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This spell permanently imprisons a creature deep under the earth.


The only way to reverse it is to cast Freedom in the same area in which the victim was imprisoned. Dispel Magic will not work in this case. Berserker rage may help to defend against this spell, as may Spell Immunity when selected against Abjuration spells.

In-game description Edit

Imprisonment (Abjuration)

Level: 9 Range: Touch Duration: Permanent Casting Time: 9 Area of Effect: 1 creature Saving Throw: None

When the Imprisonment spell is cast and the victim is touched, the recipient is entombed in a state of suspended animation in a small sphere far beneath the surface of the earth. The victim remains there unless the reverse of the spell, Freedom, is cast.

Otherwise, the victim will remain there as long as the earth exists, rather a horrible fate, actually. If a Freedom spell is cast in the area where the creature was imprisoned then he will reappear exactly where he was last standing. Dispel magic will not free creatures trapped in this manner. There is no saving throw, and the target's magic resistance is ignored.

Scroll locationsEdit

Baldur's Gate II: Throne of BhaalEdit

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