Note: Spell descriptions shown in-game often differ significantly from their actual in-game implementations.
Cure Light Wounds
When casting this spell and laying <PRO_HISHER> hand upon a creature, the priest causes 1d8 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin. Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal—or can be cured—just as any normal injury.