Creeping Doom allows the caster to call forth insects to attack the enemies. Invisibility offers no protection against the spread.


When the caster utters the spell Creeping Doom, he calls forth a horde of venomous, biting and stinging arachnids, insects, and myriapods. This carpet-like mass swarms over a large area, spreading to all creatures within 30 ft. of the target. Those trapped by the insects suffer 2 points of damage each second and a spell failure rate of 100%. For each round the victim remains inside the cloud, he must make a Save vs. Spell at -2 or run away in fear for one round. The advantage of Creeping Doom over the 5th-level counterpart Insect Plague is that it does twice as much damage in half the amount of time.