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Many of these items appear in Baldur's Gate: Enhanced Edition, but not in Baldur's Gate. Some of these items were added by Baldur's Gate II: Shadows of Amn.

Weapons[]

Axes[]

Bastard swords[]

  • Albruin +1 (Immunity to poison, +2 damage bonus, detect illusion once per day, "silver" attribute) - Simmeon (part of Dorn's storyline), just outside Baldur's Gate Wyrm's Crossing, near Quayle. From Baldur's Gate II - SW1H34

Clubs[]

  • Club +1 - Krumm, area east of gnoll fortress - BLUN36
  • Night Club +1 club with Thac0 +1, +2 at night - in a chest in Entar Sivershield's garden in Baldur's gate [v1.1.2012] - BLUN38
  • Mighty Oak +2 (Club +2) -Shadow druid leader, cloakwood 3, inside treehouse - BLUN37

Flails[]

Halberds[]

Katanas[]

  • Katana +1 - Chest, 3rd floor of cloakwood mines. From Baldur's Gate II - SW1H44

Long swords[]

Maces[]

Quarterstaves[]

  • Neera's Staff +1 (+1 staff with a small chance to damage target with extra fire damage, and a small chance to damage Neera with fire damage instead) - Neera's starting staff - STAFN1
  • Quarterstaff +2 - Laskal, Cloakwood 3. From Baldur's Gate II - STAF18

Scimitars[]

These weapons are from Baldur's Gate II

  • Wakizashi +1 - dropped durin Dorn's ambush, when he joins you - SW1H47
  • Ninja-To +1 - Baldur's Gate sewers in cocoon near ogre mage and carrion crawlers - SW1H49
  • Scimitar +1 - Ogre mage in Baldur's Gate sewers [v1.1.2014]

Slings[]

Spears[]

Two-handed swords[]

  • Rancor +1 (+1 greatsword, which gets +1 to hit when you have killed someone) - Dorn II-Khan's starting sword - SW2HD1

War hammers[]

  • Hammer of Dawn +1 (User is under nondetection, 10% chance per hit target is knocked back as if struck by a wing buffet) - Brathlen (guide in the hall of wonders) - HAMM13

Ammunition[]

Armor[]

Body armor[]

Shields[]

Accessories[]

  • Amulet of Spell Warding (+2 to saves vs spells) - Kryll, Area southeast of Nashkel mines (part of Dorn's storyline) - AMUL25
  • Barrityl's Burden (Create Gem or Damage Wearer 1/day) - Baeloth starting equipment which cannot be removed - BARING
  • Moonlight Walkers (+2 bonus to AC) - Rasaad yn Bashir's starting equipment - RSBOOT
  • Belt of Antipode (100% resist frost, but -100% to fire) - On Gorion's body after the ambush - BELT16
  • Glimmering Bands (+2 to hit bonus) - Gamaz, Cloudpeaks temple (part of Rasaad's quest) - RSBRAC
  • Adoy's Belt (+5 to saves vs polymorph/pertification) - Adoy - NEBELT01

Scrolls[]

High hedge, Feldepost's inn and Sorcerous sundries all sell new spells. Notable others:

Misc[]

All bags are from Baldur's Gate II

Cursed items[]

Notable extras[]

All these items already existed in the classic version, but these are additional copies of them.

Other[]

  • Helmet of Opposite Alignment – the Demon knight at the bottom of Durlag's Tower now drops the helm when killed. Previously, he only dropped this if you killed him when he briefly attacks you in the entrance hall. [v.1.2]
  • Ankheg Plate Mail now stacks with rings of protection
  • Evermemory no longer stack with themselves. (so you cant equip more that one on the same mage)
  • Normal Katanas or Scimitars will not be dropped by Ogre mages unless otherwise specified. Katanas are not affected by the iron crisis

See also[]

Source[]

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