|“||He-ya! It's me, Imoen!||”|
Her voice actor is Melissa Disney.
Imoen is available from Chapter 1. She's the first companion who offers to join you and "will" join despite any answer given in dialogue.
Gameplay analysis Edit
Being a thief, her valuable thieving skills such as detect/disarm traps, open locks, pick-pocket etc can be very beneficial for a starting party. She also has a very high charisma, making her an effective leader in regards to yielding better prices in shops and good reactions during particular conversations, she doesn't have major conflicts with any other party members and won't leave the player no matter party's reputation.
Imoen has one of the highest overall stats of all companions in the entire saga. Being a human thief with a Dexterity score of 18 and a intelligence score of 17, you may dual her anytime after level 2 to a mage and the 161,000 experience cap present in the expansion and Enhanced Edition creates a manageable cut-off point for re-obtaining Imoen's thief skills. A dual-class, by definition, must have its new class exceed the level of its old class by one level in order to re-obtain the benefits of the old class. Imoen may become a level 7 Thief at 40,000 XP, which will still allow her to reach a level 8 Mage at 90,000 XP (130,000 XP total). This allows a significant investment in 2-3 Thief skills, primarily Lockpicking and Find Traps, as well as a third proficiency point, well placed in Long Swords. Therefore, it is suggested to dual class immediately after Imoen reaches level 7 Thief in order not to waste any earned experience, not to mention that it will match up canonically with next installment.
Her level 1 Thieving Abilities are:
- Original: Open Locks 25%, Stealth 30%, Find Traps 30%, Pick Pockets 25%
- Enhanced Edition: Open Locks 25, Find Traps 35, Pick Pockets 25, Move Silently 35, Hide In Shadows 15
|“||When asked about her past, Imoen slaps your shoulder playfully. She says that you of all people should know, seeing as how you grew up together. Indeed, some of your fondest memories are of meeting this sprightly young lass. She apparently came to Candlekeep much as you did, though 10 years later in life, and she spent much more time with the gruff Winthrop than Gorion, "Puffguts" she would call him, much to the old innkeep's dismay. She seems the eternal child, and is quite content to play the part of little sister, though you are both of comparative ages. You can tell by her hearty smile that she will always be willing to travel with you, no matter what path you take.||”|
Note: Unlike other companions, Imoen has multiple instances of repeated one-liners.
- (Initial greeting) "He-ya! It's me, Imoen!"
- (Selecting) "Yep?"
- (Selecting) "Whatcha want?"
- (Selecting) "Ha, ye're a queer fellow."
- (Selecting) "I care not."
- (Moving) "I am gone."
- (Moving) "This way."
- (Moving) "I've done had enough of this."
- (Clicking) "Do you wanna tell me a story 'bout trollops an' plug tails? Please?"
- (Clicking) "I know nothin' more, so leave me to go."
- (Clicking) "Good on you if you save the day."
- (Clicking) "Back home, Puffguts would always tell me a story."
- (Attacking) "My blade will cut you down to size!"
- (Fatigued) "-yawn- I'm gettin' a little sleepy."
- (Idle) "Booooooriiiing!"
- (Party leader) "Ye're all buffle-headed."
- (Low health) "I feel so cold."
- (Morale failure) "Getting out alive, I am."
- (Area; daytime) Unknown
- (Area; nighttime) Unknown
- (Area; town) Unknown
- (Area; forest) None
- (Area; dungeon) "'Tis something most unnatural here, and I want no part of it."
- (Companion; death) "Poor sod, takin' the dirt nap so soon."
- (Reputation; happy) "Good on you if you save the day."
- (Reputation; unhappy) "Mutton-mongerin' riffraff."
- (Reputation; angry) "I've done had enough of this."
- (Reputation; breaking-point) "'Tis something most unnatural here, and I want no part of it."
- (Reputation; post-break) "Well, good! You've changed since we were friends anyway. Not nearly as much fun now. Should have stayed in Candlekeep, instead of wasting time with you gulley pennies."
By the time Siege of Dragonspear takes place, Imoen has started an apprenticeship as a mage under the guidance of Liia Jannath at the Ducal Palace of Baldur's Gate. Unlike in the other games, Imoen can not join the party as a regular member, because she is at first too busy with her training and is poisoned by assassins during the prolouge, which prompts her to stay at the palace while the protagonist travels north to fight against Caelar Argent's crusade.
She does show up again during the finale, where she awaits the protagonist outside of the city walls of Baldur's Gate alongside Dynaheir, Jaheira, Khalid and Minsc. The six of them then leave the town behind them, starting the events of Baldur's Gate II.
At the start of Shadows of Amn, Imoen, who is already a dual-classed Thief (level 7) > Mage, has freed herself from capture, and very soon comes to the player character's rescue. When the player awakes, she tells Gorion's Ward that they have been captured and tortured, but she doesn't know why. She relates something she overheard her captor saying: he wants to release the player character's 'potential', though it is not known what that means.
The player must escape the dungeon and may take Imoen with the party or not. Whatever the decision, once outside, Imoen is back with the player in a cut-scene in which Imoen attacks Jon Irenicus, their captor, with magic. But what is not known to the party is that casting spells without licence is forbidden in the city of Athkatla. Because of this, Cowled Wizards appear and spirit Imoen and Irenicus away to an unknown location. She then fulfills the classic damsel-in-distress role.
Imoen is available in Chapter 4 while the first part of game consists of the player gathering information and funds, and performing quests for the purpose of finding out where Imoen has been taken, and to gather the necessary resources to rescue her, which is eventually realized in Spellhold.
Gameplay analysis Edit
Imoen is literally a Nalia with slightly better thieving skills but no Signet Ring and inevitably a few levels behind, however as all mages in BG2 are strong, especially for early-dualers or single-class mages, Imoen is still potent. She's even capable of attaining Bhaalspawn powers following the defeat of Irenicus by the end of Shadows of Amn, The changes improve her stats and add a number of innate abilities. All occur at a random time during gameplay:
- +1 point to Strength permanently
- +1 point to Dexterity permanently
- Cure Medium Wounds
- Draw Upon Holy Might
|“||Imoen chuckles when you ask her about her past, assuming you are just trying to keep her mind on happier times and places. She indulges you, and certainly does cheer up when speaking of how you spent your youths together in Candlekeep. She arrived there the same as you, in the company of your foster father Gorion, but despite this similiarity she grew up much more carefree than you did. Indeed, her lightheaded outlook has long kept her immune to the hardships of the world, though the dark confines and horrors of your current location have definitely taken their toll.||”|
- "Aww, come on. I'm not cut out for leadership stuff."
- "Easy as pie" (when pickpocketing)
- "Next time." (when missing a critical hit)
- "I'll stick by you no matter what, but we should still try to be decent to people." (when Reputation is low)
- "I'm weak enough without my wounds. Someone give me a hand over here please." (when HP is low)
- I'm getting sleepy. Wish we could stop for a bit." (when tired)
- "I don't think I fit in with the people of the city anymore..." (when in city)
- "I wish I could spend more time in the forest. It feels so alive." (when in a forest)
- "Just like old times. Except for the torture and all that."
- "My blade will cut you down to size!"
- "Now I remember why travelling with you is such fun" (when Reputation is high)
- "Now you see me, now you don't" (when hidden in shadows)
- "Shh, its set and ready to go" (after successfully setting a trap)
- "This place is too darn creepy. I really want out of here." (when in a dungeon)
- "You can count on me!"
Imoen is a care-free, optimistic, cheerful and easy-going character. She seems happy to have escaped the boredom of Candlekeep and eager to discover the world beyond the city walls. Imoen will try to joke around with Gorion's Ward and almost any other companions in the group and lighten their spirits in the hardest moments to come. She never picks up fights with any others, no matter how different they are.
Imoen is also extremely attached to Gorion's Ward, to the extent that she thinks it's her responsibility to safeguard the Ward and sees herself as the Ward's guarding angel.
In Baldur's Gate II: Shadows of Amn Imoen appears a bit worried and more mature, as she struggles with her newly-discovered Bhaalspawn heritage and the nightmares related to it. Nonetheless, she retains a great portion of her care-free attitude.
- Imoen did not exist in the original concept Baldur's Gate. Her character was a late addition to fill a non-psychotic-thief gap in the early levels. There was no recording budget left, so her lines were scraped together from voice-over left from a scrapped demo. The original character was a guard named Pique.
- On the flipside, she was originally supposed to be available as a companion for the entirety of Baldur's Gate 2. After the part about her abduction by Irenicus was added, Nalia was created to fill the gap. That is also the reason as to why Imoen and Nalia are so considerably similar to each other. (confirmation needed)
- The model for Imoen's Baldur's Gate 1 portrait was the wife of the team's lead terrain artist, Dean Andersen. (confirmation needed)
- Imoen article at the Forgotten Realms Wiki, a wiki for the medieval fantasy universe named the Forgotten Realms.