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Fire Seeds
Casting the Fire Seed spell creates 4 fire seeds that will appear in the caster's inventory. The seeds will remain in existence for 3 turns after the spell is cast. If they are thrown at an enemy, a fireball will ensue, causing 2d8 points of damage to all within a 15-ft. radius unless they make a Saving Throw vs. Spell for half damage.

Gameplay Edit

  • Fire Seeds' spread bypasses any defenses, so is true for the spell failure effects if the seeds are thrown from a Wizard Slayer, which may be done either by dualing or given by a druid's party member. Send your summons near enemy casters, then throw the seeds upon them, with Haste, Improved Haste, or Whirlwind Attacks

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