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Dexterity is one of the six ability scores, a minimum natural score of 15 or 17 is required for ranger and thief dual-class combinations.

The scores adjust missile weapon THAC0, including throwing daggers, hammers and axes, it also modifies Armor Class, making a character with a high score more difficult to be hit by physical attacks.

Dexterity has a factor in thieving skills as well, the effects don't limit to thief class.

Scores tableEdit

Negative thieving skill values after the adjustments do not inflect penalties - they act as 0, but you do need to overcome them to get positive values.

Dexterity

Ranged THAC0 adj

Armor Class adj Pick Pockets adj Open Locks adj Find/Disarm Traps adj Move Silently adj Hide In Shadows adj Set Traps adj
before SoA after SoA before SoA after SoA
1 +6 +5 -15 -10 -10 -20 -10 -10
2 +4 +4
3 +3 +4 +3
4 +2 +3 +2
5 +1 +2 +1
6 0 +1 0
7 0
8
9
10 -10 -5 -15 -5
11 -5 0 -5 -10 0 -5
12 0 0 -5 0
13 0
14
15 -1
16 -1 -2 +5
17 -2 -3 +5 +10 +5
18 -2 -4 +10 +15 +5 +10 +5
19 -3 -4 +15 +20 +10 +15 +10
20 -3 -4 +20 +25 +15 +18 +15
21 -4 -5 +25 +30 +20 +20 +20
22 -4 -5 +30 +35 +25 +23 +25
23 -5 -4 -5 +35 +40 +30 +25 +30
24 -6 -5 -6 +40 +45 +35 +30 +35
25 -7 -5 -6 +45 +50 +40 +35 +40

For scaling of each weapon type, refer to Weapon Class.

Dexterity score altering Edit

Permanent boosts Edit

Permanent penalties Edit

Temporary boosts Edit

Potions Edit

Equipment Edit

Spells Edit

  • Draw Upon Holy Might - increases dexterity as well as strength and constitution by 1 per 3 character's level. The spell is in cleric's lv2 spellbook, also available as a "good" Bhaal power through dreams

Sources & referencesEdit

  • Baldur's Gate game manual
  • Baldur's Gate II: Shadows of Amn game manual

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