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Hold Monster

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The Hold Monster spell holds one to four creatures of any type rigidly immobile and in place for 9 or more rounds. 

In-game descriptionEdit

Hold Monster
This spell holds 1d4 creatures of any type rigidly immobile and in place for 9 or more rounds, unless a Save vs. Spell is made with a -2 penalty. The effect is centered on the victim selected by the caster. Every enemy within 7.5 ft. of the target is also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds.

Where to obtain its scrollEdit

Baldur's Gate: Tales of the Sword CoastEdit

Baldur's Gate II: Shadows of AmnEdit

Baldur's Gate II: Throne of BhaalEdit

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