|“||This spell enables the caster to hurl fiery bolts at opponents within range. Each bolt inflicts 1d6 points of piercing damage plus 4d6 points of fire damage. only half of the fire damage is inflicted if the creature struck saves vs. Spell. The caster receives one bolt every 5 levels beyond the 5th (2 bolts at 10th level, 3 at 15th level, etc.). All of the bolts will streak toward the target of the spell.||”|
Flame Arrow is unique among Level 3 spells in that it is treated as a "summoned" arrow, not a magical creation, and so is capable of bypassing Magic Resistance. This gives wizards a chance against otherwise insurmountable fighters such as Drizzt or Sarevok. However, since the damage potential is low, it is only recommended to use Flame Arrow if there are a high number of wizards in the party, as Haste and Fireball are otherwise more useful.
In Shadows of Amn, Flame Arrow no longer bypasses magic resistance. However, as a level 3 spell Flame Arrow can be stacked up to three times in a Spell Sequencer to devastating effect. Damage wise it will outgrow Fireball at high levels, because it keeps improving at every fifth level, while Fireball is capped at a maximum damage of 10d6.
Where to obtain its scrollEdit
The Black PitsEdit
- Dinguer the Mad (×4)