Gnoll Stronghold
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| Gnoll Stronghold | |
|---|---|
| | |
| Area | |
| Code | AR5100 |
| Type | Wilderness |
| Services | None |
| Notable inhabitants | Dynaheir and gnolls. |
| Authority | Local gnolls. |
Gnoll Stronghold is an optional area. There is a long bridge at the very start of this area, and Gnarl and Hairtooth are Half-Ogres on the other side of it that wish to extort money from the party for safe passage from the bridge to the western side. Their initial offer of 200 gold can be reduced to 100. If they are killed, one them drops the Gauntlets of Dexterity.
The Gnolls sink whole tree sections (pilings) of appropriate lengths into the ground, to make crude but effective stair steps down into the pits they keep their prisoners in
Dynaheir is at 2470, 1400, at the bottom of one of the prison pits. Kept in harsh conditions during her imprisonment, as with Yeslick Orothair, she is below her maximum HP when found.
Below the stronghold, there are three caves which can be entered.
- Tome Cave - 800, 2380: Two Xvarts and a container with a Tome of Leadership and Influence, which gives the user a permanent raise of +1 to Charisma.
- Carrion Crawler Cave - 580, 2080: Xvarts, and in the next chamber a Carrion Crawler, which can stun with melee attack.
- Xvart Cave southwest at 120, 3320
A Gnoll Chieftain and the Half-Ogres do not respawn, but everything else: Gnoll Elite, Gnoll Slashers, Gnoll Veterans, and Xvarts, can all respawn at any time and place that the player does not have in line of sight. The player can post characters in areas they want kept clear; nothing will spawn in their field of vision.
Transitions
Edit
- It's a four hour journey to Bear River north of Gnoll Stronghold.