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Nature's servant awaits

Jaheira is a true neutral half-elf multi-class fighter / druid and a potential companion.BGTotSCBG:EESoDBGIIToBBGII:EE

Jaheira is one of the canon party members who adventured with the Gorion's Ward during the event of Baldur's Gate, alongside Imoen, Dynaheir, Minsc and her husband Khalid. The couple are old friends of Gorion, who is a Harper, just like they are.

Baldur's Gate & Tales of the Sword CoastEdit

Recruitment Edit

Jaheira is available to recruit from Chapter 1. She awaits the player's arrival with Khalid on the west (left) side of the Friendly Arm Inn ground floor at co-ordinates 320, 685. They'll help you as promised to Gorion to take care of you, but they'll not hesitate to leave you either if you decline their initial offer.

She has to pair with Khalid.

Related quests Edit

Relationships Edit

  • Faldorn: Being a member of the Shadow Druids, a confrontational group that has a particular hatred for most other druidic orders, Jaheira will find herself almost immediately at odds with Faldorn the moment she joins, they'll have major conflicts later if kept in the same party for long.
  • Xzar / Montaron: As agents of Zhentarim, a group at odds with the Harpers, these particular unscrupulous types will find the likes of Jaheria and Khalid unacceptable, each pair expressing disgust regarding the other, and will eventually come to blows if either of each pair are in the same group for a prolonged duration.
  • Khalid: They're a married couple and they're nigh inseparable. Khalid's stutter and gentle nature fits well with Jaheira's stubborn will and quick wit. The only point of contention between them might be their alignment; while Khalid is Neutral-Good and enjoys the company of other Good characters, Jaheira is uneasy among a Good party that acts too Good as she's Neutral by class, and will likely complain if the reputation of the party is above 17.

Gameplay analysis Edit

Her spellbook (druid spells) contains: Armor of Faith, Bless, Cure Light Wounds (memorized x2), Detect Evil, Doom, Entangle (memorized), Shillelagh.

Her starting proficiencies are also rather poor as there aren't any magical clubs in the entire Baldur's gate. Therefore it is advisable to switch to Scimitars as Jaheira attains new levels or simply stick with Quarterstaffs.

Starting levels
Average party level Level XP Gold Hit Points Weapon Proficiencies Equipment
1.00 - 1.99
  • Fighter: 1
  • Druid: 1
  • Fighter: 1786
  • Druid: 1786
6 12 (Max possible:23/2)
  • Club ++
  • Quarterstaff +
  • Sling +
2.00 - 2.99
  • Fighter: 2
  • Druid: 2
  • Fighter: 2258
  • Druid: 2258
12 17 (Max possible:46/2)
3.00 - 4.99
  • Fighter: 4
  • Druid: 4
  • Fighter: 8082
  • Druid: 8082
22 30 (Max possible:92/2)
  • Scimitar/Wakizashi/Ninjatō +
  • Club ++
  • Quarterstaff +
  • Sling +
5.00+
  • Fighter: 5
  • Druid: 6
  • Fighter: 20825
  • Druid: 20825
38 40 (Max possible:125/2)

In-game biographyEdit

When asked about her past, Jaheira glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the King Alemander regime, unfortunately during the Thethyrian civil war. Her family was among the nobles targetted by the angry mobs of peasants, and she was only spared because a servant girl took her from their castle before it fell. They fled into the forest of Thethyr and stumbled across an enclave of Druids willing to take the child. Jaheira grew up a very headstrong girl, believing that the only way to protect was to have an active role in the world. She has little in common with Khalid, but even though her manner is often confrontational she apparently cares deeply for him. Her admiration of Gorion is obvious, and she plainly states that whomever was responsible for his death will suffer an equal fate.

QuotesEdit

JAHER01
How long must we wait here? Things stir to the south as we sit! Initial meeting
JAHER02
Better to fight this battle when 'tis winnable! Morale failure
JAHER04
Perhaps this group needs not quite as much help as I thought. Happy
JAHER05
I don't like the way this group is turning out. Better leadership might help. Unhappy-annoyed
JAHER06
Decide you well your next move! I'll not allow this to continue! Unhappy-serious
JAHER07
You have shown your true nature, and we are henceforth enemies! Unhappy-break
JAHER08
You couldn't have made a better choice. Leader
JAHER09
I've just about seen enough waking hours, slave-driver. Tired
JAHER10
Shouldn't we be doing something USEFUL with this time?! Bored
JAHER03
For the fallen! Battlecry1
JAHER38
Damage
JAHER11
I fear I need healing... lest I not survive. Hurt
JAHER39
Dying
JAHER12
Tread lightly. You must show respect in nature's house. Forest
JAHER13
This city is a blight on the landscape. Better to have let the land grow wild. City
JAHER14
An open wound in Mother Earth. I would plug it, had I the power. Dungeon
JAHER16
Darkness falls, and nature sleeps. Why do we still tromp about?! Night
JAHER17
Nature's servant awaits. Select1
JAHER18
Yes, oh omnipresent authority figure? Select2
JAHER19
You've a task? Select3
JAHER20
For the group. Action1
JAHER21
As you direct. Action2
JAHER22
'Tis good as done. Action3
JAHER23
Ah, what now? Need your pantaloons pressed?! Action4
JAHER24
By your command. Action5
JAHER25
This would be a good place for a henge! Action6
JAHER26
If a tree falls in the forest... I'll kill the bastard what done it! Action7
JAHER27
Khalid, my dear, 'twould take a sailor to untie that tongue. Interaction1
JAHER28
Insufferable?

Interaction2

JAHER29
Beautiful?

Interaction3

JAHER30
Do you claim to fight evil while you are diabolic yourself?

Interaction4

JAHER31
I know not your goals, but you are nearly Zhentish in spirit. Ooh, 'tis disgusting.

Interaction5

JAHER35
You are amusing, in a "what the hell is wrong with you" kind of way. Insult1
JAHER37
Keep your distance! I doubt your motives are as you claim.

Insult2

JAHER36
Seldom do I find so little fault with someone. I hope it lasts. Compliment1
JAHER40
No sorrow for those lost in righteous battles. To death-general
JAHER41
Blast it, Khalid! You die, and I—I swear you'll never hear the end of it! To death-Khalid
JAHER32
You demonstrate your own pettiness. It saves me the trouble, so I take no offense. To insult1
JAHER33
Ah-ah, careful. Ground tongue makes excellent fertilizer, especially with what you're spewing.

To insult2

JAHER34
Is grass not made of blades? Do stars not shoot? Nature be well armed, and demands so of her servants! To insult3
Baldur's Gate - Jaheira sound set01:38

Baldur's Gate - Jaheira sound set







Baldur's Gate: Siege of Dragonspear Edit


Recruitment Edit

Jaheira is available to recruit from Chapter 9. She'll be standing alongside Voghiln (not Khalid) in Troll Claw Woods and she'll need you to find Khalid, who happens to be commanding the Bridgefort ally forces fending off Caelar's crusades at Boareskyr Bridge in the main time.

In-game biography Edit

When asked about her past, Jaheira grimaces and glosses over her childhood in Tethyr and her flight from that nation's civil war. She briefly mentions how she was eventually taken in and raised by an enclave of druids before telling you that you should focus on the matter at hand.
You know that Jaheira and her husband, Khalid, belong to the secretive order known as the Harpers. Though Jaheira insists she and Khalid were merely taking a vacation near Bridgefort when the crusade arrived and violence ensued, it seems more likely that the Harpers positioned Jaheira the pair in the area.
Whatever the truth, Jaheira seems committed to tracking down Caelar and putting an end to her crusade.

Baldur's Gate II: Shadows of Amn & Throne of Bhaal Edit

Regarding the game's canon, the five companions who accompany Gorion's Ward during the trip due south from the city of Baldur's Gate towards the country of Amn includes Imoen, Dynaheir, Minsc, Khalid, and Jaheira. At some point during this journey, they were set upon by the designs of Jon Irenicus, only to be captured, imprisoned, and tortured.

Recruitment Edit

Jaheira is available to recruit from Chapter 1. She's imprisoned near you within a locked cage. To free her, the player character must find the key in a nearby room, along with some equipment and a Jailkeep Golem.

Related quests Edit

Relationships Edit

  • Gorion's Ward: After mourning the death of her husband, and if the player is willing, an opportunity for romance is possible. Under the right circumstances, a male player that is either a human, half-elf, elf, or halflingBGII:EE may have several opportunities through dialogue to 'make the most' of the situation. Additional requirements include that she never leaves the party, other than during her personal quests, and it may require a relatively neutral reputation due to her alignment.
  • The Harpers: Jaheira's affiliation with the organization, which was practically only hinted at during the first game, is made much more significant in the second game and takes on a central role in her personal quests.

Gameplay analysis Edit

Jaheira's skills and ability scores have notably improved since the first installment, she has three more points in dexterity and has access to the unique level 5 druid spell Harper's Call, which functions similarly to Raise Dead.

Jaheira's multi-class potential finally blooms thanks to the increased XP cap of ToB. The separated XP gain isn't a issue for her as druids' high level scaling isn't good to begin with, they literally "capped" at level 15 (3,000,000 XP). Meanwhile Jaheira gains more and more useful fighter type HLAs. Give her Belm offhand, use HLAs, Iron Skins, cast other buffs on her, she can be an excellent physical damage dealer, let her cast Insect Plague, a spellcaster killer.

In-game biographyEdit

When asked about her past, Jaheira glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the king Alemander regime, unfortunately during the civil war. Her family was among the nobles targeted by the angry mobs of peasants, and she was onyl spared because a servant took her from their castle before it fell. An enclave of Druids in the Tethyr forest was willing to grant shelter, and Jaheira grew up headstrong in their care. She believes the only way to protect nature is to have an active role in the world, but the cost of this dedication seems to heavily weigh on her mind these days. She grows quiet when you ask about recent events, and while she gives the appearance of her normal, strong-willed self, there is a look of doubt in her eyes. It would seem that she has seen too many friends fall to remain unaffected. She does not like the subject, and lets it drop.

QuotesEdit

JAHEIR02
I will not fall here! Morale failure
JAHEIR03
Our actions are good, and will serve the greater balance. Happy
JAHEIR04
I hope this is not a sign of things to come. We must strive to maintain balance. Unhappy-annoyed
JAHEIR05
This is no longer a matter that can be brushed aside! Change your ways or we shall be at odds! Unhappy-serious
JAHEIR06
I... I cannot believe the change in this group! For the greater balance, I... I must oppose you! Unhappy-break
JAHEIR07
As I have said before, you could not have made a better choice. Leader
JAHEIR08
Rest would be welcome lest we endanger ourselves. Tired
JAHEIR09
It is strange that we stand about when there is so much to do. Bored
JAHEIR10
For the fallen! Battlecry1
JAHEIR11
Fall, creature! And feed the earth! Battlecry2
JAHEIR12
Nature take the life she gave! Battlecry3
JAHEIR13
Damage
JAHEIR15
I will require healing if I am to be of use to the group. Hurt
JAHEIR14
Dying
JAHEIR16
I am at peace in the outdoor places, though it never seems to last. Forest
JAHEIR17
I have no patience for cities. Our stay had best be a short one. City
JAHEIR18
Nature could find a home here if it were properly cleansed and balanced. Dungeon
JAHEIR19
I welcome each day we see. Some are not so lucky. Day
JAHEIR20
Nature has many children that call the darkness home. I am not one of them. Night
JAHEIR21
Nature's servant awaits. Select1
JAHEIR22
I await your need. Select2
JAHEIR23
Yes? Select3
JAHEIR24
I am ready. Select4
JAHEIR25
It is about time.

Select5

JAHEIR26
Speak your mind.

Select6

JAHEIR27
It is done. Action1
JAHEIR28
I am willing. Action2
JAHEIR29
I go. Action3
JAHEIR30
As I would have done. Action4
JAHEIR31
If it will help. Action5
JAHEIR32
I thought as much. Action6
JAHEIR33
As you would have it. Action7
JAHEIR34
You require nothing more? Select rare1
JAHEIR35
If you think it is wise to do so. So much comes back to haunt us.

Select rare2

JAHEIR36
With vengeance! Critical hit
JAHEIR37
Ugh! Critical miss
JAHEIR38
Weapon has no effect! Target immune
JAHEIR39
I have too much in my pack as it is. You'll have to pick that up off the ground. Inventory full
JAHEIR42
My concentration is undone. My spell has failed! Spell disrupted

Dialogues Edit

JAHEIR01
Quickly! We must get out of here before whoever did this returns. I swear, traveling with you is never dull.
JAHEIRC3
Kha... Khalid?
JAHEIRC4
Khalid... No! This... this is an illusion... a dream... a bad dream...
Sil... Silvanus guide the light... to the source. Take this man to what he justly deserves. By... nature's will, what was given is returned; what was turmoil is now... is now peace.
Khalid? Silvanus let him hear my vow... If I must, I shall empty this entire city of all within to find his killer... So do I swear.
JAHEIRE2
There you are! I—I missed you while I was gone. I—I mean... well, I am glad to see you. I must tell you, however, that we must go to the Harper Hold in Athkatla.

PersonalityEdit

Jaheira has a luscious European accent, and Khalid, a stammer. Their personalities are opposed in this way and others. Jaheira tends to be headstrong and very certain of her own ways, sometimes to the annoyance of other NPCs (Viconia, for example) or (depending on how the player character reacts at certain points) even the protagonist. Many companions refuse to be servile flunkies at the beck and call of the player, and Jaheira is no exception: "Yes, oh omnipresent authority figure?" (Which, of course means the player, not the character, unlike the other followers).

Jaheira's inconsistency with regards to party deaths is a perfectly ironic blend of true love for her mate and jaded neutrality to the fate of others. She is normally philosophical, even laconic, about the death of other party members, with a "No tears shed for those lost in righteous battle". Should Khalid die, however, she lets out an anguished wail.

Trivia Edit

  • Jaheira is voiced by Heidi Shannon (as Hidi Shannon).

External linksEdit

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