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Jester is a class kit for Bards in the games of Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Enhanced Edition and Baldur's Gate: Enhanced Edition. The only difference between a bard and a jester is that the jester's bard song has a different function: instead of supporting allies, it can confuse enemies. In all other respects, jesters are identical to bards.

Character abilitiesEdit

Character ability Min. requirement. Max. requirement
Strength 3 18
Dexterity 12 18
Constitution 3 18
Wisdom 3 18
Intelligence 13 18
Charisma 15 18

Note: For the information of this table the human race was used, because they have no character bonuses/penalties related to race and therefore act like a 'neutral'. For half-elves this is slightly different. See Character Abilities and Thieving Abilities for more information on the effect of character abilities..

Abilities of the jesterEdit

Bard song The only difference between a bard and a jester is in the Bard Song, as this does not help allies, but it affects opponents in area of 30 feet, who must make a save vs. spells at +4 each round or they get confused.

Pick pocketsEdit

A jester can steal items from characters. The chance to steal an item depends on the percentage.

Wizard spellbookEdit

Jesters are able to cast wizard spells when they reach class level 2. In Baldur's Gate, this is limited up to level 3 and lvl 4 with Tales of the Sword Coast. For the complete list of spells, see Spells (Baldur's Gate II).

StrongholdEdit

Jesters gain the Five Flagons Inn stage as their stronghold.

High-level class abilitiesEdit

Jesters have almost the same high-level class abilities as thieves, but instead of Assassination, they have the abilities of enhanced bards song and magic flute.

Spell progressionEdit

Jester / spell level

1 2 3 4 5 6 7 Total # of spellslots
1 - - - - - - - 0
2 1 - - - - - - 1
3 2 - - - - - - 2
4 2 1 - - - - - 3
5 3 1 - - - - - 4
6 3 2 - - - - - 5
7 3 2 1 - - - - 6
8 3 3 1 - - - - 7
9 3 3 2 - - - - 8
10 3 3 2 1 - - - 9
11 3 3 3 1 - - - 10
12 3 3 3 2 - - - 11
13 3 3 3 2 1 - - 12
14 3 3 3 3 1 - - 13
15 3 3 3 3 2 - - 14
16 4 3 3 3 2 1 - 16
17 4 4 3 3 3 1 - 18
18 4 4 4 3 3 2 - 20
19 4 4 4 4 3 2 - 21
20 4 4 4 4 4 3 - 23
21 5 4 4 4 4 3 - 24
22 5 5 4 4 4 3 - 25
23 5 5 5 4 4 3 - 26
24-27 5 5 5 5 4 3 27
28-29 5 5 5 5 5 3 - 28
30-37 5 5 5 5 5 4 - 29
38-40 5 5 5 5 5 5 - 30































Table for experience, hit dice and weapon proficiencyEdit

Level Experience needed Hit Dice (d6) Weapon proficiency
1 0 1 2
2 1,250 2
3 2,500 3
4 5,000 4 1
5 10,000 5
6 20,000 6
7 40,000 7
8 70,000 8 1
9 110,000 9
10 160,000 10
11 220,000 9 + 2
12 440,000 9 + 4 1
13 666,000 9 + 6
14 880,000 9 + 8
15 1,100,000 9 + 10
16 1,320,000 9 + 12 1
17 1,540,000 9 + 14
18 1,760,000 9 + 16
19 1,980,000 9 + 18
20 2,200,000 9 + 20 1
21 2,420,000 9 + 22
22 2,640,000 9 + 24
23 2,860,000 9 + 26
24 3,080,000 9 + 28 1
25 3,300,000 9 + 30
26 3,520,000 9 + 32
27 3,740,000 9 + 34
28 3,960,000 9 + 36 1
29 4,180,000 9 + 38
30 4,400,000 9 + 40
31 4,620,000 9 + 42
32 4,840,000 9 + 44 1
33 5,060,000 9 + 46
34 5,280,000 9 + 48
35 5,500,000 9 + 50
36 5,720,000 9 + 52 1
37 5,940,000 9 + 54
38 6,160,000 9 + 56
39 6,380,000 9 + 58
40 8,000,000 9 + 60 1
Total 12 points.

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