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Mage

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Mage
Class group Wizard
Weapons
Weapon slots Two
Starting profiency points One
Cap proficiency points 1 point/ proficiency.
Weapon restrictions Can only use daggers, slings, staffs and darts.
Armor
Body armor restriction Can only wear robes as body armor
Shield restriction Can't use any shields.
Headgear restriction Cannot wear helmets.
Magic
Able to cast priest spells No
Able to cast mage spells Yes
Abilities
Character abilities Intelligence
Level up information
Hitpoints See table.
Additional proficiency points +1 point every 6 levels. See table.
Additional lore points +3 lore points / lvl
Miscellaneous
Race restriction Only humans, elves and half-elves.
Usable alignments Able to pick all alignments.
Quick weapon buttons 2
Quick spell buttons 2

This page is specifically for mages in Baldur's Gate II: Shadows of Amn and Baldur's Gate: Enhanced Edition. See Mage (Baldur's Gate) for the version for Baldur's Gate.

Mages use spells which lead to different effects on creatures and objects. Their magic can be used for offensive ends, inflicting damage and status effects on the user. It can be used for supportive goals, increasing the armor rating of the mages or from allies and can be used to summon creatures. Their magic can't be used to restore health or cure allies from curses, for that you need clerics or druids.

Their mastery of the magical art comes at the price of not being skilled in martial combat, they cannot wear heavy equipment such as shields, headgear and body armor, they are only able to wear magical robes. For that reason mages aren't usual found on the front line of large battles. They also have a limited amount of weapons they can use, which are staffs, daggers, slings and darts. Unlike Specialist Mages, mages can learn any spell from the eight schools of magic. Mages are free to choose any alignment they like. Only humans, Elves and half-elves can become mages. Gnomes can only become Illusionists.

Mage SpellbookEdit

For the complete list of spells, see Spells (Baldur's Gate II). For the complete list of spells that can be used by mages, see Wizard Spellbook (Baldur's Gate II). Mages can use lvl 9 spells, if their intelligence is high enough, through this no longer necessary in the Throne of Bhaal expansion pack.

Mages can learn new spells by successfully writing down any scroll a wizard can use. Intelligence and wisdom determine the chance of successfully writing them down. See Character Abilities for more information.

Character abilitiesEdit

Character ability

Min. requirement Max. requirement
Strength 3 18
Dexterity 3 18
Constitution 3 18
Intelligence 9 18
Wisdom 3 18
Charisma 3

18

Note: For the information of this table, the human class was used, because humans don't have any bonuses to the primary abilities and act as a 'neutral'. For all other races, these numbers are slightly different.

High-level class abilitiesEdit

Mages can access to level 10 spells, which are added to the level 9 wizard spellbook after they have been chosen. These spells are:

Spell progressionEdit

Spell lvl (Intelligence Required)/

Wizard lvl

4 (9+) 5 (10+) 6 (12+) 7 (14+) 8 (16+) 9 (18+)

Total # of

spellslots

1 1 - - - - - - - - 1
2 2 - - - - - - - - 2
3 2 1 - - - - - - - 3
4 3 2 - - - - - - - 5
5 4 2 1 - - - - - - 7
6 4 2 2 - - - - - - 8
7 4 3 2 1 - - - - 10
8 4 3 3 2 - - - - - 12
9 4 3 3 2 1 - - - - 13
10 4 4 3 2 2 - - - - 15
11 4 4 4 3 3 - - - - 18
12 4 4 4 4 4 1 - - - 21
13 5 5 5 4 4 2 - - - 25
14 5 5 5 4 4

2

1 - - 26
15 5 5 5 5 5 2 1 - - 28
16 5 5 5 5 5 3 2 1 - 31
17 5 5 5 5 5 3 3 2 - 33
18 5 5 5 5 5 3 3 2 1 34
19 5 5 5 5 5 3 3 3 1 35
20 5 5 5 5 5 4 3 3 2 37
21 5 5 5 5 5 5 4 3 2 39
22 5 5 5 5 5 5 5 3 2 40
23 5 5 5 5 5 5 5 3 3 41
24-26 5 5 5 5 5 5 5 4 3 42
27 5 5 5 5 5 5 5 4 4 43
28-31 5 5 5 5 5 5 5 5 4 44
































Specialist mages gain one extra spellslot for each level, but this comes at the cost of not being able to cast spell from certain schools. Wild Mages gain one extra spellslot for each level and can cast spell from any school as well as their own unique wild magic spells. 

Sorcerers have their own spell progression table and gain new spell levels at a slower rate than mages, gaining access to new spell levels one level after a mage would - this trend continues until level 12, at which point sorcerers learn new spell levels at the same rate as mages. Sorcerers also have no intelligence requirement for learning spells of level 4 or above.  

Note: Mages in Baldur's Gate II: Throne of Bhaal whose intelligence is lower than 18 can in fact learn lvl 9 mage spells and can use the lvl 10 spell abilties.

Table for experience, hitpoints and weapon proficiencyEdit

Level Required experience Proficiency Points Hit Dice (d4)
1 0 1 1
2 2,500 2
3 5,000 3
4 10,000 4
5 20,000 5
6 40,000 2 6
7 60,000 7
8 90,000 8
9 135,000 9
10 250,000 10
11 375,000 10 + 1
12 750,000 3 10 + 2
13 1,125,000 10 + 3
14 1,500,000 10 + 4
15 1,875,000 10 + 5
16 2,250,000 10 + 6
17 2,625,000 10 + 7
18 3,000,000 4 10 + 8
19 3,375,000 10 + 9
20 3,750,000 10 + 10
21 4,125,000 10 + 11
22 4,500,000 10 + 12
23 4,875,000 10 + 13
24 5,250,000 5 10 + 14
25 5,625,000 10 + 15
26 6,000,000 10 + 16
27 6,375,000 10 + 17
28 6,750,000 10 + 18
29 7,125,000 10 + 19
30 7,500,000 6 10 + 20
31 8,000,000 10 + 21

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