Mages use spells which lead to different effects on creatures and objects. Their magic can be used for offensive ends, inflicting damage and status effects on the user. It can be used for supportive goals, increasing the armor rating of the mages or from allies and can be used to summon creatures. Their magic can't be used to restore health or cure allies from curses, for that you need clerics or druids. Their mastery of the magical art comes at the price of not being skilled in martial combat, they cannot heavy equipment such as shields, headgear and body armor, they are only able to wear magical robes. For that reason mages aren't usual found on the front line of large battles. They also have a limited amount of weapons they can use, which are staffs, daggers, slings and darts. Unlike Specialist Mages, mages can learn any spell from the eight schools of magic. Mages are free to choose any alignment they like. Only humans, elves and half-elves can become mages. Gnomes can only become Illusionists.
For the complete list of spells, see Spells (Baldur's Gate). For the complete list of spells that can be used by mages, see Wizard Spellbook. Mages can use lvl 5 spells, which requires the Tales of the Sword Coast increased experience limitation.
Mages can learn new spells by successfully writing down any scroll a wizard can use. Intelligence and wisdom determine the chance of successfully writing them down. See Character Abilities for more information
|Min. requirement||Max. requirement|
Note: For the information of this table, the human class was used, because humans don't have any bonuses to the primary abilities and act as a 'neutral'. For all other races, these numbers are slightly different.
Total # of
|7||60,000||Highest level for mages with Baldur's Gate.|
|8||90,000||Tales of the Sword Coast is required to reach this level.|
|9||135,000||Highest level for mages with the expansion pack.|
|10||250,000||Not possible to reach.|