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Eldoth Kron is a potential companion in Baldur's Gate. He's a Neutral-Evil Human Bard found in the Third Cloakwood area. Eldoth plays the gracious host, and in the midst of the Cloakwood countryside, bids the party relax, offering them some light spirits, and then starts into his pitch. He explains his scheme to blackmail his lover's father, Entar Silvershield, one of the Grand Dukes of the city Baldur's Gate. This will involve taking Skie along as a willing hostage, effectively removing her from Entar's influence and into Eldoth's. Unlike most companions, he will stay rooted to the spot if Gorion's Ward turns him down - and thus, denies acceptance into the party - easily allowing one to ponder his offer further.
In Baldur's Gate, he comes equipped with only Darts, a dagger and Studded Leather armor. His starting spells (dependent on level) should include Larloch's Minor Drain, Magic Missile, and Horror. All spell slots are memorized. He also has the unique ability to create a small number of poisoned arrows each day which only he can use. In the Enhanced Edition, he starts with a studded leather armor, a Scimitar, potentially with a longbow and 40 arrows as well.
(work in progress)
In the Blade and Stars inn in Baldur's Gate Southeast, Elkart on the ground floor normally tells the party to take a hike, but if Eldoth and Skie are in the party, he can be blackmailed every twentyfour hours for 1000 GP each time. The eighth time he gives the money and a Flaming Fist guard appears.
If you are not ready to rescue Skie but have Eldoth leave the party in front of the Silvershield estate, when you try to have him rejoin again he almost immediately leaves out of frustration. This is permanent and closes off the Skie rescue option.
However, if you reinvite him and then run away before he can speak to you, and then kill him using ranged attacks while is still part of your party, you can still rescue Skie even though Eldoth is dead. Once resurrected, he still leaves but now Skie is independent.
Eldoth's CHA 16 is the highest of any Evil NPC in the main game, making him an excellent leader for Evil parties to gain store discounts and favourable reaction adjustments. Dorn Il-Kahn, introduced in BG:EE, has equal charisma.
An examination of unused dialogue and creature files (EldothD.dlg and EldothD.cre) reveals that he may have been originally intended to be the captain of the guard at an unnamed keep. At some point he was put under the influence of "evil tentacles" under the direction of "Krotan", an ogre mage of "considerable power." The players party would have rescued him from this fate.
|“||When asked about his past, Eldoth speaks as every word should impress and dazzle. He really seems to enjoy talking about himself. He is apparently from the island kingdom of Ruathym, though he left as a teenager for the city of Waterdeep. His natural affinity for song and poetry was honed to perfection while he trained at the musical college of New Olamn, supporting himself with gold from any one of his given lovers. It would seem that his skill in music is mirrored with his talent in the manipulation of others' emotions. He skims over explaining how he came to leave Waterdeep, but it was apparently the result of an attempted tryst with Aleena Palidinstar. Piergeiron, lord of the city, discovered that his daughter was being used by a manipulative dilettante and likely became quite furious. Eldoth probably had to flee the city, deciding it was time to use his bardic skills somewhere else.||”|
- "There is no Good or Evil, only the Charming and the Tedious"