos.

This class combination is very similar to Fighter / Cleric, but the latter class combination offers only a higher strength number, constitution modifier for warriors and a better weapon proficiency system in the perceptive of the cleric, but this class combination has a lower level up experience for the warrior than Cleric / Ranger.

Notes on Dual-ClassingEdit

In general, it's better to start as a Ranger when making a dual-class Cleric / Ranger combination, because you have a better fighter at the lower levels and at the higher levels, you have a good fighter who can cast a lot of priest spells, but note that spending proficiency points for weapons clerics can't use are wasted when dual-classing to a Cleric / Ranger. The other way around, you end up with a fighter who has less hitpoints than a pure ranger and can cast as many or a few more priest spells and may have access to higher level spells than a ranger has.

Starting as a cleric in the dual-class combination, a player can combine only the Priest of Lathander class kit with a ranger, due to the alignment requirement of the ranger.

While it's possible to combine any ranger class kit with a cleric, the Beast Master and the Archer class kit are not advised to pick. The Archer kits limits proficiencies in melee weapons to one point and the character can only wear leather armor as body armor, and the bonuses with ranged weapons are only available when using slings.

The Beast Master kit combined with the cleric's ethos limits the class combination array of weapons to clubs, quarter staffs and slings.

Additionally, both classes can encounter issues with their proficiencies as they may be unable to spend proficiency points due to their restrictions.

The Stalker class does limit the body to only leather armor, but the bonuses of the class can outweigh this penalty. However this dual-class combination will apply backstab multiplier only to clubs and quarterstaffs. Attempting to backstab with any other weapon type will deal normal damage.

Character abilities table.Edit

Character ability Min. requirement. Max. number
Strength 13 18
Dexterity 13 18
Constitution 14 18
Wisdom 14 18
Intelligence 3 18
Charisma 3

18

Note: For this table, the human race was used, as they don't have any penalties or bonuses to character abilities. This may slightly differ for half-elves.

Abilities of the cleric and the ranger.Edit

Charm animal/personEdit

Rangers can charm animals and persons to prevent fights or to gain advantages. This ability becomes available at lvl 3.

Hide in ShadowEdit

All rangers and thieves can hide in shadows if they wear leather armor or no armor. Every ranger starts with 25%+ racial bonus+ (not confirmed) dexterity bonus at level 1 to successfully hides in shadows.The chance to hide succesfully in the shadow depends on the time, at night this is much easier to than at daylight, whether the thief is standing in a shadow or not and the chance in percentage to hide in shadow from the character self.

Turn undead
Priest&paladins have the ability turn undead creatures. When this mode is activated and the undead creatures are in range of the character, there is a possibility to stop attacking their tagets and run away from the character until the effect is worn off. Whenever the priest or paladins gains a level, this mode will become more powerful. Good-aligned priests and paladins may use this mode to destroy the undead instantly, evil-aligned can use it to control the undead of a limited amount of time. After this runs out, the undead will become hostile to the party.

Priest SpellsEdit

For the complete list of spell, see Spells (Baldur's Gate II). For the complete list of spells that can be used by druids, clerics and rangers, see Priest Spellbook (Baldur's Gate II). This multi-class can use all priest spell available from lvl 1 to 7. Level 5 spells cannot be unlocked due to the experience points needed for the priest and the limitation of the experience gap of 161,000 in Baldur's Gate and Baldur's Gate: Enhanced Edition.

Spell progressionEdit

Spell lvl/

Cleric lvl

1 2 3 4 5 6+ 7++ Total # of spellslots
1 1 - - - - - - 1
2 2 - - - - - - 2
3 2 1 - - - - - 3
4 3 2 - - - - - 5
5 3 3 1 - - - - 7
6 3 3 2 - - - - 8
7 3 3 2 1 - - - 9
8 3 3 3 2 - - - 11
9 4 4 3 2 1 - - 14
10 4 4 3 3 2 - - 16
11 5 4 4 3 2 1 - 19
12 6 5 5 3 2 2 - 23
13 6 6 6 4 2 2 - 26
14 6 6 6 5 3 2 1 29
15 6 6 6 6 4 2 1 31
16 7 7 7 6 4 3 1 35
17 7 7 7 7 5 3 2 38
18 8 8 8 8 6 4 2 44
19 9 9 8 8 6 4 2 46
20 9 9 9 8 7 5 2 49
21 9 9 9 9 8 6 2 52

Notes: Priest gain additional spell slots for their wisdom, see Character Abilities. +Usable by priest whose wisdom is 17 or higher ++Usable by priest whose wisdom is 18 or higher.


























Weapon SpecializationEdit

Rangers can invest a maximum of two points into proficiency instead of only one point compared to the other non-warrior classes. It also raises the starting proficiency point from two to four.

Racial enemyEdit

Rangers tend to focus on a particular animal, having a +4 attack roll versus the racial enemy. But they have -4 encounter reaction against that enemy, increasing the chance of meeting their enemy. It can be applied to only of the creatures listed below in Baldur's Gate. When importing a character from the original Baldur's Gate with or without the expansion pack to Shadows of Amn, the player can reselect the racial enemy. The following are available in Baldur's Gate and Tales of the Sword Coast:

In Baldur's Gate 2: Shadows of Amn and the conclusive expansion Throne of Bhaal, the list is the following one below:

Weapon SpecializationEdit

Rangers can invest a maximum of two points into proficiency instead of only one point compared to the other classes. It also raises the starting proficiency point from two to four.

Table for experience, hit dice and weapon proficiency.Edit

Level Experience cleric Experience ranger Hit Dice ranger Hit dice cleric Weapon proficiency ranger Weapon proficiency cleric
1 0 0 1d10 1d8 4 2
2 1,500 2,250 2d10 2d8
3 3,000 4,500 3d10 3d8 +1
4 6,000 9,000 4d10 4d8 +1
5 13,000 18,000 5d10 5d8
6 27,500 36,000 6d10 6d8 +1
7 55,000 75,000 7d10 7d8
8 110,000 150,000 8d10 8d8 +1
9 225,000 300,000 9d10 9d8 +1
10 450,000 600,000 9d10 + 3 9d8 +2
11 675,000 900,000 9d10 + 6 9d8 +4
12 900,000 1,200,000 9d10 + 9 9d8 +6 +1 +1
13 1,125,000 1,500,000 9d10 + 12 9d8 +8
14 1,350,000 1,800,000 9d10 + 15 9d8 +10
15 1,575,000 2,100,000 9d10 + 18 9d8 +12 +1
16 1,800,000 2,400,000 9d10 + 21 9d8 +14 +1
17 2,025,000 2,700,000 9d10 + 24 9d8 +16
18 2,250,000 3,000,000 9d10 + 27 9d8 +18 +1
19 2,475,000 3,300,000 9d10 + 30 9d8 +20
20 2,700,000 3,600,000 9d10 + 33 9d8 +22 +1
21 2,925,000 3,900,000 9d10 + 36 9d8 +24 +1
22 3,150,000 4,200,000 9d10 + 39 9d8 +26
23 3,375,000 4,500,000 9d10 + 42 9d8 +28
24 3,600,000 4,800,000 9d10 + 45 9d8 +30 +1 +1
25 3,825,000 5,100,000 9d10 + 48 9d8 +32
26 4,050,000 5,400,000 9d10 + 51 9d8 +34
27 4,275,000 5,700,000 9d10 + 54 9d8 +36 +1
28 4,500,000 6,000,000 9d10 + 57 9d8 +38 +1
29 4,725,000 6,300,000 9d10 + 60 9d8 +40
30 4,950,000 6,600,000 9d10 + 63 9d8 +42 +1
31 5,175,000 6,900,000 9d10 + 66 9d8 +44
32 5,400,000 7,200,000 9d10 + 69 9d8 +46 +1
33 5,625,000 7,500,000 9d10 + 72 9d8 +48 +1
34 5,850,000 7,800,000 9d10 + 75 9d8 +50
35 6,075,000 Not possible to reach, without a modification of the Experience Point Cap.

8,100,000

9d10 + 78 9d8 +52
36 6,300,000 8,400,000 9d10 + 81 9d8 +54 +1 +1
37 6,525,000 8,700,000 9d10 + 84 9d8 +56
38 6,750,000 9,000,000 9d10 + 87 9d8 +58
39 6,975,000 9,300,000 9d10 + 90 9d8 +60 +1
40 8,000,000 9,600,000 9d10 + 93 9d8 +62 17 in total. +1. 12 in total.

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