The Harm spell is the reverse of Heal and causes massive damage instead of healing.

To maximize the chances of success, the caster should have a good THAC0. It is therefore best used by a multi- or dual-classed caster. Multi-classed Fighter / Druids, Fighter / Clerics and Cleric / Rangers can achieve a 100% success rate by using the Critical Strike High-level class ability in combination with this spell.

In-game descriptionEdit

This spell is the reverse of Heal. Instead of healing the creature touched, it causes damage. On a successful touch from the priest, the spell reduces the target to 1 Hit Point. The next attack that the priest makes will inflict this effect; however, the priest only has 2 rounds to make the attack before the spell fizzles. If the priest misses the target creature, the spell is wasted. There is no Saving Throw.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.