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Monster Summoning I summons a random selection of weak monsters.

EffectsEdit

Monster Summoning I
When casting this spell, the wizard summons a random selection of 3-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. The monster(s) appear within spell range and attack the spellcaster's opponents until the spell duration expires or until they are slain.

GameplayEdit

Possible monsters, summonedEdit

Following are listed the possible monsters that may be summoned, ordered by game and edition and based on each game's MONSUM01 2da file.

Baldur's GateEdit

Baldur's Gate: Enhanced EditionEdit

Baldur's Gate II: Shadows of Amn & Throne of Bhaal & Enhanced EditionEdit

Usage tipsEdit

  • It is not recommended to use this spell if an alternative Level 3 spell is available. The monsters are weak, and are easily dispatched by most competent threats in the game. Worse, the monsters have low morale and are prone to panic, breaking formation and allowing threats to reach the player. Kobolds are the preferred summon in spite of their 4 HP due to their bows, allowing them to do the most potential damage of the possible summons. Xvarts and Tasloi are the least preferred as they are weak, slow, and cowardly.

Usage notesEdit

  • The summoning of kobolds is quite inconsistent between the various games and editions: while the original Baldur's Gate used a variant of regular Kobolds, this was changed to a more and simultaneously less powerful variant of the Kobold Commando in Baldur's Gate II – more powerful in terms of creature stats, less powerful by being equipped with two Arrows of Fire only. The Baldur's Gate: Enhanced Edition even robbed them off these last two, leaving only twenty standard Arrows for them to fight with.

Where to obtain its scrollEdit

Baldur's GateEdit

Baldur's Gate II: Shadows of AmnEdit

Baldur's Gate II: Throne of BhaalEdit