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Invisibility will cause the targeted creature to vanish from normal and infrared sight. 

Effects

This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the recipient attacks a creature, or until 24 hours have passed. The caster cannot perform any actions that manipulate the environment around him, such as opening doors, disarming a trap, or opening a chest. The caster can, however, cast defensive spells on himself and fellow party members. And if he attacks, he immediately becomes visible, although the invisibility enables him to attack first.

Where to obtain its scroll

Baldur's Gate

Baldur's Gate II: Shadows of Amn

Baldur's Gate II: Throne of Bhaal

Can be used in

Gameplay

  • Different from Hide In Shadows, the invisibility state granted by spells or items behaves a lot like clerics’ Sanctuary, you may perform the following actions without breaking the invisible & sanctuary state:
    1. Open doors. Sanctuary characters may also open chests, picklocks and pickpockets (failed cut-purse attempts still aggro the target)
    2. Turn undead, detect illusion, detect trap, disarm trap, Bard song (classic versions only)
    3. Self-targeting defensive, enchanting spells, abilities and items, such as Mirror Image, Draw Upon Holy Might, Melf's Minute Meteors, Fire Seeds, Harm, Blade Barrier, Kai, Potion of Healing, Vhailor's Helm
    4. Self-targeted single-targeting defensive, enchanting spells, abilities and items, such as Cure Light Wounds, Protection from Evil, Improved Haste
    5. Self-centered AoE defensive, enchanting spells, abilities and items, such as Protection from Evil, 10' Radius
    6. Exceptions do exist
  • In addition to other benefits, Improved Invisibility improves invisibility by preventing the character from being targeted by single-targeting magics even if they’ve broken the state, though AoE spells and physical attacks still work
  • Spell Immunity: Divination protects the invisible character from being revealed by True Seeing
  • Quickly break the invisible & sanctuary state by having the character talk to itself
  • Position the invisible & sanctuary party members to block the choke point, rain long-reach two-handed weapons, missile attacks and spells down upon enemies. Other fun exploits include surrounding a single foe with four party members, effectively locking it in place

External links

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