Jaheira is a True-Neutral Half-Elf Fighter / Druid and one of five Companions available in both original games; Baldur's Gate and Baldur's Gate II. She and her husband Khalid are old friends of Gorion, who is a Harper, just like they are.
Jaheira and Khalid await the player's arrival on the west (left) side of the Friendly Arm Inn ground floor at co-ordinates 320, 685. She is equipped with Leather Armor, Quarter Staff and a Potion of Invisibility. At level 1 she has 12 hp and Weapon Proficiencies in:
- Club ++
- Quarterstaff +
- Sling +
Her spellbook (Priest Scroll) contains:
- Armor of Faith
- Cure Light Wounds (memorized x2)
- Detect Evil
- Entangle (memorized)
Her starting proficiencies are also rather poor as there aren't any magical clubs in the entire Baldur's gate. Therefore it is advisable to switch to Scimitars as Jaheira attains new levels or simply stick with Quarterstaffs.
|Average party level||Level||XP||Gold||Hit Points||Weapon Proficiencies||Equipment|
|1.00 - 1.99||
||6||9 ((1d10 + 1d8) / 2)||
|2.00 - 2.99||
||12||11 ((2d10 + 2d8) / 2)|
|3.00 - 4.99||
||22||18 ((4d10 + 4d8) / 2)||
||38||25 ((5d10 + 6d8) / 2)|
Khalid: As they're a married couple, while both being affiliated with the Harpers and friends of Gorion, Khalid and Jaheira are nigh inseparable. Khalid's stutter and gentle nature fits well with Jaheira's stubborn will and quick wit. If one of them is asked to leave the player's party, the other will depart as well, which is the behavior regarding any of the four pairs found in-game. The only point of contention between them might be their alignment; while Khalid is Neutral-Good and enjoys the company of other Good characters, Jaheira is uneasy among a Good party that acts too Good as she's Neutral by class, and will likely complain if the Reputation of the party is above 17.
Xzar/Montaron: As agents of Zhentarim, a group at odds with the Harpers, these particular unscrupulous types will find the likes of Jaheria (and Khalid) unacceptable, each pair expressing disgust regarding the other, and will eventually come to blows if either of each pair are in the same group for a prolonged duration.
Faldorn: Being a member of the Shadow Druids, a confrontational group that has a particular hatred for most other druidic orders, Jaheira will find herself almost immediately at odds with Faldorn if both are in the same party.
|“||When asked about her past, Jaheira glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the King Alemander regime, unfortunately during the Thethyrian civil war. Her family was among the nobles targetted by the angry mobs of peasants, and she was only spared because a servant girl took her from their castle before it fell. They fled into the forest of Thethyr and stumbled across an enclave of Druids willing to take the child. Jaheira grew up a very headstrong girl, believing that the only way to protect was to have an active role in the world. She has little in common with Khalid, but even though her manner is often confrontational she apparently cares deeply for him. Her admiration of Gorion is obvious, and she plainly states that whomever was responsible for his death will suffer an equal fate.||”|
- (Selecting) "Yes, oh omnipresent authority figure?"
- (Selecting) "You've a task?"
- (Selecting) "Nature's servant awaits"
- (Moving) "For the group."
- (Moving) "As you direct."
- (Moving) "'Tis as good as done."
- (Clicking) "Ah, what now? Need your pantaloons pressed?!"
- (Clicking) "By your command."
- (Clicking) "This would be a good placed for a henge!"
- (Clicking) "If a tree falls in the forest... I'll kill the bastard what done it."
- (Attacking) "For the fallen!"
- (Fatigued) "I've just about seen enough waking hours, slave-driver."
- (Idle) "Shouldn't we be doing something USEFUL with this time?!"
- (Party leader) "You couldn't have made a better choice.
- (Low health) "I fear I need healing, lest I’ll not survive"
- (Morale failure) "Tis' better to fight this battle when tis' winnable"
- (Area; daytime) Unknown
- (Area; nighttime) "Darkness falls and nature sleeps, why do we still trump about?!"
- (Area; town) "This city is a blight on nature! 'Tis better that it grow wild!"
- (Area; forest) "Tread lightly. you must show respect in nature's house."
- (Area; dungeon) "An open wound in mother earth, I would plug it, had I the power."
- (Companion; death) "No tears shed for those lost in righteous battle."
- (Companion; death - Khalid) "Blast it, Khalid! You die, and I-I swear you'll never hear the end of it!"
- (Companion; evil banter #1) "You are amusing in a 'what the hell is wrong with you' kind of way."
- (Companion; evil banter #2) "Keep your distance, I doubt your motives are as you claim."
- (Companion; evil end) "Do you claim to fight evil when you are diabolic yourself?"
- (Reputation; happy) "Perhaps this groups needs not quite as much help as I thought."
- (Reputation; unhappy) "I don't like the way this group is turning out. Better leadership might help"
- (Reputation; angry) "Decide you well your next move! I'll not allow this to continue"
- (Reputation; breaking-point) "You have shown your true nature, and we are henceforth enemies!"
- (Reputation; post-break) "Perhaps it is for the best. I would rather be somewhere else, as you appear to be something of a lost cause. You have some of Gorion's sense, but little of his wisdom."
- "Is grass not made of blades? Do stars not shoot? Nature be well armed, and demands so of her servants!"
Baldur's Gate II: Shadow of Amn and Throne of BhaalEdit
Regarding the game's canon, the five companions who accompany Gorion's Ward during the trip due south from the city of Baldur's Gate towards the country of Amn includes Imoen, Dynaheir, Minsc, Khalid, and Jaheira. At some point during this journey, they were set upon by the designs of Jon Irenicus, only to be captured, imprisoned, and tortured.
Jaheira is imprisoned nearby within a locked cage. To free her, the player character must find the key which can be found in a nearby room, along with some equipment and a golem. She will then join the party, yet obviously won't have any equipment of her own. Jaheira's skills and abilities have notably improved since Baldur's Gate:
- When Jaheira's character ability points are compared with those of Baldur's Gate, she has three more points in Dexterity.
- Jaheira has access to the unique level 5 druid spell "Harper's Call", which functions similarly to Raise Dead, only it also inflicts 10hp damage to Jaheira and the resurrected character suffers a -5 penalty to all ability scores for 1 minute afterwards. This is also made available in the first Enhanced Edition.
Gorion's Ward: After mourning the death of her husband, and if the player is willing, an opportunity for romance is possible. Under the right circumstances, a male player that is either a human, half-elf, or elf, may have several opportunities through dialogue to 'make the most' of the situation. Additional requirements include that she never leaves the party, other than during her personal quests, and it may require a relatively neutral reputation due to her alignment.
The Harpers: Jaheira's affiliation with the organization, which was practically only hinted at during the first game, is made much more significant in the second game and takes on a central role in her personal quests.
|“||When asked about her past, Jaheira glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the king Alemander regime, unfortunately during the civil war. Her family was among the nobles targeted by the angry mobs of peasants, and she was onyl spared because a servant took her from their castle before it fell. An enclave of Druids in the Tethyr forest was willing to grant shelter, and Jaheira grew up headstrong in their care. She believes the only way to protect nature is to have an active role in the world, but the cost of this dedication seems to heavily weigh on her mind these days. She grows quiet when you ask about recent events, and while she gives the appearance of her normal, strong-willed self, there is a look of doubt in her eyes. It would seem that she has seen too many friends fall to remain unaffected. She does not like the subject, and lets it drop.||”|
- "As I have said before, you could not have made a better choice." (When made leader of the party).
- "Khalid? Silvanus let him hear my vow... If I must, I shall empty this entire city of all within to find his killer... So do I swear."
- "Fall creature and feed the earth!" (battle cry)
- "I will require healing, if I am to be use to this group." (When hit points reach critical point).
- "I am at peace at the outdoor places, though it never seems to last." (When in a wilderness area)
- "I have no patience for cities, our stay had best be a short one." (When in towns and cities)
- "It is about time."
- "Nature's servant awaits."
- "I await your need."
- "Our actions are good, we will serve the greater balance."
- "Rest would be welcome, lest we endanger ourselves." (When tired)
- "It is strange that we are standing about, when there is so much to do" (When standing idle)
- "I hope this is not a sign of things to come, We must strive to maintain balance." (When reputation is too high or low).
- "I welcome each day we see. Some are not so lucky." (When outside during day)
- "I will not fall here!" (When morale is low).
Jaheira has a luscious European accent, and Khalid, a stammer. Their personalities are opposed in this way and others. Jaheira tends to be headstrong and very certain of her own ways, sometimes to the annoyance of other NPCs (Viconia, for example) or (depending on how the player character reacts at certain points) even the protagonist. Many companions refuse to be servile flunkies at the beck and call of the player, and Jaheira is no exception: "Yes, oh omnipresent authority figure?" (Which, of course means the player, not the character, unlike the other followers).
Jaheira's inconsistency with regards to party deaths is a perfectly ironic blend of true love for her mate and jaded neutrality to the fate of others. She is normally philosophical, even laconic, about the death of other party members, with a "No tears shed for those lost in righteous battle". Should Khalid die, however, she lets out an anguished wail.