FANDOM


Thy decency is refreshing when so many we meet are..... lacking

Dynaheir is a lawful good human invoker and a potential companion.BGTotSCBG:EESoD

Dynaheir is one of the canon party members who adventured with the Gorion's Ward during the events of Baldur's Gate, alongside with Imoen, Jaheira, Khalid and Minsc.

Baldur's Gate & Tales of the Sword CoastEdit

Dynaheir and Minsc were originally sent to the Sword Coast as part of Minsc's 'dajemma' - a journey of self-discovery, during which he must protect her, gaining new insights and experiences in distant lands as a sort of 'rite of passage'. Unfortunately Dynaheir got separated from him, imprisoned at the Gnoll Stronghold.

Recruitment Edit

Dynaheir is available to recruit from Baldur's Gate Chapter 2. Join with Minsc in Nashkel of his rescue attempt or look for her yourself in Gnoll Stronghold then bring her back to him, either way she has to pair with Minsc if you want to keep her. Alternatively, Edwin is also searching for a group in Nashkel with whom he can reach the ,though he wishes to kill her in revenge for an unspecified wrong.

Gameplay Edit

With a constitution score of 16, receiving the highest HP bonus a non-warrior class can get, capable of offensive magics such as Fireball at the time of joining, with the practical Slow Poison as a special ability at her disposal, Dynaheir is solid add on to the party. She's also the only Invoker in games, a specialist mage who gains one extra spell per spell level, but unable to master some late game shiners - enchantment spells like Greater Malison.

She has no items when she joins the party.

  • In Enhanced Editions, companions who are under-leveled at the time of joining will be given a certain amount of experience points (XP) for you to manually level them up to gain more control of their status.
Starting levels
Average party level Level XP Gold Hit Points Weapon Proficiencies Equipment Known Spells
1.00 - 1.99 1 452 0 6 (Max possible:4+2)
  • Sling +
2.00 - 2.99 2 2638 0 11 (Max possible:8+4)
3.00 - 4.99 4 11003 0 21 (Max possible:16+8)
5.00+ 6 40653 0 31 (Max possible:24+12)
  • Sling +
  • Quarterstaff +

In-game biographyEdit

When asked about her past, DYNAHEIR has very little to say. She is apparently from the far-eastern nation of Rashemen, and has come to the west with a bodyguard known as Minsc.
Minsc is on his dajemma, a rite of passage, and it appears that she may be involved in something similar. Of this, she will only state that great things are foretold for the Sword Coast.
She seems very sure of herself, is possessed with an old-world sensibility, and is very demanding of her companions. She has expressed concerns about the sanity of her bodyguard, though she has an obvious respect for him and will not go far from his side.

QuotesEdit

DYNAH02
These odds are idiocy! Retreat! Morale failure
DYNAH04
This group shows promise exceptional. Happy
DYNAH05
Must I watch over this group as a nanny the child?! Unhappy-annoyed
DYNAH06
I cannot abide by this decision! 'Tis idiocy! Unhappy-serious
DYNAH07
Thy manner is inexplicably evil! I take my leave! Unhappy-break
DYNAH08
A wise choice to appoint the wiser. Leader
DYNAH09
*yawn* Magic does not nest well in a tired mind. I must sleep. Tired
DYNAH10
Might we move on? Bored
DYNAH03
For right! And I always am! Battlecry1
DYNAH38
Damage
DYNAH11
By the Three, I—I do not feel well inside. Hurt
DYNAH39
Dying
DYNAH13
Oh, such bustle! Why, the cities of Rashemen are empty compared. City
DYNAH17
Thy called? Select1
DYNAH18
Whatever thy need. Select2
DYNAH19
Thy wish my ear? Select3
DYNAH20
As directed. Action1
DYNAH21
No less than done. Action2
DYNAH22
As well as I can. Action3
DYNAH23
Go here! Do that! What about MY needs? Action4
DYNAH24
These boots were made for walking, and that's just what they'll do. Action5
DYNAH25
Who art thou to touch me like you know me?! Action6
DYNAH26
Watch thee where thy place that pointer! Action7
DYNAH27
Ugh... Must thou keep that rodent so close? 'Tis surely unclean. Interaction1
DYNAH28
Stand easy, Minsc! Thy needs not be so motherly.

Interaction2

DYNAH29
Evil to thy cause? Perhaps. However, those of decent nature know otherwise.

Interaction3

DYNAH30
Any protection would be courtesy, not necessity. My power is no less than thine!

Interaction4

DYNAH31
Thou shalt not question my will once I present thy neck to the othlor!

Interaction5

DYNAH35
I'll thank thee to remain upwind. 'Tis hard to cast spells while I gag. Insult1
DYNAH37
Thy decency is refreshing when so many we meet are... lacking. Compliment1
DYNAH36
I should keep an eye towards Edwin. One can only expect treachery from his kind. Special1
DYNAH40
No more mistakes, people! We can afford no more losses! To death-general
DYNAH41
Minsc! Minsc... His mighty berserker wrath will not go unremembered. To death-Minsc
DYNAH33
Thou art right indeed. After my own heart. To compliment1
DYNAH34
Thou art fluent in compliments. Some might say effluent.

To compliment2

DYNAH32
I pray thee did not kiss thy mother with that mouth. To insult1

(Reputation; post-break) "If thou dost no longer desire my companionship, then so be it. I shall not force myself where I am not wanted."

Baldur's Gate: Siege of Dragonspear Edit

Recruitment Edit

Dynaheir is available to recruit from Chapter 7 (SoD). She is found alongside with Minsc on the second floor of Three Old Kegs, after a short catch-up, they'll join your march towards the Dragonspear Castle against Caelar Argent's crusades, and like in BG1, She has to pair with Minsc.

Related quests Edit

Near the entrance to the Underground River caverns, you'll meet Julann and Rigah, a Wychalarn and a knight who are also on dejemma from Rashemen, they're considering joining the crusade. You have the following ways to deal with them:

  1. Simply leave them. You'll have to face them later during the Dragonspear Castle assault in Chapter 11.
  2. Kill them. You receive -1 point of reputation, 6000 XP, Dragon Blade +3 and other minor loots for the battle.
  3. Let them join the crusade. Dynaheir must be in party this way. You still earn 6000 XP but have to face them later like the way 1.
  4. Make Rigah turn against Julann. Dynaheir and Minsc must be in party and have talked to Rigah in a "depressing" way before you show Julann Hephernaan's Ritual Notes found in the caverns. Rigah will give you his Dragon Blade +3 before he vanishes.
  5. Expose Hephernaan's evil plans to them. Dynaheir and Minsc must be in party and have talked to Rigah in a "bolstering" way before you show Julann Hephernaan's Ritual Notes, you may also need high enough reaction and intelligence to successfully convince her. Julann will give you Rigah's Dragon Blade +3, you also earn 6000 XP and +1 point of reputation.

Beware, companions in SoD will still leave you if the party's reputation becomes too high or too low and ways of lowering reputation in SoD are both limited and miss-able.

Relationships Edit

  • Edwin - They can't be in the same party

In-game biography Edit

When asked about her past, DYNAHEIR tells you only that she journeys on a private mission. Her goals, whatever they are, appear to line up with yours, and she seems happy to travel at your side. Dynaheir and her bodyguard, Minsc, come from the nation of Rashemen. Occasionally, they speak of their home. Dynaheir belongs to an order of spellcasters known as the Witches of Rashemen, ferocious enemies of the Red Wizards of Thay. The very mention of the hated Red Wizards brings a spark to Dynaheir's eyes and a snap to her voice.

QuotesEdit

BD52750
Is it true an elven maid's ghost sometimes fills this place with song? Initial meeting1
BD68056
I am not a warrior to fight such a battle! I retreat! Morale failure
BD68052
This group shows promise... extraordinary. Happy
BD68053
Thy veerest too far from the path of right. Correct thine steps. Unhappy-annoyed
BD68054
I warn thee, for the last time, this is not the behavior I expect from thee. Look to mine example! Unhappy-serious
BD68055
I shall play no further role in thy machinations. Fare thee well. Unhappy-break
BD68016
A wise choice to appoint the wiser. Leader
BD68017
Magic does not nest well in a tired mind. *yawn* I must sleep. Tired
BD68018
My mind is powerful and craves activity. We should move forward. Bored
BD68011
'Tis my will! Battlecry1
BD68012
Suffer the wrath of the arcane! Battlecry2
BD68013
My magic will end thee! Battlecry3
BD68014
Varlets! Prepare for thine end! Battlecry4
BD68015
Doom draws close to thee! Battlecry5
BD68033
Ah! Damage
BD68019
Thy must heal me! Hurt
BD68034
Aiiiieah! Dying
BD68035
A pleasant enough walk, though I feel solitary so far from civilization's walls. Forest
BD68036
Many minds and much knowledge collected in such a small place. City
BD68037
Keep watch for ancient tomes or any scrolls that might contain lost arcana. Dungeon
BD68038
Ah, the sun smiles on thee! Day
BD68039
Shadows draw around thee. Remain on thy guard throughout the night. Night
BD68020
Thy called? Select1
BD68021
Yes? Select2
BD68022
Thy demand? Select3
BD68023
Hm? Select4
BD68024
And?

Select5

BD68025
I hear.

Select6

BD68026
Done and done. Action1
BD68027
Whatever thy wills. Action2
BD68028
I shall. Action3
BD68040
Thy wish for intelligent conversation? Action4
BD68041
Thee pestereth me with more demands! Action5
BD68042
Wouldst thou like to see a magic trick? There! I hast thy nose. Action6
BD68043
Thine asks—eh, I, I mean, thee, um— What do you want? Action7
BD68057
I promise thee, thy death shall not be in vain. To death-general
BD68058
Minsc! Only death could ever separate thou and I! To death-Minsc
BD68044
A wizard's might! Critical hit
BD68045
Another try I shall give. Critical miss
BD68046
This will not work. I must try a different tack. Target immune
BD68047
I am not a servant to carry so much. I have dropped it. Inventory full
BD68048
From thy purse to mine. Picked pocket
BD68049
Ah, I vanish. Hidden in shadows
BD68050
My power fails me! Spell disrupted
BD68051
I have crafted a trap. Set a trap

Baldur's Gate II: Shadows of AmnEdit

Regarding the game's canon, the five companions who accompany Gorion's Ward during the trip due south from the city of Baldur's Gate towards the country of Amn includes Imoen, Jaheira, Khalid, Minsc, and Dynaheir. At some point during this journey, they were set upon by the designs of Jon Irenicus, only to be captured, imprisoned, and tortured. While most survived the confines of the dungeon where the player first finds themselves, it would seem that Dynaheir died at some point prior to this, perhaps during the initial confrontation.

PersonalityEdit

Dynaheir is the epitome of her alignment, often finding her actions to be righteous, while being critical of those who don't stack up. Her most unique characteristic would be that she exhibits a strange speech pattern, using the possessive instead of normal medieval pronouns; 'thy' instead of 'thee' or 'thou'. For example, "Whatever thy need" does make sense as "whatever your need is", but seeing as she also says "Thy called?" instead of "Thou called", it's probably is supposed to mean "whatever you have need of".

External linksEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.