One of the strong points of the Baldur's Gate series is the ability to play as the same character through all three games: Baldur's Gate, Shadows of Amn, and Throne of Bhaal. This allows Gorion's Ward to play the saga properly.
How to ImportEdit
To import from Baldur's Gate to Baldur's Gate II: Shadows of Amn, a player must open the Characters subfolder in their Baldur's Gate folder.
Once there, select the .CHR file that designates the character they wish to import; the default naming scheme is to refer to characters who have completed the events of Baldur's Gate as "Char#" - so the first character to complete Baldur's Gate would be Char1, the second Char2, etcetera.
Once selected, use the Copy function on the file.
Then paste the copied file into the Characters subfolder in the Shadows of Amn folder.
Once this has been done, by booting up Shadows of Amn and selecting the "New Game" option, a player may choose Import to select their desired character to import.
Importing from Shadows of Amn to Baldur's Gate II: Throne of Bhaal is much simpler. Upon completing the Final Battle in Bhaal's Domain, the game will automatically load the prologue of Throne of Bhaal, importing the party to it. Using New Game - Import will also allow the player to manually select a Shadows of Amn saved game to import to Throne of Bhaal.
Effects of ImportingEdit
Certain scripts and dialogues occur when using an imported character, but the biggest change is that a character begins play at the same level as their original game ended.
In a Baldur's Gate to Baldur's Gate II importing, the player may select a new Kit for a dual-classed character, but cannot apply the same to their secondary class. For example, a Fighter/Mage dual-class imported from Baldur's Gate might have originally been a Fighter/Necromancer, but will be limited to being a Fighter (Vanilla, Berserker, Kensai or Wizard Slayer)/Generalist Mage in Shadows of Amn and Throne of Bhaal. Only a character who dual-classes during the events of Baldur's Gate II can hope to combine kits or specialisations.
The same kind of importing also requires the player to rewrite their spellbook (for mages), and reassign their proficiency slots, due to the different spells and weapon proficiencies between the two games.
No character changes are required or allowed when importing from Shadows of Amn to Throne of Bhaal.
When importing a character from the original Baldur's Gate to Shadows of Amn, certain items can be imported along with them.
Firstly, the Golden Pantaloons, if acquired in Baldur's Gate, are always brought over.
Secondly, one item from each of the two tables below is brought. However, only a single item is brought over; the higher on the list an item is, the more it takes precedence. For example, a character who has both the Helm of Balduran and the Claw of Kazgaroth in their inventory, will only have the Helm recovered.
An item tagged with "Default" is what is presented for the party to retrieve if the character either has none of the importable items, or if the player is using a version of Gorion's Ward created in Baldur's Gate II, rather than one imported from the first game.
- Protector of the Second (Leather Armor +2)
- Mail of the Dead (Chainmail +2) [Default]
- Fallorain's Plate (Platemail +1)
- Chainmail +3
In an imported game of Shadows of Amn to Throne of Bhaal, all items that the party originally had in their possession are imported.
It is also possible to export all items from BG1 to BG2 that were in protagonist equipment through exploit; if players pauses fast enough at the start of game and drops items to the ground they wont be removed.
You can check whether your items have been successfully imported by checking your BGII save using Keepers for the following Global Variables:
BG1PANTALOONS --Value is 1, this is for Golden Pantaloons
In BG EE -> BG 2 EE you can import a third item: Malaaq now grants you a (JUST ONE) weapon from your inventory (page 7), citations:
Simply visit the imprisoned genie and give him the freedom he seeks, and you will receive a weapon imported from your Baldur’s Gate game. If you have more than one weapon from the list to the right, the top-most weapon will be carried over.
Starting with a new character? No problem. The genie will still give you a weapon appropriate for your character based on your class and weapon proficiencies.
This replaces the Sword of Chaos +2 that the genie previously possessed, which has been moved to the Cambion just southeast of the genie’s planar prison.
The above-mentioned list (the precedence lowers from the top to the bottom):
- The Burning Earth +1
- Ashideena +2
- Bala’s Axe, Wizard Slayer
- Suryris’s Blade +2
- The Grave Binder +2
- Staff Spear +2
- Staff Mace +2
- Sling +3
- Varscona +2
- Krotan’s Skullcrusher +2
- Kiel’s Morning Star +3
So, how it works on practice:
- Ashideena +2
- Aule's Staff (Quarterstaff +3), and it's not in the list above
- Grandmastery in quarterstaves
In the setup:
- Malaaq will grant you Ashideena
- But, if you drop it before importing, you should get some staff (because of your grandmastery), so the number 6 will take precedence and you get Staff Spear +2
- But if you have Staff Mace +2 in your inventory in addition to Ashidenna (which will be dropped), you'll get the Staff Mace
Siege of Dragonspear ItemsEdit
When importing a Siege of Dragonspear save into Baldur's Gate II: Enhanced Edition, in addition to the original importable items mentioned above, the following items will be distributed among various BGIIEE locations if they are equipped on or in the inventory of the character you want to export:
|Sod Item||BG2 Location||Global Variable|
|Archer's Eyes||Kuo-Toa Lair/Underdark Door||BD_SOD_IMPORT_05|
|Bard Hat||Planar Prison||BD_SOD_IMPORT_07|
|Belt of the Skillful Blade||Ust Natha Store||BD_SOD_IMPORT_04|
|Biter +2||Waukeen's Promenade Shop||BD_SOD_IMPORT_08|
|Buckler of the Fist +2||Black market thief near Temple of Ilmater in Slums at night||BD_SOD_IMPORT_10|
|Dragon Blade +3||Loot from Tazok||BD_SOD_IMPORT_11|
|Helmet of Dumathoin||Tarnor||BD_SOD_IMPORT_06|
|Robe of Red Flames||Edwin's starting equipment||BD_SOD_IMPORT_03|
|Tangled Strings||Bridge District Shop||BD_SOD_IMPORT_09|
|Voidhammer +3||Bodhi's Lair||BD_SOD_IMPORT_02|
|Voidsword +3||Bodhi's Lair||BD_SOD_IMPORT_01|
You can check whether your SoD items have been successfully imported by checking your BGIIEE save using EEkeeper for the following Global Variables:
BD_HAVE_SOD --Value is 1
BD_SOD_IMPORT_## --Value is 1, ## is number 01 to 11, refer to the table above
You can always add those values easily in EEkeeper if things not going as intended or use Console Commands.