For every class, a minimum score of 9 is needed to use wands and scrolls
It is of prime importance to mages, specialist mages, wild mages and bards, as it sets the chance a spell can be written down in the spellbook from scribing a wizard scroll as well as how many different spells of one spell level may be learnt, in Enhanced Editions it also determines up to which levels of spells the character can learn, counting in both natural scores and item altering.
For sorcerers, their spell casting capabilities are based solely on their levels, they can naturally cast 9th level spells and do not scribe scrolls, the only benefit they gain from a high intelligence score is a lore bonus.
For non-caster classes, intelligence combined with wisdom only adds a bonus to lore bonus.
Intelligence also determines how many turns, rounds a character would be trapped by an enemy mage's Maze spell.
|Ability Score||Max # different spells learnable per Lvl (Mage)||% to learn spell (Mage)||Lore modifier|
Intelligence score altering Edit
Permanent boosts Edit
- Tome of Clear Thought in Baldur's Gate (game) and Baldur's Gate: Enhanced Edition.
- Machine of Lum the Mad in Baldur's Gate II: Throne of Bhaal.
- The Star card from The Deck of Many Things: Grants +1 to your intelligence if you are a Mage, Sorceror, Fighter/Mage, Mage/Thief, Cleric/Mage, Fighter/Mage/Thief or Fighter/Mage/Cleric.
Temporary boost potions Edit
- Intelligence drain by mind flayers