When a Druid casts Iron Skins, they will become enveloped within a magical skin of iron.


When a Druid casts this powerful spell, an outer skin of iron will move up from the ground, completely covering the Druid. This skin is, of course, magical and will hinder the Druid in no way. The effect of this is to protect the Druid from physical attacks such as melee weapons and projectiles. For every 2 levels of the caster, an additional skin is gained upon casting. For example, a 10th-level Druid would receive 5 skins. For each skin the Druid possesses, the spell will stop one attack, so a 10th-level Druid would be protected from the first 5 attacks made against the Druid but the 6th would affect the Druid normally. The skins will remain on the Druid until affected by a Dispel Magic, all of the skins are removed due to physical attacks, or the spell's duration expires. It is important to note that this will not protect the Druid from any area attacks such as Fireball; however, it will protect the Druid from physical magical attacks such as Magic Missile.