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Ghoul Touch

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Ghoul Touch is a second level necromany for wizards which allows the caster to paralyze any creature he touches for 5 rounds. Successful save vs. spell negates this effect.

Gorion's Ward may learn this spell as a special abilty in Baldur's Gate during the dreams of chapter 4 and 5.

In-Game DescriptionEdit

Ghoul Touch

When the caster completes this spell, a red glow encompasses his hand. When the wizard makes a successful melee attack against a creature, that creature is punched for 1d12 fist damage (Strength bonuses apply) and must make a Saving Throw vs. Spell or be paralyzed for 5 rounds.

(Necromancy)
Level: 2
Range: 0
Duration: 5 rounds
Casting Time: 1
Area of Effect: The Caster
Saving Throw: Neg.

Where to obtain its scrollEdit

Baldur's GateEdit

Baldur's Gate II: Shadows of AmnEdit

Baldur's Gate II: Throne of BhaalEdit

Version HistoryEdit

  • Build 2014 -- touch attacks now do 1d2 (plus Strength) impact damage, meaning that Ghoul Touch no longer will be a damage-less debuff applier.[1]
  • Baldur's Gate: Enhanced Edition -- no longer creates a pseudo-weapon that requires a proficiency to use well. In addition, you get a +4 touch attack THAC0 bonus.[1]

ReferencesEdit

  1. 1.0 1.1 Lee, Chris. "Baldur's Gate Party Creation FAQ" (TXT) v 1.17. GameFAQs, 2015-04-13. Retrieved 2015-11-21. http://www.gamefaqs.com/pc/663933-baldurs-gate-enhanced-edition/faqs/65403.

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