Many of these items appear in Baldur's Gate: Enhanced Edition, but not in Baldur's Gate. Some of these items were added by Baldur's Gate II: Shadows of Amn.
Weapons[]
Axes[]
- Golden Axe +1 (10% chance of casting Dispel Magic on target) - Fenten, west Baldur's Gate, locked house in south east corner - AX1H19
Bastard swords[]
- Albruin +1 (Immunity to poison, +2 damage bonus, detect illusion once per day, "silver" attribute) - Simmeon (part of Dorn's storyline), just outside Baldur's Gate Wyrm's Crossing, near Quayle. From Baldur's Gate II - SW1H34
Clubs[]
- Club +1 - Krumm, area east of gnoll fortress - BLUN36
- Night Club +1 club with Thac0 +1, +2 at night - in a chest in Entar Sivershield's garden in Baldur's gate [v1.1.2012] - BLUN38
- Mighty Oak +2 (Club +2) -Shadow druid leader, cloakwood 3, inside treehouse - BLUN37
Flails[]
- The Thresher (+2 Flail) - Sorcerous Sundries (purchasable) - BLUN39
Halberds[]
- The Chesley Crusher +2 (Halberd +2, Sets attacks per round to 1, +4 damage bonus) - Found on Ingot the gnoll in Area East of Gnoll Stronghold - HALB13
Katanas[]
- Katana +1 - Chest, 3rd floor of cloakwood mines. From Baldur's Gate II - SW1H44
Long swords[]
- Harrower +1 (+1 long sword which is +3 vs undead) - 2 locations: Zeela (one of the 'amazon' warriors) outside the exit of the Nashkel Mines drops it, also Elkart, in the Blade and Stars inn - SW1H79
Maces[]
- The Stupefier +1 (Mace with 10% chance to stun target for 1d4 rounds, save negates) - 2nd floor of The Burning Wizard inn, Beregost - BLUN41
Quarterstaves[]
- Neera's Staff +1 (+1 staff with a small chance to damage target with extra fire damage, and a small chance to damage Neera with fire damage instead) - Neera's starting staff - STAFN1
- Quarterstaff +2 - Laskal, Cloakwood 3. From Baldur's Gate II - STAF18
Scimitars[]
These weapons are from Baldur's Gate II
- Wakizashi +1 - dropped durin Dorn's ambush, when he joins you - SW1H47
- Ninja-To +1 - Baldur's Gate sewers in cocoon near ogre mage and carrion crawlers - SW1H49
- Scimitar +1 - Ogre mage in Baldur's Gate sewers [v1.1.2014]
Slings[]
- Sling of Unerring Accuracy (+2 to hit) - 2 locations: Black Lily in the Thieve's Guild (purchasable), 2nd floor of Splurging Sturgeon - SLNG11
Spears[]
- Spear +2 - North Baldur's Gate, Merchant's league doorman. Added in Baldur's Gate II - SPER05
Two-handed swords[]
- Rancor +1 (+1 greatsword, which gets +1 to hit when you have killed someone) - Dorn II-Khan's starting sword - SW2HD1
War hammers[]
- Hammer of Dawn +1 (User is under nondetection, 10% chance per hit target is knocked back as if struck by a wing buffet) - Brathlen (guide in the hall of wonders) - HAMM13
Ammunition[]
- Darts of Acid/Ice/Fire - High Hedge Estate (purchasable) - DART09/10/11
- Bullets of Fire/Ice/Electricity - High Hedge Estate (purchasable) - BULL07/08/09
- Beruel's Retort (Throwing axes +1) in [v1.1.2012] they are usable by Monks. - Taerom Fuiruim Blacksmith in Beregost (purchasable) - AX1H18
Armor[]
Body armor[]
- Rugged Leathers +2 (-15% move silently penalty) - Neera's personal quest- Can't be worn with a Ring of Protection - LEAT25
- The Magma Bulwark +2 (Plate +2, Lighter than regular plate) - in the Undercity - Can't be worn with a Ring of Protection - PLAT24
- Elven Chain Mail (Can cast spells while wearing) - The cleric in the fight with Simmeon. [v1.1.2012] - CHAN12
Shields[]
- Buckley's Buckler (+1 CON) - Friendly Arm Inn (purchasable) - SHLD33
Accessories[]
- Amulet of Spell Warding (+2 to saves vs spells) - Kryll, Area southeast of Nashkel mines (part of Dorn's storyline) - AMUL25
- Barrityl's Burden (Create Gem or Damage Wearer 1/day) - Baeloth starting equipment which cannot be removed - BARING
- Moonlight Walkers (+2 bonus to AC) - Rasaad yn Bashir's starting equipment - RSBOOT
- Belt of Antipode (100% resist frost, but -100% to fire) - On Gorion's body after the ambush - BELT16
- Glimmering Bands (+2 to hit bonus) - Gamaz, Cloudpeaks temple (part of Rasaad's quest) - RSBRAC
- Adoy's Belt (+5 to saves vs polymorph/pertification) - Adoy - NEBELT01
Scrolls[]
High hedge, Feldepost's inn and Sorcerous sundries all sell new spells. Notable others:
- Find Familiar - Nimbul
- Spell Thrust - Venkt (Bandit Camp tazok's tent)
- Fireshield (red) - Kysus (assassins outside cloakwood mines)
- Fireshield (blue) - Resar (thieves guild)
- Spider Spawn - Niemain (2nd floor Sorcerous Sundries)
- Detect Illusion - Halacan (Gullykin ambush)
- Remove Magic- Andris (ice caverns) or red wizards, in area Spider Wood
- Stoneskin - 2 available - dezkiel (ice caverns) or a red wizard in Adoy's encave (neera's quest)
- Minor Sequencer - Top floor of Iron Throne building
- Wraithform - Sakul, Underneath Candlekeep
- Glitterdust - Tranzig in the Feldepost's Inn
Misc[]
All bags are from Baldur's Gate II
- Gem Bag - Neera's starting equipment - BAG02
- Potion Case - High Hedge store (purchasable) - BAG06
- Scroll Case - Firebead quest reward (Beregost) [v1.1.2011] - BAG03
Cursed items[]
- The Iron Thorn (turns you into a zombie) - 2 locations: Bandit camp (in a hut), Cloakwood 2 same location as Rashad's Talon - RING47
- Big-Fisted Belt, Cursed Girdle of Hill Giant Strength (sets strength to 19 but int to 6) - Cloudpeaks temple (part of Rasaads quest) inside a locked chest in acolytes quarters - BELT15
- The Ossifier *cursed* (quarterstaff which casts Barkskin on the target when you hit) - Lucky Aello's Discount Store - STAF25
- Gold Digger +1 - (+1 weapon which removes 10g from your inventory every time you hit and does 1d10+4 damage instead of 1d10+1) - Lucky Aello's Discount Store - SW2H22
Notable extras[]
All these items already existed in the classic version, but these are additional copies of them.
- Extra Gauntlets of Weapon Expertise in bandit camp chest in Tazok's tent
- Extra Golden Girdle - Simmeon, just outside Baldur's Gate, near Quayle (part of Dorns storyline)
- Extra Fallorain's Plate- Simmeon, just outside Baldur's Gate, near Quayle (part of Dorns storyline)
- Extra Boots of Avoidance - Meklin, North Baldur's Gate.
- Extra Destroyer of the Hills girdle - Southwest Baldur's Gate merchant (purchasable)
- Extra Robe of the Evil Archmagi - Baeloth [v1.1.2012]
- Extra Cloak of Non-Detection - Ordulinian in Sorcerous Sundries. Turn in Arkion's amulet and Nemphre's ring
- Extra Rashad's Talon (Standard scimitar +2) - Cloakwood 2, on cliff overlooking sea in the south of the area. This may disappear if you don't collect it the first time you visit cloakwood 2, its also in the top of Durlag's Tower since Baldur's Gate: Tales of the Sword Coast (1999)
This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign.
Other[]
- Helmet of Opposite Alignment – the Demon knight at the bottom of Durlag's Tower now drops the helm when killed. Previously, he only dropped this if you killed him when he briefly attacks you in the entrance hall. [v.1.2]
- Ankheg Plate Mail now stacks with rings of protection
- Evermemory no longer stack with themselves. (so you cant equip more that one on the same mage)
- Normal Katanas or Scimitars will not be dropped by Ogre mages unless otherwise specified. Katanas are not affected by the iron crisis
See also[]
- New items in Baldur's Gate: Enhanced Edition
- New items in Baldur's Gate: Siege of Dragonspear
- New items in Baldur's Gate II: Enhanced Edition