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I am really, really, really, really, really sorry about what just happened.

Neera is a chaotic neutral half-elf wild mage and a potential companion.BG:EESoDBGII:EE

Baldur's Gate: Enhanced Edition Edit

Recruitment Edit

Neera is available to recruit from chapter 1 on. She can be found in Beregost, south-east of the northern entrance, seeking aid against a group of mages hunting her, Neera barely gets to introduce herself before being confronted by the pursuing mages. Ekandor, the leader of the mages, demands your party step aside or be attacked. Regardless of your decision, Neera will force a battle in which she preemptively teleports Ekandor away using Wild Magic. After the ensuing battle with the remaining mages, Neera can be recruited.

If Edwin Odesseiron is in your party during the encounter, Edwin will recognize Ekandor as a fellow member of the Red Wizards of Thay and attempt to mediate with his colleague. After Neera's preemptive teleportation of Ekandor, Edwin pulls rank with the remaining mages since he is the ranking Red Wizard in Ekandor's absence. As a result, the henchmen disperse without a fight. Neera will then begin her usual dialog by asking to join the party, however Edwin will then threaten to leave since his own brethren are hunting her. Thus, the player must choose between keeping Edwin or recruiting Neera.

If you dismiss Neera, she will be found in the Friendly Arm Inn. If you dismiss her many [how many?] times, she will turn hostile.

Related quests Edit

Relationships Edit

  • Edwin - They can't be in the same party. If you finish her quest first however, Edwin can be recruited without them ever noticing each other.

Gameplay Edit

As a wild mage, Neera starts with a unique spell Nahal's Reckless Dweomer, which allows the casters to choose any spell they know and cast it as a first level spell at the casting speed of 5, at the cost of a chance of having a Wild Surge, the casters get to add their experience levels to the wild surge roll.

At level 1, Neera has 4 hp and one Quarterstaff weapon proficiency, she is wearing a Traveller's Robe and wields Neera's Staff +1, she also carries a Gem Bag containing a Fire Agate Gem, Lynx Eye Gem, Sunstone Gem and a Turquoise Gem.

She knows the following spells at the time of joining:

Armor, Burning Hands, Chromatic Orb, Color Spray, Identify, Magic Missile (memorized), Nahal's Reckless Dweomer (memorized), Sleep

In-game biography Edit

When asked about her past, NEERA says she has been on the run from Red Wizards for months and months. She seems quick-thinking and a little glib, but you have heard that wild mages are among the most powerful spellcasters... as long as they don't have an accident.
Despite her cheerful and capricious demeanor, you sense her past haunts her. As much as she loves unleashing the powers of her wild magic, she also seems to fear the harm it can cause.

Quotes Edit

NEERAB
All right, if you're sure. Oh, it's so fun to be in charge! Leader
NEERAC
(yawn) Casting spells isn't as easy as I make it look. I'm tired. Tired
NEERAD
There was way more excitement in High Forest... Bored
NEERAA
EAT FLAMING—or, uh, possibly frosty—DEATH! Battlecry1
NEERAL
Augh! Damage
NEERAE
I could really use Tenser's Floating Bandage over here! Hurt
NEERAM
Oof... only take me to a licensed cleric... ugh... argh... Dying
NEERAF
Uh huh? Select1
NEERAG
What is it this time? Select2
NEERAH
You rang? Select3
NEERAI
I'll do it! Action1
NEERAJ
MY turn to save the day! Action2
NEERAK
Stand back, and watch this! Action3

Dialogues Edit

NEA1
You! HEY, YOU! Yes, you. I don't see anybody else around here. A little help, please?
NEA2
There's bandits! Vicious, magic bandits! And they must have gone to advanced bandit school or something. They're trying to capture me!
NEA3
Listen, I'd love to give you a really long and detailed explanation of what's going on but—oh, look! WE'RE OUT OF TIME.
NEA4
My hero! Now, where are the rest of your men hiding? I'll be honest, I was betting on you having a legion of soldiers, because you'll need it, and—OH GOODNESS, THEY'RE HERE.
NEB1
I am really, really, really, really, really sorry about what just happened. I didn't want to involve you, but if I hadn't run into you when I did, they'd be elbow deep in my brains right now.
NEA6D
No use at all! Can't cook, can't clean, can't dance. You may as well just let me go.
NEA13
Really? REALLY? That's just great. People like you really bolster my faith in strangers.
NED5
Casting wild magic is like... playing a flute by ear. I just kinda... picked it up as I went along, doing what felt natural. In magical terms, I can play a pretty mean tune. But when I miss a note, the flute shoots fire at everyone.
NED6
Also, the flute sometimes turns me into a hamster.
NED12
What a dirty mind you have! It's nothing like that. I just want to know more about how to handle my wild magic.
NEE3
Oh dear! Meklin! So good to see you. I see you weren't hindered by any of my misdirection spells... that were cast purely as a practical joke.
NEE5
Half-elven! And I have no idea what money you're talking about. Well, I may have taken a few coins for the road, but I hardly think that's worth chasing after me...
NEE8
I was gonna pay him back! Eventually! At some point! In the future. If I could find him.
NEE9
Come now, it was just a little gold. What's money between friends?! Chums? Acquaintances?
NEE22
I am very, very, very, very, very sorry about what just happened. I didn't want to steal from Meklin; I just had no other choice. I wish things had turned out differently.
NEE23
I'm glad you see it my way. Now, if we run into a stocky dwarf by the name of Orthan with a burn on his forehead, just pretend I'm a deaf mute and you found me in a ditch.
NEE24
Kidding!
NEE25
I am not a thief! It was a momentary lapse of ethics in a life-or-death situation. I'm on the straight and narrow, I swear it!
NEE28
And I'm sure you've never done anything wrong? No one is perfect, not even you. Let's go find a seer and see whether we can conjure up an image of you kicking a small dog.
NEE29
I have a feeling you're gonna eat those words someday.
NEE30
Ooh! You are TERRIBLE. I hope that when you finally die, you spend eternity being gnawed on by hell hounds.
NEE31
Hell hounds are not a myth!
NEE32
No! They're real, and they breathe fire! And they come from the Nine Hells! They can melt iron bars!
NEE33
Shut up. I hate you.

Journal entries Edit

After you aid Neera against the Red Wizards, an entry is placed into the Journal section of your Journal:

  • Triggered By: Aiding Neera
  • Journal Section: Journal

If you accept her into the party:

  • Entry Title: Something Wild
  • Entry: 
    I met a half-elf named Neera on the road and rescued her from a group of Red Wizards intent on studying her talent for wild magic. Her spells are unpredictable but sometimes far more powerful than those of other spellcasters. Her personality seems just as unpredictable, so I hope I made the right choice in bringing her along.

If you do not invite her to join your party:

  • Entry Title: Wild Thing
  • Entry: 
    I met a half-elf named Neera on the road and rescued her from a group of Red Wizards intent on studying her talent for wild magic. Between her unpredictable spells and manner, I thought it better to let her go on her way. She said she would be at the Friendly Arm Inn.

Baldur's Gate: Siege of Dragonspear Edit


Recruitment Edit

Neera is available to recruit from Chapter 9. She's found in Bridgefort in Boareskyr Bridge, you must have retrieved the Wardstone from the ruined Temple of Bhaal in Forest of Wyrms in order to access the fort.

Related quests Edit

Relationships Edit

In-game biography Edit

When asked about her past, NEERA says little. She alludes to an "interesting" childhood as her wild magic powers developed, as well as a difficult time pursued by Red Wizards who wanted to study her and kill her (not necessarily in that order). She seems more interested in the future—preferably a future where a fellow wild mage named Adoy no longer speaks in her mind. The constant voice nattering away in her head is clearly driving the young half-elf to distraction. She seems willing to battle the entire crusade at once if it will get Adoy out of her head.

Quotes Edit

With Adoy's voices in her head
BD68556
Oh, sorry, sorry, sorry, sorry! Morale failure
BD68552
You know, we're doing pretty good—ADOY, NO, SHUT UP—things. Happy
BD68553
I don't think I like the way things are going here. Unhappy-annoyed
BD68554
Seriously? Not. Happy. Unhappy-serious
BD68555
After that little display, I'm done with you. Unhappy-break
BD68516
Put the girl who hears voices in her head in charge. Good call. Leader
BD68517
Let me sleep. Sleeeeep. So tired. Tired
BD68518
Can we get a move on? Please? HE KEEPS TALKING. Bored
BD68511
Taste magic! Battlecry1
BD68512
SHUT UUUUPPPPP! Battlecry2
BD68513
Raaaaargh! CLEVER RETORT! Battlecry3
BD68514
THIS'LL BE A WILD RIDE! Battlecry4
BD68515
Die uglyface mcgee! Battlecry5
NEERAL
Augh! Damage
BD68519
Need a healing hand over here! Hurt
BD68534
Here we go... again... Dying
BD68535
It's times like these I miss home. Forest
BD68536
Mmm, the sweet smell of sewage. Hello, city. City
BD68537
Is it just me, or is it a little damp in here? Dungeon
BD68538
GOOD MORNING, EVERYONE! WHAT A WONDERFUL DAY IT IS. Day
BD68539
I DON'T CARE WHAT TIME IT IS WHERE YOU ARE! SHUT UP. Night
BD68520
Yeah? Select1
BD68521
Give me something to doooo. Select2
BD68522
Huh? Select3
BD68523
DISTRACT ME. Select4
BD68524
What?!

Select5

BD68525
Point me where you want me to go.

Select6

BD68526
Fine. Action1
BD68527
Whatever you want. Action2
BD68528
Doing. Action3
BD68540
SHUT UP, SHUT UP, SHUT UP! Action4
BD68541
Kill meeeeee. Action5
BD69625
No! They can't get away with this! To death-general
BD68544
YEAH! Oh, that hurt. Critical hit
BD68545
Ugh! Adoy! Critical miss
BD68546
This isn't working! Target immune
BD68547
I can't carry EVERYTHING. Had to drop it. Inventory full
BD68548
Mwa-hah-hah-hah... got it. Picked pocket
BD68549
Wow, I'm actually hidden... How did I manage that? Hidden in shadows
BD68550
Nooo! My spell! Spell disrupted
BD68551
Trap set. Careful where you walk. Set a trap
Without Adoy's voices in her head
BD68575
You're good people. I like to see that, especially in children of murder gods. Happy
BD68560
All right! Now... everyone, meatshield me. Leader
BD68561
Doo-doo-doo-da-dee-doh-ba-ba-boo... ba-ba-ba-ba-ba-baaa... Bored
BD68559
DON'T YOU DARE MAKE THAT FACE AT ME! Battlecry2
BD68568
Here comes the sun. I say, it's all right! Day
BD68569
*yawn* I suppose we've still got more to do, don't we? Night
BD68562
Hi there! Select2
BD68563
Yeeees? Select4
BD68564
What's up, buttercup?

Select5

BD68565
No problemo. Action1
BD68566
Right away. Action2
BD68567
Absolutely! Action3
BD68570
Isn't silence wonderful? Action4
BD68571
You are my FAVORITE. Action5
BD68574
Whoop! Missed! Critical miss

Dialogues Edit

BD36430
Shut up, shut up, shut up, shut up, SHUT UUUUUUP.
BD36431
WHAT?
BD36432
Uh, I mean—hello! Hi!
BD36442
Neera. I'm a magician.
BD36444
Yes, all right, I'm a wild magician. Are you happy now?
BD36682
I'm a half-elf, lady. And I've got more than enough grating voices in my head right now, so I'll thank you for not adding yours to the din.
BD36440
Adoy. Don't say his name. I realize you didn't say his name; I said it. I wish I hadn't said it, and you definitely shouldn't say it.
BD36447
Yes, we're talking about you, and you aren't making it easy, so just be quiet. BE QUIET! ...You can't hear him, can you, <CHARNAME>?
BD36470
I'm trying to get the ingredients for a—hey, I'm trying to TALK here—for a potion that'll SHUT HIM THE HELLS UP.
BD36473
Nowhere to go but up, right? YES, I KNOW, ADOY. IT'S A FIGURE OF SPEECH. SHEESH!
BD36474
Let's see. Dead water from beneath Boareskyr Bridge, got that already. The leg of a seven-legged spider.
BD36482
I also need a feather from a planetar's wing, some belladonna, a potion of perception, and the juice of one turnip.
BD36529
All right. Give me what you got; I need it to get Adoy's stupid—YEAH, I SAID STUPID! YOU DON'T LIKE IT? FEEL FREE TO LEAVE—voice out of my head.
BD35986
One turnip juice, please.
BD36012
Stow the sarcasm, <CHARNAME>. That feather there is from a planetar's wing. YOU CAN STOW THE SARCASM TOO, ADOY!
BD36015
A feather from a planetar's wing. One more—SHUT UP, SHUT UP, SHUT UP, SHUT UP! Sorry. As I was TRYING to say, the feather's the next stone on my path to getting THIS guy OUT OF MY HEAD.
BD36165
Yes! One step closer to getting rid of a certain someone. You know who I'm talking about, Adoy...
BD36688
Oh yeah. This'll do JUST fine... Enjoy your time in my head, Adoy. It's nearly over.

Baldur's Gate II: Enhanced Edition Edit


Recruitment Edit

Neera is available to recruit from Chapter 2. After you hear three peasants talking about the shadow thief bodes in Bridge District street, travel a bit south, then back to the area entrance, there you witness Neera rescue a girl named Mereth from some Red Wizards of Thay (no comments from Edwin if he's in party). You'll encounter her again in your next travel, head to the Wild Forest to let her join.

Related quests Edit

Relationships Edit

  • Will romance male protagonists of any race
  • Edwin - They can't be in the same party

In-game biography Edit

When asked about her past, NEERA shrugs. She says that, before coming to Athkatla, she wandered the Sword Coast enjoying an adventurer's life while evading the Order of Eight Staves, an organization dedicated to hunting wild mages. She talks less about her distant past, but does not hide the fact she was banished from the High Forest for her wild magic. She is quick to laugh and to chatter, perhaps a little glibly, but lashes out whenever she senses a threat to her autonomy. She is deeply invested in protecting other wild mages and seems willing to risk almost everything to do so.

Quotes Edit

OH84546
I'm so proud of you, <CHARNAME>. Happy
OH86672
I don't like where this is headed. Unhappy-annoyed
OH86673
Definitely don't like where this is headed. Unhappy-serious
I can't take any more of this! Unhappy-break
OH88513
You understand that I am volatile and occasionally unreasonable? Okay, great! Leader
OH88514
(yawn) My mind's even foggier than usual. Can we... stop? Tired
OH88516
Fidgeting over here... fidget, fidget, fidget! Bored
OH88510
Get down, everyone! Battlecry1
OH88511
I command pure chaos! Kinda. Battlecry2
OH88512
Victory? Unclear. Destruction? Certain! Battlecry3
OH88533
Damage
OH88518
Please! Someone... anyone?! I'm in... quite a bit of pain here. Hurt
OH88534
Dying
OH88535
Being in the woods always reminds me of the High Forest. I like it. Forest
OH88536
Are you gonna make me cast spells here? There are a lot of people around. City
OH88537
I sense great evil... fabled treasure... terrible danger... probably some spiders. Dungeon
OH88538
It's a fine day for fireballs. Day
OH88539
An evening stroll under the stars! When do we get attacked? Night
OH88519
Hmm? Select1
OH88520
Ready for anything. Select2
OH88521
Happy to help... uh, to try to help, anyway. Select3
OH88522
I'm ready! Select4
OH88523
Yes?

Select5

OH88524
What'll it be?

Select6

OH88526
That's it? Action1
OH88527
Fine! Action2
OH88528
Sure. Action3
OH88529
I suppose. Action4
OH88530
I'll do it. Action5
OH88531
Simple and surge-free. Action6
OH88532
So easy you could almost do it yourself. Action7
OH88540
No! They can't get away with this! To death-general
OH88541
Not savin' the day this time.

Select rare1

OH88542
I was tryin' to concentrate!

Select rare2

OH88544
Aha! Did everyone see that? Boy, I'm good! Critical hit
OH88546
Ah, for the love of crumb cake! That wasn't even close, was it? Critical miss
OH88547
Blast it! That's not gonna work. Target immune
OH88548
Can we lose some of this trash? I can't carry any more. Inventory full
OH88549
I could get used to this! It was so easy. Picked pocket
OH88550
Sneaky. Hidden in shadows
OH88551
Oh no, I've lost my spell! Spell disrupted
OH88552
Ha! Can't wait to see what happens. Set a trap

Dialogues Edit

OH87986
Heya, kiddo. I need you to take this and squeeze it real hard, all right?
OH87988
I'm Neera. I'm gonna take you somewhere safe. Just take the talisman, all right?
OH87991
Half-elf! And if you don't get out of here, things are gonna get really ugly—as ugly as that witch and her tricks. Squeeze the talisman. I'll be right behind you!
OH88009
Wait a tick. <CHARNAME>, is that you? You look... older. Wait, no—great. You look great! Don't you remember me? Way up near Baldur's Gate... I kept lighting things on fire?
OH88047
You saw that? And you just stood there and watched? Thanks a bunch, <CHARNAME>.
OH88491
Hey! Do I get to join you or what? You could use my levelheaded advice, tactical wisdom, and moral clarity.
OH89604
Whoa! That wasn't a wild surge... Oh, it's you! It's been a while... Last I heard, you were still with the elves. Hm! Thought you'd escape the whole Bhaalspawn thing by planes-hopping, huh? No? Uh-oh.
OH89603
So, the elf queen's suggestion to go talk to her ancestors' stone heads landed you here, eh? I knew she had it in for you. But hey, thanks for dragging me into the Abyss with you. And we aren't even married.
OH89619
Oh good, you're back! Do you want me to join you after all? Hint: The answer is "yes!"

Trivia Edit

Gallery Edit

External linksEdit

  • www.imdb.com [1]

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