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This spell creater 3 tremors first dealing 6-36 damage(save vs. spell with -6 penalty for half), second 6-18 (save vs. spell for half) and third 6-12(save vs. spell for half). A creature that fails the first save is also put under a "sleep" effect for 4 rounds. Tremors (including the sleep effect) affects both enemies and allies. Every time Earthquake is cast there is a 2% chance that a greater earth elemental will appear and attack the caster and their allies.

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