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Dreppin

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Dreppin is a male fighter who can be found looking after his cow, Nessie, in Candlekeep in the Prologue stage. When you first speak to him, he tells you where to find Phlydia's lost book, whether or not you have already picked up the quest Phlydia's Book by speaking to her.

He has a quest of his own, which he will not tell you about until you speak to him a second time. The lesson here, if there be one, is that persistence sometimes pays off.

His "plans for you" never amount to anything more than having you find medicine for his ailing cow. The lesson here, if there be one, is never trust an NPC.

Nessie

Nessie, Dreppin's sick cow.

Phlydia left one of her books in here again. It's in the hay, there, beside the cow. If you could run it over to her and then come back, I've got some plans for you.

–Dreppin, the first time you speak to him, if you have not yet found Phlydia's lost book

Phlydia left one of her books in... oh, you have it already. If you could run it over to her and then come back, I've got some plans for you.

–Dreppin, the first time you speak to him, if you have already found Phlydia's lost book, (possibly only in BG:EE)

Nice day, ain't it? Too bad Nessa, here, ain't enjoyin' it, though, her bein' sick 'n' all. I need to get her one of them potions of antidote off Hull. He stayed up drinkin' last night and got hauled outa bed to man the gates early this morning so I bet he's got a few of them lyin' around somewheres.

–Dreppin initiates a side quest when you speak to him again

Heh, yer a wonder, you are. Stick with me and we'll go far... Well, okay, stick with me and we'd prob'ly never leave the walls of Candlekeep, would we... Hmm, good thing you ain't wearin' none of that metal armor, though, as I hear that the bandits out there would just as soon kill you as look at you to get it off your back. I just hope this whole iron crisis business is wrapped up soon.

...OR...

Heh, yer a wonder, you are. Stick with me and we'll go far... Well, okay, stick with me and we'd prob'ly never leave the walls of Candlekeep, would we... They say the bandits out there aren't after gold and gems anymore but just plain old iron. It's one of them whatchamacallits, paradoxes or whatever: It's dangerous so you want to wear some good solid plate and carry an axe that'd make Tempus jealous but, rather than protectin' ya, it just makes everyone want a piece of you, right? Given my druthers, I guess I'd rather stay right here...

–Dreppin, when you bring an Antidote

SubquestsEdit

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