Dread Wolves belong to the family of Wolves and are beasts in the original games and the Baldur's Gate II: Enhanced Edition, but count as undead in the Baldur's Gate: Enhanced Edition. They are commonly encountered at cliffs and in the grasslands and plains of the Sword Coast, where they are generally thought to be the toughest of their kin, and should be avoided at the start of the journey – which, however, isn't always possible. At most times they are accompanied by weaker wolves, it only seldom happens that an entire group of Dread ones attacks together. In Shadows of Amn they only may spawn in one location, Firkraag's Maze, if a certain trap isn't disarmed. They can wake a resting party in the Heretic Temple.
- For the specific variant, found in Siege of Dragonspear locations, see Dread Wolf (Siege of Dragonspear).
- Although not having any body protection, Dread Wolves come with a natural armor of 6, which is 4 below the usual standard, simulating Hide Armor (without modifiers).
- They have natural resistances of 50% against electricity and even 100% against cold damage. In the original Shadows of Amn they are completely immune to Lightning Bolts.
- Their (unvisible, undroppable and unstealable) equipment gives them a further 100% resistance and immunity against poison alongside with immunities to
Baldur's Gate (1998)
This icon stands for classic Baldur's Gate without Tales of the Sword Coast installed
This icon stands for Tales of the Sword Coast content of classic Baldur's Gate
BG: EE (2012)
This icon stands for Baldur's Gate: Enhanced Edition without Siege of Dragonspear installed
BG: EE: SoD
This icon stands for the Siege of Dragonspear campaign of Baldur's Gate: Enhanced Edition
BG II: SoA
This icon stands for the Shadows of Amn campaign of classic Baldur's Gate II
BG II: EE: SoA
This icon stands for the Shadows of Amn campaign of Baldur's Gate II: Enhanced Edition
- With their teeth they attack with a THAC0 of 15, doing 1d10 piercing damage at a 1 ft range and zero speed, but without any bonuses.
- In the Baldur's Gate: Enhanced Edition (also with an installed Siege of Dragonspear) their status was changed from common "beasts" – the same as their weaker relatives, the Dire Wolves – to undead, which affects the usefulness of many spells and items.
- If several opponents are considered as the "nearest" enemy, Dread Wolves first deal with clerics.