An extradimensional space is brought into being upon utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its Intelligence.
Intelligence of Target -- Time trapped in maze:
- under 3 -- 2d4 turns
- 3 to 5 -- 1d4 turns
- 6 to 8 -- 5d4 rounds
- 9 to 11 -- 4d4 rounds
- 12 to 14 -- 3d4 rounds
- 15 to 17 -- 2d4 rounds
- 18 and up -- 1d4 rounds
Note that if the 9th level spell Freedom is cast in the area where a creature is mazed, it will effectively bring him back to this plane ending the spell prematurely. Otherwise it will last for the duration of the spell. Note a mazed creature is not freed through Dispel Magic.
- Level 3 of the Spellhold Dungeon
- Ust Natha stores - Weapons and Scrolls
- Ribald Barterman's special wares - Adventurer Mart