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Kagain is a lawful evil dwarf fighter and a potential companion in Baldur's Gate (game) and Baldur's Gate: Enhanced Edition. To recruit Kagain, travel to Beregost; you will find him in his shop next door to Feldepost's Inn.

Ask him about the service he runs in Beregost. He will ask you to accompany him on a journey to find out why one of his caravans was raided. Agree to this quest (Entar's Son) and he will join your party.

Kagain starts with 20 constitution, giving him a natural regeneration that will generally allow him to fully heal when traveling between areas on the world map and whenever he rests. As a dwarf fighter, this also grants him a -5 bonus to his Death, Spells and Wands saving throws and +5 bonus hit points per level, making him an excellent tank character. 

In spite of being evil, Kagain is a valuable, if temporary, addition to a good-aligned party. He will leave the party if your Reputation reaches 19, so be careful about the side quests that you complete until you find a suitable replacement.


Recruited at level 1, Kagain has 15 hp and the following Weapon Proficiencies: 

  • Axe ++
  • Flail/Morning Star +
  • Crossbow +

Recruited at level 6, Kagain has 60 hp and proficiencies in:

  • Axe ++++
  • Flail/Morning Star +
  • Crossbow +

He comes equipped with a Battle Axe, 10 Throwing AxesSplint Mail, a (very decorative) Helmet and a Medium Shield

It is best to recruit Kagain earlier. The reason for this is that his level 6 version got very low health rolls between levels 2 and 6. Assuming maximum rolls each level it is quite possible to have Kagain with 90 health at level 6 if you pick him up at level 1. This is a huge difference compared to the 60 health he would normally have if you get his level 6 version. It's no longer a issue with EE2.0+, as exp(up to 32000xp) will be given to him for manual level up.  

Baldur's Gate: Enhanced Edition - Recruitment
Average party level Level XP Gold Hit Points Weapon Proficiencies Equipment
1.00 - 1.99 1 115 9 10 (1d10)
  • Axe ++
  • Flail/Morning Star +
  • Crossbow +
2.00 - 2.99 2 2019 14 15 (2d10)
3.00 - 4.99 4 8232 31 23 (4d10)
  • Axe +++
  • Flail/Morning Star +
  • Crossbow +
5.00+ 6 33839 69 30 (6d10)
  • Axe ++++
  • Flail/Morning Star +
  • Crossbow +


To accept Kagain into your party is to accept his companion quest:

In-Game BiographyEdit

When asked about his past, Kagain stresses that the questioner should just mind their own business if they want to keep their teeth. It is apparent that he runs a rather shady mercenary company and that he is quite obsessed with wealth, but any information beyond this he is content to keep to himself.


Unlike most evil companions in Baldur's Gate, Kagain does not show any signs of psychotic behavior. Instead he is depicted as a cold-hearted and pragmatic mercenary who only cares about money and profit.


  • "Go pester someone else."
  • "I need an ale."
  • "Alright."
  • "I don't wanna talk."
  • "-Buürp- sure."
  • "The only thing better than gold, is more gold."
  • "You pugs are starting to piss me off."
  • "Gold runs the world kid, the faster ya learn that the better life'll treat ya."
  • "If I had a copper for every moron I ran across, I could buy Baldur's Gate."
  • "For the love o' money."
  • "Why me?"
  • "As leader I plan to make us stinkin' rich."
  • "This dwarf's not feelin' too good."
  • "Even a dwarf's got a limit to his stamina." (When tired)

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