With the Command spell, the caster causes 1 creature to fall asleep for 1 round. Creatures with 6 or more hit dice might make a save vs. spell to negate the spell effects.
Note: Spell descriptions shown in-game often differ significantly from their actual in-game implementations.
This spell enables the priest to command another creature to "die" (sleep) for a single round. At the end of the round, the creature awakens and is unharmed.