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Minsc

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Minsc is a Neutral-Good Human Ranger, and one of five Companions available in both original games; Baldur's Gate and Baldur's Gate II. He's one of four pairs in the first game, requiring the presence of his 'witch' Dynaheir soon after recruitment. He also has the highest Strength of any companion in the original games, making him an excellent mule at the very least, while also excelling with Two-Handed Swords and Composite Longbows. He is most memorable for being the proud owner of Boo, a 'giant space' hamster which takes up one of Minsc's quick item slots, despite being of no practical use; Boo has no abilities, cannot be removed, and will disappear should Minsc be slain in battle. Minsc is voiced by Jim Cummings.

Baldur's GateEdit

Minsc and Dynaheir were originally sent to the Sword Coast as part his 'dajemma' - a journey of self-discovery, during which he must protect Dynaheir and gain new insights and experiences in distant lands as a sort of 'rite of passage.' He is initially found separated from Dynaheir, waiting just outside the Garrison within the southern town of Nashkel. Simply agree to help Minsc find his damsel Dynaheir, and he will join the player's cause. However, if the player does not appear as though they are trying to rescue Dynaheir in a timely manner (heading west to the Gnoll Stronghold), Minsc will eventually leave the party permanently. Alternatively, Edwin is also searching for a group in Nashkel with whom he can reach the Gnoll Stronghold, though he wishes to kill her in revenge for an unspecified wrong.

Both Minsc and Dynaheir are from Rashemen, and compatriots in a 'dejemma'; a cultural Rite of Passage where'in they must 'seek adventure' before they can return to their society. Minsc ended up suffering a head wound and lost Dynaheir to a pack of Gnolls, resorting to find help somewhere in Nashkel before mounting a rescue attempt. Minsc and Dynaheir are inseparable (except through death) once they both join the player's party.

Special AbilitiesEdit

LoadoutEdit

Every companion will make an attempt at matching the average experience of the party when they are first recruited. This may automatically develop a character, potentially improving their stats, abilities, and equipment based on how much they advance. This gradual progression is depicted for this character by the table below, using data from an early version of the Enhanced Edition which should match up to the original game fairly well. However, later versions of the Enhanced Edition use an experience benchmark system that will overwrite the character's starting experience at certain stages - 2000, 4000, 8000, 16000, and 32000 experience - allowing the player to level up each companion as they see fit.

Baldur's Gate: Enhanced Edition - Recruitment
Average party level Level XP Gold Hit Points Weapon Proficiencies Equipment
1.00 - 1.99 1 258 2 10 (1d10)
  • Two-Handed Sword ++
  • Mace +
  • Longbow +
2.00 - 2.99 2 2276 6 17 (2d10)
3.00 - 4.99 4 9142 2 29 (4d10)
  • Two-Handed Sword ++
  • Mace +
  • Longbow ++
5.00+ 6 36512 4 46 (6d10)
  • Two-Handed Sword ++
  • Mace ++
  • Longbow ++

RelationshipsEdit

Boo: Since receiving his head injury, Minsc has relied on Boo for moral support, decision-making, and wisdom, believing him to be a special 'miniature giant space' hamster, though others naturally believe Boo to be a mere normal hamster. Aside from the 'penalty' of taking up 1/3 quick-slots, Boo serves no practical purpose; it has no special abilities or provides any benefit. Furthermore, it can't be removed - Boo permanently resides in Minsc’s first quick-slot and is unmovable; Minsc will give a harsh glare towards anyone that tries to take Boo.

Dynaheir: Minsc’s 'witch' and loyal companion, whom he will try to find and likely never part from afterwards. Minsc is to protect Dynaheir in order to help prove himself worthy to a lodge club. If she is to be slain, Minsc will enter a berserker state out of rage, likely complicating the battle - even possibly killing other companions.

In-game biographyEdit

When asked about his past, Minsc proudly announces that he is a berserker warrior from the nation of Rasheman in the utter east. He is currently undertaking his dejemma, a ritual journey to manhood, and is seeking adventure and glory in battle. It is also his honor to be the bodyguard of a young Wychalarn of Rasheman named Dynaheir, and if anyone tries to harm her he will beat sense into their heads until they reconsider. He is unsure as to why she has led them to the Sword Coast, but his loyalty is unquestioning. If he serves her well and distinguishes himself in battle he hopes to be accepted into the ice dragon berserker lodge upon return to their homeland. So far Minsc considers his most notable experience in the world abroad, to be the acquisition of his animal companion 'Boo', a creature that he claims is a miniature giant space hamster. Apparently such things do exist in the Realms, but Minsc has surely taken too many blows to the head. He seems a good-natured fellow, but is all too willing to indulge in his berserker nature.

QuotesEdit

  • (Selecting) "Who wants some?"
  • (Selecting) "You point, I punch."
  • (Selecting) "Less talk, more fight!"
  • (Moving) "Butt-kicking for goodness!"
  • (Moving) "Full-plate and packing steel!"
  • (Moving) "Squeaky wheel gets the...KICK!"
  • (Clicking) "Fool me once, shame on you; fool me twice, watch it! I'm huge!"
  • (Clicking) "When the going gets tough, someone hold my rodent."
  • (Clicking) "There be safety in numbers, and I am two or three at least."
  • (Clicking) "Make way evil! I'am armed to the teeth and packing a hamster!"
  • (Attacking) "Go for the eyes, Boo. GO FOR THE EYES! RrraaaAAGHGHH!!!"
  • (Fatigued) "I must rest, I've a bad case of armor chafe."
  • (Idle) "My hamster is getting antsy! If we be adventurers, let us adventure!"
  • (Party leader) "Magic is impressive, but now Minsc leads! Swords for everyone!"
  • (Low health) "I need aid soon... lest my hamster... become an orphan."
  • (Morale failure) "No! Despair not! For I will inspire you by charging blindly on!"
  • (Area; daytime) Unknown
  • (Area; nighttime) Unknown
  • (Area; city) Unknown
  • (Area; forest) "Boo likes the forest."
  • (Area; dungeon) "Evil 'round every corner, careful not to step in any."
  • (Companion; death) Unknown
  • (Companion; death - Dynaheir) "Dynaheir! Nooooo! You will be avenged!"
  • (Companion; good banter) "Choose your friends wisely. Not all are as trustworthy as Minsc and Boo."
  • (Reputation; happy) "Camaraderie, adventure and steel on steel. The stuff of legends! Right Boo?"
  • (Reputation; unhappy) "Yes Boo, I agree. This group could do with a swift kick in the morals."
  • (Reputation; angry) "If I continue with this, I'll never look Boo in the eyes again. Choose carefully; I'll not let this come to pass!"
  • (Reputation; breaking-point) "You have stepped beyond the line of evil! Taste hamster justice!"
  • (Reputation; post-break) "Boo and I were about to leave anyway! I have never seen such behavior in all my days! And you claim to be heroes? Good riddance!"
  • "The bigger they are, the harder I hit!"
  • "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!"
  • "Boo must have his exercise, lest he bite us all in hard to reach places"
  • "Minsc and Boo stand ready!"

Baldur's Gate II: Shadows of AmnEdit

Regarding the game's canon, the five companions who accompany Gorion's Ward during the trip due south from the city of Baldur's Gate towards the country of Amn includes Imoen, Jaheira, Khalid, Dynaheir, and Minsc. At some point during this journey, they were set upon by the designs of Jon Irenicus, only to be captured, imprisoned, and tortured.

Minsc seems to have gotten off fairly well relatively, despite his partner Dynaheir supposedly being killed sometime during the initial confrontation, and finds himself imprisoned - much like Jaheira - within a nearby cage, though it appears to have no lock. To free him, the player must enrage him to the point that he bends the bars of his cage, after which he will take notice of the player's cleverness and will gladly join the party. Compared to Baldur's Gate, Minsc has one more point in Dexterity and Constitution. His alignment has also changed slightly, presumably due to the deaths of close friends, and now exhibits a chaotic-good alignment - though this is largely inconsequential. Despite being searched by his captors, Boo remains in Minsc's pocket, unable to be separated from each other.

Minsc will travel to the Copper Coronet in the Slums District if freed from his initial imprisonment, yet later removed from the party.

Special AbilitiesEdit

  • Racial enemy: Golems - pointedly different from Baldur's Gate.
  • Charm Animal - unique to all Rangers.
  • Berserk - unique to Minsc; unlike the Berserker's and Barbarian's berserk, this makes Minsc uncontrollable during combat.

SubquestsEdit

RelationshipsEdit

Boo: Much like the first game, Boo once again is kept in one of Minsc's quick-slots. However, Boo seems to take on a much more active and vocal role than before, chiming in with various squeaks at opportune times, presumably proving some sort of significant intelligence.

Aerie: Under the right conditions, Minsc will make Aerie his newfound 'witch' to protect in order to make up for failing to protect Dynaheir in the past. Like Dynaheir, Minsc will enter a berserker state if Aerie is slain after gaining this status.

Edwin: Minsc and Edwin / Edwina are rather hostile to each other as each of them had different plans regarding Dynaheir in the first game; Minsc was to protect her, while Edwin was sent to kill her. Ironically, in the second game after Edwin accidentally transforms his gender, Minsc gets confused and thinks that “Edwina” is Edwin’s sister. 

Jan Jansen: Minsc is rather annoyed by Jan as he tries on several occasions to get a hold of Boo behind Minsc’s back.

Keldorn: Despite being complete opposites on the Lawful/Chaotic spectrum, Minsc and Keldorn deeply respect each other's character and skills. If both are in the party, the two of them become friends through banter, with unique dialogue if Minsc goes berserk or if one of them dies.

In-game biographyEdit

When asked about his past, Minsc proclaims that he is a berserker warrior from the nation of Rasheman in the utter east, though his affinity for animals speaks to his skill as a ranger as well. He originally came to the Sword Coast on a dejemma, a ritual journey to manhood, as the bodyguard of a young Wychalarn of Rasheman Dynaheir. To his shame, Dynaheir is now dead, and he fears that the doors of the honored Ice Dragon Berserker Lodge are forever closed to him. This personal tragedy has obviously not strengthened Minsc's hold on reality, as evidenced by continued dependence on his animal companion 'Boo', a creature that he claims is a miniature giant space hamster. Such things apparently do exist somewhere in the Realms, but Minsc has surely taken too many blows to the head.

QuotesEdit

  • "Minsc will lead with blade and boot! Boo will take care of the details."
  • "Live by the sword, live a good long time!"
  • "Evil, meet my sword! SWORD! MEET! EVIL!" (when talking to Irenicus right before the final battle)
  • "Ahh, I prefer the bright of day. Evil must be able to see the justice I dispense!" (daytime)
  • "A den of stinking evil. Cover your nose, Boo, we will leave no crevice untouched!"
  • "Don't teach my hamster to suck eggs!"
  • "Ahh, we are all heroes, you and Boo and I, hamsters and rangers everywhere, rejoice!" (When reputation is 13+)
  • "I must get aid soon. Boo is too young to have to avenge me." (critical health)
  • "Gah, that's not right!" (critical miss)
  • "Ah hay!" (critical hit)
  • "No effect?! I need a bigger sword!" (weapon inefective)
  • "Ah, nighttime. Good for sneaking up on evil." (nighttime)
  • "Swords! Not words!"
  • "Where Minsc goes, evil stands aside."
  • "Jump on my sword while you can, evil. I won't be as gentle!"
  • "Boo says WHAAT!"

PersonalityEdit

Minsc is kind-hearted, has good intentions, and absolutely loves to be the hero, even willing to throw himself into danger to do what he believes is right. This fervor to be heroic, however, often ends up getting him into trouble and into avoidable conflicts as he mindlessly throws himself into combat. This is reflected by his exceptional physical stats but poor mental stats. Minsc is of course great in the front line, but if using him as party leader, note that his low Charisma will lead to higher prices when bargaining with merchants.

TriviaEdit

  • Minsc (and Boo) is often regarded as one of the most popular characters in the game by both gamers and game developers.
  • Minsc's Wisdom score does not fulfill the minimum requirements for Rangers in AD&D.
  • Despite the protagonist potentially having greater strength than Minsc at the beginning of Baldur's Gate II, only Minsc can open his cage.
  • Minsc was originally going to have his own quest where Boo is kidnapped and he must find out who was responsible. This quest was cut from the original game before release but is restored in a modification known as "Unfinished Business".
  • In Mass Effect 2 and 3, which were also made by Bioware, when party member Tali uses her combat drone ability, she'll occasionally cry, "Go for the optics, Chiktikka!", a reference to Minsc's battle cry in Baldur's Gate II: "Go for the eyes, Boo! Go for the eyes!"
    • Additionally, in Mass Effect 3's DLC Citadel, if Shepard owns a hamster he will tell it to go for the eyes of anyone who tries to mess with it again.
  • Moosk from the animated series "Codename: Kids Next Door" is an affectionate parody of Minsc. When jumping from the plane, he yells "Where Moosk goes, ties get the butt kicking!", referencing Minsc's lines, "Where Minsc goes, evil stands aside!" and "Butt-kicking for goodness!" Both characters are voiced by Jim Cummings.
  • Minsc & Boo also appear in their own, still running, series of comic books alongside a completely new group of companions, published by IDW. The story is set shortly after Murder in Baldur's Gate takes place and opens up with the moon elf Delina using her wild magic to bring the Minsc statue in Baldur's Gate to life. Whether or not the statue was the real Minsc petrified or if the statue itself became a living being is unclear.
  • Minsc also makes an appearance in Neverwinter Online, which is loosely based on 4th and 5th Edition D&D rules and is set a century after the events of the Baldur's Gate series.

External linksEdit

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