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Dynaheir is a Lawful-Good Human Invoker, and one of the twenty-five Companions available in the original game - Baldur's Gate. She is one of four pairs in the first game, preferring the presence of her partner Minsc, though this may not be absolutely required. She is the only mage of this specific type in the original games, specializing in offensive magics such as Lightning Bolt and Fireball, while unable to master enchantments such as Friends and Dire Charm.

Baldur's GateEdit

Dynaheir and Minsc were originally sent to the Sword Coast as part Minsc's 'dajemma' - a journey of self-discovery, during which he must protect Dynaheir and gain new insights and experiences in distant lands as a sort of 'rite of passage.' She is initially found separated from Minsc, imprisoned at the Gnoll Stronghold located in the south-western corner of the world map. Meanwhile, Minsc is within the town of Nashkel, looking for a group of adventurers to mount a rescue attempt. Alternatively, Edwin is also searching for a group in Nashkel with whom he can reach the Gnoll Stronghold, though he wishes to kill her in revenge for an unspecified wrong.


When Dynaheir first joins the party, she has no items, as she was being held captive. She will not be found at a level over 6, where she has 31 HP, out of a maximum of 36 (4+2 per Mage level including Con bonus).

Baldur's Gate: Enhanced Edition - Recruitment
Average party level Level XP Gold Hit Points Weapon Proficiencies Equipment Known Spells
1.00 - 1.99 1 452 0 4 (1d4)
  • Sling +
2.00 - 2.99 2 2638 0 7 (2d4)
3.00 - 4.99 4 11003 0 13 (4d4)
5.00+ 6 40653 0 19 (6d4)
  • Sling +
  • Quarterstaff +

In-game biographyEdit

When asked about her past, Dynaheir has very little to say. She is apparently from the far-eastern nation of Rashemen , and has come to the west with a bodyguard knows as Minsc. Minsc is on his 'dejemma' a right of passage, and it appears that she may be involved in something similar. Of this, she will only state that great things are foretold for the Sword Coast. She seems very sure of herself, is possessed with an old-world sensibility, and is very demanding of her companions. She has expressed concerns about the sanity of her bodyguard, though she has obvious respect for him and will not go far from his side.


  • (Selecting) "Thy called?"
  • (Selecting) "Whatever thy need."
  • (Selecting) "Thy wish my ear?"
  • (Moving) "No less than done."
  • (Moving) "As well as I can."
  • (Moving) "As directed."
  • (Clicking) "Go here! Do that! What about MY needs?"
  • (Clicking) "These boots were made for walking, and that's just what they'll do."
  • (Clicking) "Who art thou to touch me like you know me?!"
  • (Clicking) "Watch thee where they place that pointer!"
  • (Attacking) "For right, and I always am."
  • (Fatigued) -Yawn- "Magic does not nest well in a tired mind. I must sleep."
  • (Idle) "Might we move on?"
  • (Party leader) "A wise choice to appoint the wiser."
  • (Low health) "By the Three, I-I do not feel well inside."
  • (Morale failure) "These odds are idiocy! Retreat!"
  • (Area; daytime) Unknown
  • (Area; nighttime) Unknown
  • (Area; city) "Such bustle! The cities of Rasheman are empty compared."
  • (Area; forest) None
  • (Area; dungeon) None
  • (Companion; death) "No more mistakes, people! We can afford no more losses!"
  • (Companion; death - Minsc) "Minsc! Minsc... His mighty berserker wrath will not go unremembered."
  • (Companion; good banter) "Thy decency is refreshing when so many we meet are..... lacking"
  • (Companion; evil banter) "I pray thee did not kiss thy mother with that mouth!"
  • (Reputation; happy) "This group shows promise exceptional."
  • (Reputation; unhappy) "Must I watch over this group as a nanny the child?!"
  • (Reputation; angry) "I cannot abide by this decision! 'Tis idiocy!"
  • (Reputation; breaking-point) "Thy manner is inexplicably evil! I take my leave!"
  • (Reputation; post-break) "If thou dost no longer desire my companionship, then so be it. I shall not force myself where I am not wanted."

Baldur's Gate II:Shadows of AmnEdit

Regarding the game's canon, the five companions who accompany Gorion's Ward during the trip due south from the city of Baldur's Gate towards the country of Amn includes Imoen, Jaheira, Khalid, Minsc, and Dynaheir. At some point during this journey, they were set upon by the designs of Jon Irenicus, only to be captured, imprisoned, and tortured. While most survived the confines of the dungeon where the player first finds themselves, it would seem that Dynaheir died at some point prior to this, perhaps during the initial confrontation.


Dynaheir is the epitome of her alignment, often finding her actions to be righteous, while being critical of those who don't stack up. Her most unique characteristic would be that she exhibits a strange speech pattern, using the possessive instead of normal medieval pronouns; 'thy' instead of 'thee' or 'thou'. For example, "Whatever thy need" does make sense as "whatever your need is", but seeing as she also says "Thy called?" instead of "Thou called", it's probably is supposed to mean "whatever you have need of".

External linksEdit

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