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An extradimensional space is brought into being upon utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its Intelligence.

Intelligence of Target -- Time trapped in maze:

  • under 3 -- 2d4 turns
  • 3 to 5 -- 1d4 turns
  • 6 to 8 -- 5d4 rounds
  • 9 to 11 -- 4d4 rounds
  • 12 to 14 -- 3d4 rounds
  • 15 to 17 -- 2d4 rounds
  • 18 and up -- 1d4 rounds

Note that if the 9th level spell Freedom is cast in the area where a creature is mazed, it will effectively bring him back to this plane ending the spell prematurely. Otherwise it will last for the duration of the spell. Note a mazed creature is not freed through Dispel Magic.

Scroll locationsEdit

Baldur's Gate II: Shadows of AmnEdit

Baldur's Gate II: Throne of BhaalEdit

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