When a wizard casts Maze, he banishes the victim to an extradimensional space for a period of time based upon their Intelligence.
An extradimensional space is brought into being upon utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its Intelligence.
Intelligence of Target –– Time trapped in maze
under 3 –– 20d4 rounds
3 to 5 –– 10d4 rounds
6 to 8 –– 5d4 rounds
9 to 11 –– 4d4 rounds
12 to 14 –– 3d4 rounds
15 to 17 –– 2d4 rounds
18 and up –– 1d4 rounds
Note that if the 9th-level spell Freedom is cast in the area where a creature is mazed, it will effectively bring him back to this plane, ending the spell prematurely. Otherwise, this spell cannot be dispelled. Note that a mazed creature is not freed through Dispel Magic.