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Find the kidnappers who buried Tirdir is a side-quest in Shadows of Amn TITLE00000 Logo BG2EEShadows of Amn
Classic & Enhanced

This icon indicates content from the Shadows of Amn campaign of both the original and the enhanced editions.
which can be started in Athkatla's Graveyard.

Acquisition[]

Walking through the Graveyard District you see an open grave (950.660) and "hear" a "moaning" (i.e., Floating Text). If you click the grave Tirdir climbs out and talks with you, beginning the quest.

"Nearby you see an open grave. A chill runs up your spine as you hear a sound emit from it. You shake your head and continue walking. The sound is clearer now. You are not imagining it. Muffled cries for help are coming from the grave. The grave is only partially filled. The gravekeeper must be lazy. Within a few minutes you have reached the coffin. You open it to find a corpse and a man who is quite obviously alive. You help him out of the coffin."

The unfortunate man claims he was attacked by unknown assailants, drugged and then dragged to this area, where he was left for dead in the grave.

Walkthrough[]

  • You can agree to help him find the "evil men" responsible, or deny him saying "Sorry...I have no time to help you. You will have to go to the garrison." In either case, he will thank you and the Party is granted 6,500 XP.
  • If you inquire further by asking "What can you tell me about them?" he will give you a Piece of Red Cloth that he tore from his kidnappers before they buried him so you may hunt down the men. NOTE: If the only party member(s) nearby are in Stealth Mode, Tirdir cannot give you the piece of cloth (Item Code: MISC5N), perhaps interfering with quest completion.
  • Talk to the grave keeper Sethle.  He will tell you that his contact can sometimes be found in the Athkatla Bridge district.
  • Search the Bridge district for men and women in red clothing. By the house at the very southwest end of the area, you will see Am-Si (1680.3515) standing on a walkway. Confront him and he will try flee into the Kidnappers' House. If you are quick you can cut him down before he reaches the door. If there are are too many party members between him and the door, he will turn hostile, and with a yell of "Beg for death and I'll make it quick!" he will attack. Am-Si is not difficult to defeat and is only worth 15 XP.
  • Enter the house. Depending upon whether Am-Si made it inside or not, you might have 2 different outcomes:
    1. If Am-Si made it to the door, he will be killed by his co-conspirators for his incompetence, and they will run out of the house, but you can catch up with them on the street.
    2. If Am-Si was killed outside, upon entering the house, you learn the names the co-conspirators:
      1. A dwarf named Camitis says "We heard you killin' our brethren outside! Damn your filthy blades for cuttin' that fool down! I'll do you right for that!" Camitis attacks and is worth 3,000 XP.
      2. The other one, Reti says, "Not me, Camitis. Our deal is blown! I'm heading for the hills!" Reti flees but turns up just outside the house. He is worth 1,250 XP and wears the Senses of the Cat aka Boots of Avoidance.
  • After dealing with the conspirators, re-enter the building and search it. On the second floor, you can find Lady Elgea, who has been kidnapped by the band. You may:
    • Free her during the initial meeting for 16,750 XP
    • Tell her you haven't decided then free her for 8,500 XP
    • Collect the ransom yourself - tell her to wait for your decision instead of speaking out your plan during the initial meeting (otherwise Keldorn will automatically free her if he's in party), pick up the Ransom Note from the cabinet along the wall, meet a nobleman named Welther at night by the Copper Coronet to retrieve the ransom. You'd lose 2 reputation, and do not receive any money, rather, a one of a kind item, the Silver Pantaloons, which is useless unless you imported your character from the first game while holding the Golden Pantaloons which you only could have obtained at the Friendly Arm Inn, upstairs, by talking to a nobleman while pretending to intend to wash his laundry. You may also choose to return to Lady Elgea afterwards, where hostile Amnian Authorities await (including a Centurion, Legionaries and Cowled Enforcers). (There are ways to avoid losing reputation - don't speak to Welther, just pickpocket him for the pantaloons. This way you can still go back to Lady Elgea to tell her go free to get the 8,500 XP)

Gallery[]

Mod Content[]

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