Baldur's Gate Wiki
Register
Advertisement

Heeding the Spirit of the Grove is a Stronghold Quest for a Druid protagonist during the Baldur's Gate II: Shadows of Amn campaign.

Acquisition[]

This quest can be started in the Druid Grove, after you have completed the side-quest Animal trouble in Trademeet. To begin, sleep in the Druid Grove, and the Spirit of the Grove will appear to speak to Gorion's Ward.

Creatures involved (in likely order of appearance)[]

Mods icon This section is about unofficial content that is only available via fan-made mods.
Portraits from Portraits Portraits Everywhere

Walkthrough[]

The Troll Shaman[]

The Spirit of the Grove asks you to defeat Nilthiri the Troll Shaman to restore balance, explaining,

"Long have the Trolls of the mound lived beneath the protection of the Grove. But a new leader has arisen. Nilthiri the Shaman leads the trolls to chaos...to expand their territory...the trolls will overrun the Grove and Nature will suffer... bring the life cycle of Nilthiri to a close... even now [she] performs ceremonies of summoning. She must be stopped."

To aid in the task, the Spirit gives you a magic club, The Root of the Problem, which is +3 versus Unnatural Creatures and does an extra point of Acid damage.

You will find Nilthiri (worth 10,000 XP) just east of the Troll mound with three other trolls (1,400 XP each). Defeat Nilthiri and the Spirit of the Grove will reappear and thank you, granting each party member a Quest Award of 18,500 XP. She also asks that you return before too long.

"You are needed beyond the confines of the Grove and should go for a time. But let not too many weeks pass before you return to the Grove. You may be needed here again soon."

Loren and Chaos[]

Wait at least 10 days, then rest in the Druid Grove and the Spirit of the Grove will appear again. It will ask you to rescue Loren, a descendant of Marek who founded the grove.

Go to Trademeet and speak to Loren outside the town in the southeast corner. Encourage him to challenge the voices in his head and don't leave him. Chaos (Creature) will appear and attack you. Once you have defeated the monster 12,000 XP, the Spirit of the Grove will appear again and thank you for your service, granting each party member a Quest Award of 20,500 XP. The party receives the Golden Lion Figurine as a prize.

The Great Druid[]

Once you have reached level 14, a druid messenger will appear and tell you that you must challenge to become a Great Druid, although the player need not wait for the messenger. A 14th level protagonist can simply speak to "Challenge Master" Verthan within the Druid Grove to challenge for leadership.

I am the Challenge Master, and I ask of druids present if there are any that wish to make challenge? Our order is in disarray and in need of leadership. Do any here make claim to the challenge? Who is ready? Who shall be the figurehead for our grove, and assume the title of Great Druid?

Once the challenge begins, defeat the opposing druid, who is worth 10,000 XP.

Note: The opponent may simply be called "Druid" which does not necessarily mean that Gorion's Ward is fighting Master Verthan.

After winning the challenge, Master Verthan will announce you as the new Great Druid, granting the party a Group Award of 20,000 XP, a Cleric's Staff +3, The Guard's Ring +2, and 10,000gp.

"Let the word be spread by the wind and on wing of bird that a challenge has been completed, and the new Great Druid is appointed!"

External Links[]

Advertisement