Yoshimo is a true neutral human bounty hunter and a potential companion during the Baldur's Gate II: Shadows of Amn campaign.
“ | Fear is for those of no confidence! | ” |
Background[]
Yoshimo is from Kara-Tur.
Baldur's Gate II: Shadows of Amn[]
Recruitment[]
Yoshimo is available to recruit from Chapter 1. You will meet him when you reach the second level of Irenicus's Dungeon, Yoshimo claims himself to be an escaping prisoner just like you, and will offer to join the party to increase the survival chance.
He joins the party at level 10, with weapon proficiencies in: Katana, Dagger, Short Bow, and Single Weapon Style.
Relationships[]
- Yoshimo and Nalia de'Arnise bond over their shared thieving abilities. Yoshimo sees himself as something of a tutor for Nalia.
Yoshimo the companion plot[]
{Proceed at your own risk}
Jon Irenicus or his disguised form as the Coordinator will eventually reveal his plan to draw Gorion's Ward into a carefully laid trap. It is at this juncture that Yoshimo is revealed to be his puppet. This occurs after the prison cells tour while navigating the Spellhold Main Floor area. It doesn't matter which method the party managed to get inside Spellhold, whether via Desharik or using the Wardstone for Asylum. In both cases Yoshimo's plot will occur.
The party will speak of their disgust over this betrayal. Once the party is incapacitated by a sleep gas - Yoshimo is present with Irenicus while he performs a procedure to drain the Bhaalspawn's soul essence.
During your escape you'll encounter Yoshimo again, he will teleport into the laboratory during the Battle with Irenicus in Spellhold at the same time that Irenicus is escaping the battle due to damage. Following that, Yoshimo delivers some dialogue and then goes hostile. Seconds later the Murderer thieves will begin to attempt to enter the lab as well. It's also revealed by Yoshimo that Irenicus has somehow probably placed sort of geas upon him, forcing him to obey his will or die instantly. After Yoshimo's inevitable death, you may pick up his heart and bring it to a priest of Ilmater later to grant him final rest in the afterlife, you earn 200,000 XP for doing so.
However, if you dismiss him and ask him to stay in the Copper Coronet before entering Spellhold, he will not be mentioned by Jon Irenicus at all after the inmate cells tour.
Once the party returns to Athkatla in chapter 6, if the party visits the Copper Coronet, Yoshimo automatically dies when you step inside. There will no heart to collect. Thus ends Yoshimo's appearance in the saga.
There are also tricks in to keep him alive, at least until Baldur's Gate II: Throne of Bhaal. However, this isn't recommended, as the game has no dialogue for Yoshimo after a certain game point and wasn't designed for him to be present. Circumnavigating or using various exploits to achieve this is outside the scope of the wiki, although it can be found on the internet if the player wishes to investigate that exploit.
Gameplay[]
He is the only pure (non-dual class) thief in Baldur's Gate II: Shadows of Amn. In both BG2 and BG2EE he has the kit Bounty Hunter.
Yoshimo has the following items when joining the party: his katana which can only be used by him, a short bow, studded leather armor and some arrows.
Yoshimo can dual-class to fighter. If you do so before leaving Irenicus's Dungeon in Chapter 1 he can become a strong archer, thanks to his 18 Dexterity and potential for grandmastery (due to the large experience gain upon completing the prologue). However, this is not advised for new players unless they have a backup thief until he regains his thief skills.
In-Game Description[]
“ | When asked about his past, YOSHIMO seems disheartened that you are not already acquainted with his reputation. By his own account, he is apparently well known among people in the know, both as a daring rogue and as a dashing man about town. While the story sounds impressive, he seems ungainly for such exploits, possibly a bit more hapless than debonair. He wears it well, however, and perhaps even capitalizes on it. He seems to know that his kind of good-natured humor is well appreciated by most everyone he meets. | ” |
Quotes[]
- Main article: Yoshimo/Quotes
So, there is sanity in all this madness. If you are not in league with the evil that dwells in this unholy place, Yoshimo begs your assistance. | Initial meeting | |
---|---|---|
Time for a quick exit, I would say! | Morale failure | |
Things are going well for us, yes? It's a dangerous path, but we manage well for ourselves. | Happy | |
I'm not worried. I am sure these... setbacks are only temporary. | Unhappy-annoyed | |
You had best alter your thinking, my friend, or you can forget about the company of Yoshimo! | Unhappy-serious | |
Very well. If you will not listen to sense, I have no compelling reason to remain. | Unhappy-break | |
An odd choice. Have you been hit in the head with a rock as of late? I? In the front? Well, it is your call... | Leader | |
I must have rest soon, my friend. I have no wish to be weary when my skills call for careful concentration. | Tired | |
Hm! It is either feast or famine with you. We are either hurried beyond endurance or bored witless, it seems. | Bored | |
Pay attention... you will get no second chance! | Battlecry1 | |
Fear is for those of no confidence! | Battlecry2 | |
KAI! | Battlecry3 | |
Damage | ||
Augh! A little help here... | Hurt | |
Dying | ||
My thieving skills will be of little use here. What wealth does a bear drop in the woods? | Forest | |
Ah, yes, the city. With all its people and their accumulated wealth, yes? | City | |
Be doubly careful. I'm sure all manner of stupid mousetraps await our toes in the dark. | Dungeon | |
What do they say... about daylight and thieves? Oil and water? | Day | |
Ahhh. My skills are at their best while under this blanket of darkness, my friend. | Night | |
I am ready, I think. | Select1 | |
What do you need? I am skilled in avoidance. | Select2 | |
You require my counsel, yes? | Select3 | |
Where shall I display my skill and expertise? | Select4 | |
If memory serves... |
Select5 | |
Sou desu ne? |
Select6 | |
I can dance on the head of a pin as well. | Action1 | |
Fleet of foot and all that. | Action2 | |
Yoshimo is willing. | Action3 | |
You're right behind me, right? | Action4 | |
Very well. Hai-ya. | Action5 | |
Yokatta. | Action6 | |
Nothing dangerous, I would hope. | Action7 | |
Whatever you need, I do it well. | Select rare1 | |
Haiii-ya! Heh, the tourists love that stuff. |
Select rare2 | |
Kaiii! ...Yeah! | Critical hit | |
Embarrassing! | Critical miss | |
I hit... to no effect? | Target immune | |
I must apologize, but I can carry no more. I have set your item upon the ground. | Inventory full | |
I have made something mine, and none are the wiser. | Picked pocket | |
All the world is blind to my passing. | Hidden in shadows | |
My magic is lost! | Spell disrupted | |
A trap most devious for the careless of foot. | Set a trap |
Dialogues[]
{Proceed at your own risk}
There you are, I see. Why do you continue? You are dead inside already. Irenicus has seen to it. I am left to finish your physical shell. | |
Bring your wrath to bear if you are so sure. I doubt you will outlive the tenday regardless! I will not bother with excuses; I cannot fight his spells. | |
No redemptions, no second chances! Let us get this over with! I stride into the hell that Irenicus promised! Ilmater take my heart, I have no choice! |
Trivia[]
{Proceed at your own risk}
Gallery[]
Mod content[]
- This section is about unofficial content that is only available via fan-made mods.
Further interaction with Yoshimo is available through the Yoshimo Friendship or Yoshimo Romance mods.
The Keeping Yoshimo mod allows players to retain Yoshimo past Spellhold.
Alternate mod portrait[]
- Portrait from Unfinished Business (Baldur's Gate II)
External links[]
- Yoshimo on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.