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A good blade must be fed. Find prey or I find you.

Montaron is a neutral evil halfling multi-class Fighter / Thief and a potential companion.BGTotSCBG:EE

Baldur's Gate & Tales of the Sword CoastEdit

RecruitmentEdit

Montaron is available from Baldur's Gate Chapter 1. To hire him, travel to the Candlekeep Coastway. You will find him with Xzar along the path on the eastern side of the area (4515, 2705). Invite them to join, then agree to travel with them to Nashkel Mines.

  • Montaron has to pair with Xzar.

QuestsEdit

RelationshipsEdit

  • Ajantis Ilvastarr will eventually attack any of the evil party members, but you can call him off by controlling him to do something else
  • Montaron talks of killing party members, and it's not just bluff or bluster. If kept in the party long enough, he will provoke Khalid into a fight, If that happens, Jaheira will join Khalid to fight Montaron and Xzar to death

GameplayEdit

As a halfling with 15 constitution, Montaron receives a -4 bonus on saves against Death, Spells and Wands.

  • In Enhanced Editions, companions who have fewer XP than protagonist at the time of their first joining will be given a certain amount of experience points (XP) for you to manually level them up to gain more control of their status.
Starting levels in classic Baldur's Gate
Average party level Level XP Gold Hit Points Weapon Proficiencies Equipment Thief Skills
1.00 - 1.99
  • Fighter: 1
  • Thief: 1
  • Fighter: 24
  • Thief: 24
7 9 (Max possible:18/2)
  • Short Sword ++
  • Sling ++
  • Pick Pockets: +10
  • Move Silently: +20
  • Hide In Shadows: +10
2.00 - 2.99
  • Fighter: 1
  • Thief: 2
  • Fighter: 1415
  • Thief: 1415
15 12 (Max possible:25/2)
  • Pick Pockets: +20
  • Move Silently: +30
  • Hide In Shadows: +15
3.00 - 4.99
  • Fighter: 3
  • Thief: 4
  • Fighter: 7163
  • Thief: 7163
25 30 (Max possible:61/2)
  • Short Sword ++
  • Axe +
  • Sling ++
  • Pick Pockets: +40
  • Move Silently: +50
  • Hide In Shadows: +25
5.00+
  • Fighter: 5
  • Thief: 6
  • Fighter: 21109
  • Thief: 21109
33 48 (Max possible:97/2)
  • Pick Pockets: +60
  • Move Silently: +70
  • Hide In Shadows: +35

In-game biography Edit

When asked about his past, MONTARON openly threatens you with bodily harm. He seems quite dangerous, and more than willing to engage in gratuitous violence. It would appear that he cares little for life, including his own.
He works grudgingly with Xzar, even though he obviously despises the man. Whoever their employers are, they must be powerful indeed. These two would likely kill each other without a presence over their heads preventing it. Montaron might be willing to discuss the whole matter with you, but you get the feeling that you probably would not wake up the next morning.

Quotes Edit

MONTR01
Ye already be disturbed; now leave me be. Yer company be toil enough as is. Initial meeting
MONTR02
A pox on ye! I'll no lose my neck to this lot! Morale failure
MONTR04
Effective. I may not kill you after all. Happy
MONTR05
Ye goody goodies make me sick! Unhappy-annoyed
MONTR06
Any more of yer nice-nice and I'm gone! Unhappy-serious
MONTR07
I'll suffer this group no more! Best ye sleep with one eye open! Unhappy-break
MONTR08
I have no equal, but I prefer to work alone. Leader
MONTR09
If'n I'm not allowed to sleep, our next assailants may just live. Tired
MONTR10
A good blade must be fed. Find prey or I find you. Bored
MONTR03
And the rivers run red! Battlecry1
MONTR38
Damage
MONTR11
A death be in me if I no get help. Hurt
MONTR39
Dying
MONTR12
I hate the woods. Prey be so much easier to find in the city. Forest
MONTR14
Dungeons! The dark be nice, but blast this damp! Dungeon
MONTR15
I be much preferring the cover of night o'er this blasted daylight! Day
MONTR17
Ye spoke at me? Select1
MONTR18
This better be good. Select2
MONTR19
What need ye dead? Select3
MONTR20
I'll do yer toil. Action1
MONTR21
Go suck yer blade. Action2
MONTR22
Sleep lightly, taskmaster. Action3
MONTR23
I warrant your attention?! Oh frabjous day, callooh callay! Action4
MONTR24
Arrrr! Action5
MONTR25
Leave me be, lest your head leave yer neck. Action6
MONTR26
What part of "I'm a loner" do ye not understand?! Action7
MONTR27
*sigh* That mad wizard is off on one of his "spells" again. Interaction1
MONTR28
My "equal" is a talent of many men, all of them fools.

Interaction2

MONTR29
Do ye truly want yer last words to be so stupid?

Interaction3

MONTR30
Do not make light of me! My purpose is greater than you can imagine!

Interaction4

MONTR31
I've suffered yer company as long as I'm going to! Ye could be Harpers, the way ye irritate me so!

Interaction5

MONTR35
Keep yer distance, ye goody-goody. I no like the smell of charity. Insult1
MONTR36
Good or bad, you'll go the way of all flesh. Insult2
MONTR37
'Tis a wonder you've lived as long as ye have. Insult3
MONTR40
Fool! Now we'll need another mule! To death-general
MONTR41
And the mad wizard falls! Saves me the trouble! To death-specific
MONTR33
Mayhaps we should just befriend them all and go for tea, eh? To compliment1
MONTR32
Yer wit be as sharp as my blade! Do we exchange jabs, or will ye cease yer prattle?! To insult1
MONTR34
Ye live longer if ye don't annoy me. Mayhaps even a week or more.

To insult2

Baldur's Gate II: Shadows of Amn Edit

Montaron does not appear in Shadows of Amn, but Xzar wants you to search in the Harper Headquarter in the Athkatla Docks for him during a side-quest. You will soon find out that he has been polymorphed into a bird, which you give to Xzar, but when the bird is transformed in human form, you find out this is a trick, as the bird was not Montaron, but an assassin of the Harpers which kills Xzar. You can find Montaron's body in a chest in Harper Headquarter when visiting the building later.

Personality Edit

Montaron is a very psychotic and aggressive character, threatening all his companions with bodily harm. He is also very reserved and secretive, using the usual threats to discourage nosing around.

Despite travelling with Xzar, Montaron despises the Necromancer and will express relief over his eventual demise. He also holds no respect to anyone in his party, looking at potential companions as pack-mules and potential victims rather than peers.

External linksEdit

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