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Set Exploding Trap is a high-level class ability available to bards and thieves, except the Shadowdancer.

Effects[]

This ability allows the rogue to set a powerful trap that unleashes a fireball which causes 10d6 damage (Save vs. Spell for half damage) and will knock its victims off their feet.

Gameplay[]

  • The trap trigger is 15.625 ft radius and its spread can cover up to 21.875 ft radius instantly and affects only enemies. It deals 10d6 natural fire damage (count as a lv3 spell, save vs. Spell for half, not bypass magic resistance) like the Fireball spell, it also has a Wing Buffet (opcode 235) effect at the strength of 20 (no save, bypass MR), the blew creatures are also slept (opcode 39) for 3 seconds (save vs. Spell at -10 penalty neg, bypass MR)

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Installation of the Rogue Rebalancing mod makes a change to the Rogue's HLA: Exploding Trap (revised ability)

By mixing unstable alchemical compounds together, a rogue can set a powerful trap which unleashes a violent explosion when triggered. The force of the blast deals 15d6 points of fire damage to all nearby opponents, pushing them back and knocking them off their feet. Enemies may attempt to save vs. breath in order to reduce the damage by half and avoid being pushed away and knocked down. Exceptionally large or heavy creatures (Dragons, Giants, Stone and Iron Golems) may take damage but are unaffected by the secondary effects of the blast.

Note: the Exploding Trap is alchemical (rather than magical) in nature and is therefore not subject to the target's magic resistance.

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