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The Fire Storm spell creates a storm of fire spanning a roughly 15-foot radius that deals fire damage with no saving throw. Be aware that it can affect all creatures in the Area of Effect, friend or foe.

Description[]

When a Fire Storm spell is cast, the whole area is shot through with sheets of roaring flame and then pelted with fiery balls of lava. Creatures within the area of effect receive 2d8 points of damage plus 1 per level of the caster (i.e. 2d8 + 1/level). This assault will last for 4 rounds and will continue to do damage to the creature during that time unless it moves out of the area of effect. There is no Saving Throw.

Gameplay[]

Fire Storm's true charm is that it bypasses magic resistance, thus the spell has its uses against resistant enemies like Drow and Mind Flayers.[1]

Mod content[]

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this Divine spell, revising its effects, saving throw, area of effect and description. See below:

Fire Storm
Level: 7
School: Evocation
Sphere: Combat, Elemental (Fire)
Range: Long
Duration: 4 rounds
Casting Time: 1 round
Area of Effect: 30’ radius
Saving Throw: Breath half

When a Fire Storm spell is cast, the whole area is shot through with sheets of roaring flame and then pelted with fiery balls of lava. Those caught in the inferno receive 2d8 points of damage plus one for each level of the caster (up to a maximum of 2d8+20). This assault will last for four rounds, continuing to damage all creatures who remain within the area of effect. An area 10 feet around the caster will be protected from the onslaught. Creatures who successfully save vs. breath at a -4 penalty take only half damage.

Note: This spell is usable by all Divine spell casting classes.

References[]

External links[]

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