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The Five Flagons Theatre is the playhouse established in the basement of the Five Flagons Inn, in the Bridge District. It is the center of two quests and can become a Stronghold if Gorion's Ward is a Bard.

Layout[]

Down the stairs from the Tavern is the theatre box office where a Receptionist and two Ushers greet the party upon their first arrival. The remaining area is a theatre with a large gallery with seating for the viewing customers, a raised stage for the performers, and the behind the curtain areas for the theatre staff. prop storage, costumes and that sort of thing.

Gameplay[]

  • Upon first entry to the theatre, an attractive elven Receptionist will offer a chance to see the play and suggest buying a ticket with a nominal fee. The party can then agree and enter the viewing gallery to find a seat in front of the raised stage. You may speak with a male or female Usher on the way into see the performance.
  • Within you will observe five other spectators awaiting the start of the play. A nobleman, some commoners and a peasant. Keep going forward toward the stage.
  • A cut scene will then take over and present a scene of the play commencing, some acting, the crowd's displeasure at the botched acting and missed lines, and finally the acting troupe leader stopping the performance, and apologizing to the crowd. Raelis Shai will then make a promise to refund the customers money and also asks for those skilled in the arts of Sword and Adventure to see her backstage.
Note: irectly behind the Receptionist is the chest where one may collect Theatre Earnings if the Playhouse becomes a Stronghold. The chest is locked (67) and contains 101gp. Neither the Receptionist nor the Ushers react to theft from the chest, even without stealth (at least, in the classic game Shadows of Amn LOADCNTR00004 Icon SoABaldur's Gate II:
Shadows of Amn
(2000)
This icon indicates content from the original Baldur's Gate II: Shadows of Amn campaign.
in which the chest
is actually trapped at 100% difficulty, but does not have a corresponding script to alert the Authorities).[1]
  • Afterwards, the Actors will go back behind the curtain, the spectators will leave along with the Receptionist and Ushers. If the party wishes to explore the rear area of the theatre, then go ahead and do so. There are various niches, tables and containers that allow examination. There will be some random valuables found.
Note: To the east: "This store-room contains a large number of props and other sundries used in the theater." A secret treasure stash can be found in the very small window of the lighthouse (1770.717) which contains a Flamedance Ring, and well-off random treasure. A crate holds wizard scrolls of Ghost Armor, Confusion and Stoneskin. Others may be added with SCS if the IWD spells component is installed.
  • Stage-right (from the performers' perspective) is an archway through which Biff the Understudy emerges during the play. Later, this archway will become a portal to a pocket-dimension called Planar Prison.
  • If another quest is desired, then speak with Raelis Shai to find out what sort of problem requires someone with the skills in "Sword and Adventure."

Raelis Shai[]

  • Speak with Raelis when ready. She will offer a mission to rescue one of her troupe. If accepted then journal entries and the opening of the Free Haer'Dalis from Imprisonment by Mekrath will initiate. See that page for details.
Note: Optionally, if the party includes Aerie, then Quayle will send a messenger asking the party to meet him at the Circus Tent, where he will tell them Raelis Shai has need of adventurers.
  • Assuming the quest is completed, and returning to Raelis and company later, a reward will be paid to the party, and then another potential adventure begins. Railis asks if you will assist with this Acting troupe from Sigil attempting to open a traveling gateway with the use of the Portal Gem recovered in the previous questline (if for some reason it wasn't recovered by the party, then this will end the whole script, until recovered). Let's assume the party did recover it.
  • To recap - Once Haer'Dalis has been freed, Raelis Shai will ask if the party will assist her with a second matter. The Portal Gem she asked the party to retrieve with Haer'Dalis will be used in a ritual to summon a "young" planar conduit, through which they plan to leave Toril and return to the Outer Planes. She asks if they will agree to defend the troupe against any extra-planar monsters that might be sucked through the conduit before they stabilize it and are ready to leave; accepting the task begins the quest to Rescue Raelis and Haer'Dalis from the planar prison.
  • If the Planar Prison questline is pursued by the party, and successful, the the party will travel via the planar conduit back into the theatre area with Haer'Dalis. The Blade will offer to join your group. Also, depending on the PC's class, the Running the Five Flagons Playhouse Bard Stronghold will be offered. Some mods permit Haer'Dalis to do this on his own and other mods permit multiple strongholds by Gorion's Ward. Either way, this is when the Bard Stronghold is accepted or not.
  • Should the party decide not to take Haer'Dalis as a companion at this time, he will be upstairs in the Tavern for later recruitment if desired.

Play gallery[]

Portraits from Portraits Portraits Everywhere

Bard Stronghold[]

After rescuing the troupe, a grateful Raelis Shai gives the Five Flagons Theater deed to Gorion's Ward before she and her troupe, minus Haer'Dalis, return to the outer plane, Sigil. The protagonist may then undertake the quest of Running the Five Flagons Playhouse.

If completed properly, the Five Flagons Theater is one of only three Strongholds (along with the De'Arnise Keep and Mae'Var's Guildhall) that provides a steady monetary income for the player. Other Strongholds do not provide money except as one-time payments for undertaking quests.

Trivia[]

  • There is a portrait of a gaudy makeup wearing male, hanging on the wall of store-room, that bears a resemblance to Greg Zeschuk - one of the BioWare co-founders.
  • In the same storeroom there is a large, prop skull that looks strangely similar to Morte from Planescape: Torment.

References

  1. AR0510.ARE
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