It's of prime importance to mages, specialist mages, wild mages and bards, as it sets how many different spells of one spell level they may learn, as well as the chance a spell can be written down in the spellbook from scribing a wizard scroll, it also determines up to which levels of spells the character can learn, counting in both natural scores and item altering.
For sorcerers, their spell casting capabilities are based solely on their levels, they can naturally cast 9th level spells and do not scribe scrolls, the only benefit they gain from a high intelligence score is a lore bonus.
For non-caster classes, intelligence combined with wisdom only adds a bonus to lore bonus.
For every class, a minimum score of 9 is needed to use wands and scrolls.
Having a high intelligence also helps surviving intelligence drain caused by mind flayers longer.
Intelligence also determines how many turns, rounds a character would be trapped by an enemy mage's Maze spell.
|Intelligence||Spell Level for mages, bards||Max # different spells learnable per spell Lvl for mages, bards||% to learn spell for mages, bards||Lore modifier|
This icon indicates content from all Enhanced Editions of the Baldur's Gate games.
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign.
Intelligence score altering Edit
Permanent boosts Edit
- - Tome of Clear ThoughtThis icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
- - STAR card fromDeck of Many Things, granting +1 if user is a sorceror, or has mage class
- - Machine of Lum the Mad
Temporary boosts Edit
- - Big-Fisted Belt: sets Intelligence to 6 until removed with Remove CurseThis icon indicates content from the Baldur's Gate: Enhanced Edition campaign.
- - Golden Ioun Stone
Temporary penalties Edit
- Intelligence drain by mind flayers